well I have been sharing the losses with 2 guild mates and we've had lots of fun doing them as well as creating guides & blocks for the guild.
But I do appreciate the losses are huge if attempting them on your own...
well I have been sharing the losses with 2 guild mates and we've had lots of fun doing them as well as creating guides & blocks for the guild.
But I do appreciate the losses are huge if attempting them on your own...
You didn't get my point ? The ONLY thing you need to play Valiant (and i have seen at least two other adventures who are almost the same) is having a list which troops you need to make and then you go off.
I managed to do Valiant with 350 recruits (plus my default stock of elites, cavs, xbow and cannons) and making the next troops while I was playing the adventure. You target the boss camp and then you see which camps are going to intercept so you have to take them out. The nasty point in this adventure is the fact that your general have ONE route to the bosscamp so there is no other solution to take the other camps out.. Only the very last few camps might be blocked, but all the rest is just whacking them.
Last edited by Mystic; 18.08.13 at 21:17.
There is a definite trend lately, with new adventures being very linear ie: there is only one route through, and these involve very long walk times between garrison positions.
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.
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You make an adventure where we have to make more than 3000 troops and still you can only make 25 at a time in the baraks could you PLEASE!! do something about that.... and while you are at it do the same in the provision house
thanks in advence
maybe "premium" could give let say 50 in barracks or / and provision - that would half the hassle though.