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Thread: Two Marble in One and similar skills - how do they work?

  1. #11
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    It's not that it doesn't work. It could be that you already maxed out on how many you can find.

    You have to get the other talent that lets you get an additional deposit than the max.


    Quote Originally Posted by Merkraad View Post
    I mean specifically the 'Two X in One skills'. On the test server, it did not work:

    http://forum.tsotesting.com/threads/...understand-%21

    "Name : Two Marble ion one
    * 8% chance per level to find two marbles at once (8%, 16% and 24%)
    * The deposit is discovered without Geologist bonuses "

  2. #12
    Erudite Pioneer
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    Just discovered another nice feature of this "two marble in one".

    If you send it while you have only one marble spot left, then it might happen that you trigger to find a spot rightaway. A real good skill would save you geologist to go on a further useless trip...but no...your geologist is gone for 30 minutes just to discovered that "you already have too many marble locations found".

    Not much of a bonus skill. It's to be translated in "24% chance of sending out your geologist on a purposeless trip".

  3. #13
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    Still not sure. Bug or feature?

  4. #14
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  5. #15
    Ruler of the Land peck_ed's Avatar
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    Quote Originally Posted by MrBranch View Post
    Thank you

    [ Threads Merged ]
    I'm more than likely working right now.

  6. #16
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    2 marble in 1 is less than useless. Despite being only a manuscript-level 'skill', if a geologist finds 2 deposits in 1 go both are regular deposits & the higher tome-level skill of 24% bigger deposits isn't applied.

    Also, if you have only 1 deposit left to find on the map, 2 for 1 gives a 24% chance of finding no deposits at all. ~ Really useful skill there BB.

    I wanted a geo who was a total specialist in marble, it turns out that for a geo to be usefully skilled in marble he absolutely cannot have the 2 for 1 'skill'.
    I'm assuming the same is true for other 2 for 1 geo abilities.

    I can't believe this was intentional by BB, but is in fact an oversight.
    Meanwhile, do I reset my geologist's skill tree to get rid of the 2 for 1 debacle, or do I assume BB will eventually fix an obviously retarded mistake?

    Be very careful how you skill your geos, or you'll end up with guys who hit themselves in the head with their own rock hammers.

    "I like rocks!!" "Yes, that's fascinating, now shut up & return to the tavern you moron"

  7. #17
    Erudite Pioneer
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    Yihaa...and one more dumb thing with this skill.

    Useless when finding mines, empty mine spots are preferred over spots with a depleted mine. This gives you the possibility to keep a depleted mine on spots you don't want to be found by your geologist.
    But hey...of course: the additional marble spot is ignoring this preferrence and simply finding a spot with a depleted mine. Great....can't use that either anymore.

    This most be the most rubbish addition to the game ever.

  8. #18
    Wordsmith Larili's Avatar
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    two marble in one bug

    The second marble deposit is not showing up until AFTER another geo `fails to find it', which is wasting a whole geo search and makes this `skill' pointless. Its happened every time I've found two in one, and I therefore consider it to be bugged. ( Its especially annoying as I have four jollies and two tavern geos and the two in one finds tend to be on the second jollies searches ( 2x4 ) and I send the two taverns to find the last 2 of the 10 deposits....which have already been found but not showing up, thus costing me two half hour searches!!)

  9. #19
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  10. #20
    Ruler of the Land peck_ed's Avatar
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    Quote Originally Posted by MrBranch View Post
    Thank you

    [ Threads Merged ]
    I'm more than likely working right now.

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