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Thread: Bookbinder Queue

  1. #41
    Ruler of the Land
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    I now find myself wondering why you have to collect a book once it's printed, a completely new mechanic from all other production processes in game which either deliver straight to star or store. It's almost as if the coder wanted everyone to say "Oh what an amazing piece of coding". Sorry it's a Kudos fail.

  2. #42
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    I'm talking about on-going demand. The current system has a finite amount of demand that will taper off in several months. For other products BB have found ways to create an on-going demand such as the way they craft adventures to ensure at some point most troop types get lost. This is merely a way to ensure that the science products have longevity and maintain demand as time goes on.

    You mention longbows as a product where no-one bothers to make them. They are the perfect way to prove my point. There is a very limited demand for them as people quickly move to crossbows for damage and standard bowmen for cannon fodder. As such they are cheap as chips and no-one uses them. That is the ultimate end of the science products without some mechanism to create lasting demand.

    I think on-going training is a good way to do it but there will definitely be other ways. Perhaps if training isn't something people like someone could throw out other suggestions.

    I know at some point other skill trees will be introduced but they would ultimately suffer the same long term outcome. Seems better to come up with some sort of economic sink rather than having to release another skill tree every 3 months.

  3. #43
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    Quote Originally Posted by KiwiNoob View Post
    I'm talking about on-going demand. The current system has a finite amount of demand that will taper off in several months.
    I don't see a problem with this. I'll just produce my stock full of the book-making items and then demolish the buildings.

    Of course it'd make more sense if there was a longer-term demand for them and if they were produced a little slower (so they'd have some trade value). But I don't see this as a critical problem in the game that absolutely needs to be fixed.

  4. #44
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    I also think that this new mechanic ist not a good choice for the bookbinder - it creates a bottleneck ( maybe that was the idea so to lower the book production) that makes upgrading the new building almost pointless - it will be be better if they make it like the Provision House and the Barracks. BB can always trow - new skills and/or make the production time of the books longer to balance the issue.

  5. #45
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    Quote Originally Posted by KiwiNoob View Post
    As another thought - perhaps trained specialists could require on-going training to keep them fresh. If they were not kept current their skills would stop working (not be lost though) until training resumed. Specialists could require something low such as a book every week or two and could use up a book relating to their highest skill so one trained using manuscripts would require a manuscript, ones trained with tomes would require a tome etc...
    Please don't include ongoing training of specialists. In order to produce the 31 books needed to fully train one geologist to the top of the skill tree it takes:

    Level 1 - 179 days

    Level 2 - 89 days 12 hours

    Level 3 - 59 days 16 hours

    Level 4 - 44 days 18 hours

    Level 5 - 35 days 19 hours 12 minutes

    That is only the book production time, not including time for production of materials or upgrades or anything else. It takes 3 days 12 hours to make one manuscript with a level 1 bookbinder - if the geologist loses one skill point every week or two it will take half a week to regain that point.

    I think with these times there will be an ongoing demand for science supplies anyway. Most people have more than one geologist...

  6. #46
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    Quote Originally Posted by Dorotheus View Post
    A game is only part of life, some of us have more important things to worry about than ensuring something is happening in game 24/7.
    Agreed - I don't lose any sleep about the fact that my production is not optimized over 24/7/365. If I miss some hours of production, buffing or other stuff then it's not really that important. If you do find it that important then spend a bit of time working out what will be convenient for your schedule. Or change your schedule around the game.

  7. #47
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    Quote Originally Posted by Juhana_III View Post
    But I don't see this as a critical problem in the game that absolutely needs to be fixed.
    Definitely not a critical problem - just a suggestion.


    Quote Originally Posted by Sto_Helit View Post

    That is only the book production time, not including time for production of materials or upgrades or anything else. It takes 3 days 12 hours to make one manuscript with a level 1 bookbinder - if the geologist loses one skill point every week or two it will take half a week to regain that point.
    A) No-one will keep a lvl 1 bookbinder
    B) The mats are concurrently so there is no added time for those

    Besides, don't get stuck on the orinage example of 'a book a week'. It was just an example and acknowledged that changes would be needed (either in the idea or bookbinder production times)

    The main point is that science supplies should have an economic sink of some kind to create on-going demand.

  8. #48
    Glorious Graduate
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    +1 - a queue or a proper notification when the run completes is essential.

  9. #49
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    Quote Originally Posted by Tripi View Post
    There will be science systems for explorers, military and home island added too.
    So, let's say 36 days per specialist...

    Geologists: 6 Jolly, 3 Normal
    Explorers: 5 Savage, 3 Normal
    Military (if based on generals): 2 BHG, 2 Vet, 4 Norm
    Home Island: Let's just call that 1

    So, over 2 years worth of book production for me and I know many players use a lot more specialists than I do.
    Surely that is ongoing demand.

  10. #50
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    Quote Originally Posted by Tripi View Post
    So, let's say 36 days per specialist...

    Geologists: 6 Jolly, 3 Normal
    Explorers: 5 Savage, 3 Normal
    Military (if based on generals): 2 BHG, 2 Vet, 4 Norm
    Home Island: Let's just call that 1

    So, over 2 years worth of book production for me and I know many players use a lot more specialists than I do.
    Surely that is ongoing demand.
    You are definitely not an average punter. That is far more specialists than an average person would have.

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