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Thread: Science System Needs Tweaking

  1. #11
    Original Serf
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    May 2012
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    Sandycove
    using the buffs to increase revenue is a good option, but they can't offer something that non-gem buyers can't obtain in game... as Elements stated the current system isn't balanced.

    Even with constant buffs some players who "invested in this game" will still need to spend over 2 years to fully utilize the current science system.

    I made a proposal to balance out the science system so that any player would be able to fully utilize the science system at roughly the same time regardless of how many specialists they have. It does not necessarily have to be 54 book as I proposed, it could be more to keep the book production viable for some time and as some others iterated in some other suggestions maybe the research could have a rate of decay of what is need to produce the books for the research.

    So say Tier 1 would require 10% of the max books used in terms of book mats (nibs and simple paper) to keep the tier up to date... say (as earlier proposed) 6 manuscripts for tier 1:
    6 x 250 Simple Paper x 10% = 1500 x 10% = 150 Simple Paper every 12 hours to maintain the research in Tier 1
    6 x 200 Nibs x 10% = 1200 x 10% = 120 Nibs every 12 hours to maintain the research in Tier 1

    This would allow for the constant need for the basic materials in order to sustain the hard earned research although once the other science talents are released, the amount needed to keep each research tree up-to-date can be lowered to make it less cumbersome.

    If you fail to meet the demand, your researched items decay and all your specialists lose their abilities at a reasonable rate 1 by 1 until you have nothing left or the demand is met.
    Last edited by Proliator; 24.06.13 at 07:34.

  2. #12
    Original Serf
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    Jul 2012
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    Sandycove
    I feel a bit different.

    I feel like this System forces me to be even more online as i am right now. It is already kinda needed to be online at least twice a day for basket + marble/copper refind etc.

    But now, you have to be even more online. Because its easy to Max out 1 Jolly, but then you have to send this one Jolly over and over again to get some results of so much spended resourses. I actually use 7 jollys to find 7 goldmine in one bunch.

    There is other games i like to play and invest my time in. So i dont want to be forced to be online that much by a slow-pace economic game.

    I feel like this is not the right way to threat players. I should enjoy game at pace i like. Especcialy if i Pay real money to get this "premium" stuff like jolly.

    Premium stuff dont make you really stronger. But he gives you same stuff much easier Way, just like Silo. you not gona get more Wheat from it, but you gona get less work.

    Bookbinder without Que, and rising Costs on every 10 books you made only force me to play more Hours per Day. But not to enjoy a game more.

    I want to be able to upgrade All 7 Jolly to Max lvl, in maybe a realistic time Like 1 Year. without be online All the time. But if i play just like i do, i will get my Goal maybe in like 3 Years.

    And other Thing: If 1 damn Jolly with 31 Talents costs me like = 10 codex, 40 tome, 130 manuscript = 180 books Thats resources Value way over 20k Gold Coins. on current Prices.

    My rewards that i get from this investment a way way less. so Why should i even attempt it?

    This Feature is a total failure, because of unbalanced expectations on players playing time, and unrealitic Rewards/Costs calculations.

    There is also no valuable Gem usage on this new System. Again because of to lower Rewards for to high Costs.

    Same as Waterwell. Price for lvl5 Waterwell(TO price + Upgrade) Are around 8000gc. 1000 Water costs about 4gc 1 Waterwell also is equal to 2Million Water.

    1 Waterwell lvl5 Needs 2,5 Years just to get Investment back....

    So guys make your calculations and dont even attempt this Science Stuff.

  3. #13
    Original Serf
    Join Date
    Dec 2012
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    Sandycove
    I would only like to see two changes with the science system...
    Suddenly there are a lot more building to build and some people don't buy gems, it would be nice if bb could include a few extra building licenses into the game, because the initial licences don't get you that far without lots of upgrading and its still a stretch, but adding the additional buildings in its too stretched really.
    Second a building queue would help, of two or three slots.

  4. #14
    Keen Commentor
    Join Date
    Mar 2012
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    Northisle
    Quote Originally Posted by Elements View Post
    So while waiting for my troops to head over to an adventure.. I decided it was time to sit down and do some rough calculations with the science system. Now the sub-building timers are kind of redundant as players can build more than one of each type. My real concern lies with the Bookbinder itself... and the times needed to produce skill books. (I don't really care about not being able to make multiple books at once.. however unless you collect the book and start a new one directly afterwards.. the time needed to max out geologists will be significantly increased).

    Updated to take book increase into account:

    To max out 6 geologists it would take 357 Days (vs. the 7.16 months previously calculated) without the last skill point in each as seen in the following thread: http://forum.tsotesting.com/threads/...-cost-increase

    Add approx. 30 Days for the remaining points.
    Uh-oh. Now this is going to be a problem. If books are going to be used to upgrade generals and explorers, then by the time that's introduced there are going to be lots of players who have already invested heavily in upgrading geos (without realising the increasing cost - this is the first I knew of it) and either have to scrap 50% of their books to reallocate them or have to wait even longer and pay more to upgrade gens and exps.

    BB really should have revealed this information from the start and publicised it to players, because it really affects things. I am now completely rethinking whether I want to upgrade geos or save books for upgrading generals. Poor communication from BB again, sadly.

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