nah, all the granite is gone coz of this new GEM feature: The update will introduce a new building (Granite Pit)
Ppl buy Granite Pit for gems = devs get money
its very simple
Devs nerfed granite, same as the nerfed rarity search, its useless you cant get beans from it, you have to be really lucky to get it, and when you think of it you wasted all those skill books for a feature that is nerfed![]()
I'm getting granite regularly using the medium treasure search with both upgraded and non upgraded explorers. Also getting plenty from loot. Although on my premium day with 10 lootspots and 5 of my own SA with swapped lootspots I only got 2 lots of granite, the following day I did 3 RB with 1500 granite in a row
It would be nice to discover what the percentages for each adventure actually are. I suggested elsewhere a webpage that permits players to manually input their adventure rewards, allowing an algorithm to calculate drop percentages based on the last 200 submissions. The more people who enter values, the greater confidence we can have in the results. Unfortunately, I am not skilled enough to create such a webpage.
Last edited by casel0gic; 20.01.14 at 18:29.
You can use the free Google drive / spredsheet, just as it happened time to time before for similar disquisition...
First you need to prove the loot drops are the result of a random number generator which awards loot at the end of the adventure. It could be based on time of day or time remaining for the adventure which determines the loot. No doubt there are other ways for them to produce what on the face of it appears to be random, yet is in fact is not random at all when you look at everthing which could possibly affect the outcome.
Last edited by Dorotheus; 21.01.14 at 00:57.
When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
How can it be random with the science system now?
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.