Originally Posted by
Promethos
I didn't enjoy the event at all.
* too much clicking. I'm a level 50 player with a well developed Island, I've got enough daily clicking just to feed the fish, build troops, buff, rebuild mines fields and well. I'm already getting tired of that, Í dont want a click-party to create 500 or 1000 batches of balloons which then go to the starmenu first. Aargh seriously, why not bigger batches and send the balloons directly to the inventory? This was just too much dumb clicking. My settlers like adventures, not sitting at the office clicking away the day.
If I could have opted-out, I certainly would have. Now I just felt bad for the folks trying to make loads of balloons, and I didn't want to get rewards for doing nothing. So yeah, I did make some balloons and gave away resources. But I wasn't motivated to really try hard. I made 100k balloons or so (and gave away resources), which isn't that much for my Island.
Some other things that went wrong:
* an adventure with decent exp, but no loot. Great, that's just a slap in the face for the level 50 players. (the conversion from exp. to star coins wasn't announced yet). Apparently they wanted to give a reward apart from the balloons, but just forgot about the level50 players.
* uhm statistics breaking down twice? Given the difficult task to balance different servers, making a graph that shows the progress is really easy to do. And yet it failed. No wait, it failed again a week later. If the developers cant even make a table whith the balloons, and display the results in a diagram.... should we trust they did manage to count all the balloons correctly then?
* get lost with that sir-thingy bringing 25 balloons or so. That just adds to the clicking, and doesn't help at all. I easily made 100k balloons, how does 25 help, or 10 fromm a treasurehunt? Just plain annoying.
* why is the link to the event-window still there, but right after the event didn't work anymore? That's the time everyone want to know where we ended, but the easiest link to the results is disabled. If you can disable it, why not remove it completely?
* oh and the servers were not balanced. Kinda problematic in a competition. The Germans might have been a bit more motivated given the EotW-event, but that cant explain the huge difference. We just did not have a fair chance. Not to mention the poor folks on the US servers
The servers are very different from each other. That does make it very hard, almost impossible to give everyone a fair chance. If you do want to give it a try, you need to bring in some different developers. The game does look nice and has some good things to offer, but balancing the game never has been a strong point. The whole expertweapon-industry is pointless for example, because they dind't foresee no one would loose crossbows or cannoneers (except by accident).
This time they clearly expected the bigger players to make hundred Thousand+ balloons. Yet they introduce sir thingy and daily adventures for 100 balloons. Uhm, how does that relate, isn't that completely pointless? Is that lack of feeling for proportion and numbers or what?
For a well balanced event, you have to pay attention to details. It's a lot of number-crunching, analyzing the dynamics of the different server and coming up with a formula to give everyone a fair chance. There is not much room to correct things during an event. Then a simple thing as a result-table breaking down twice.... well I'm afraid that is a signal the developers have a whole different approach. They might know how to make things look nice, but they lack the skills to work precise, pay attention to detail, plan ahead of an event, and make things actually work without lots of bugs first.
I'm not sure if it's even possible to do a cross-server event giving everyone a fair chance. BB has to think hard if it's something they want to try again. Given the mistakes they make with easier things, I'de say give up on cross-server event's. It's too difficult, and there are other things that need your attention.