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Thread: More interesting skill trees

  1. #1
    Nifty Herr_Pannenkoek's Avatar
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    More interesting skill trees

    The geologist skill tree was a bit disappointing. Level requirement (50) for an ability to find 8% bigger deposits is pretty dull. In game development, skill trees should fill three important criteria which make the game more addictive and interesting:

    1) Customizability (possibility to build unique and interesting paths)
    2) Skills should have so interesting bonuses or synergies, that a player would have a hard time making decisions which ones to pick/max.
    3) High level skills should really be epic and worth pursuing for.

    Just some suggestions for higher level skills:

    - Ability to find certain types of deposits on new locations == increase the amount of certain types of deposits temporarily (there could be empty wild card deposits for that)
    - Ability to send high level geologists on active adventure islands and build temporary mines there for exotic materials like granite or titanium ore.
    - Ability to find small amounts of gems.

    The possibilities are unlimited. I hope the forthcoming specialist skills are a bit more innovative than these featured for the geologists.

    Share your thoughts and ideas.
    Last edited by Herr_Pannenkoek; 18.06.13 at 12:02.

  2. #2
    Nifty
    Join Date
    Oct 2012
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    If you could customize a bit (spend a little fewer books on some tree levels, little more on others), it'd be much more fun and customized to your own play style. Now you have to go with the exact numbers of the level requirements (or not get the highest levels), which is kinda bleh.

  3. #3
    NT-Walker
    Nice ideas here!

    Also, I think requiring 5 out of 6 slots of level 1 used to unlock level 2 is quite stupid. Doesn't really allow for specialization much. It's just annoying. Should reduce that to 3!

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