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Thread: BB have fixed the 100% drop chance

  1. #11
    Forum Explorer
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    Northisle
    Just a quick note, like I said in the original thread, when a bug appears that actually is in our favour its probably best to not make a thread saying "100% copper mineshafts". Like the original wheatfield bug once it gets reported here you've had it and its a matter of time till they (bb) jump on it.
    As its been discussed above fixing things like this is more of a priority than sorting out a bug that can reset your island! Sad indeed!

  2. #12
    Pathfinder
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    I have to back Thrade up here, I've worked in support for a number of years and quite simply regardless of how many people complain about a problem, if you can not replicate the problem it is very hard to find the cause and if you can not find the cause, how the hell can you fix it?

    Thrade is correct, though it still leaves us unsatisfied, shame on you BB!

  3. #13
    Keen Commentor
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    This wasn't even what I would call a bug. The code was working fine and the geos and mines were doing exactly what they were supposed to... it's just that they were doing it 100% of the time. All it probably will have taken (IMO, not a fact) is a quick change of one setting to get the %s working correctly again. Can't blame BB for making what will have been an easy fix, as others have said. Sure it rankles when longstanding bugs are still around, but, as others have said, it all comes down to how easy it is to replicate a bug. When it's easy to replicate the exact circumstances then sorting a bug is easy, but when a bug occurs in what appear to be almost random circumstances it becomes an absolute nightmare to find, never mind fix.

  4. #14
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    Quote Originally Posted by Malhalla View Post
    Affected everyone positively. Unlike purely negative bugs which should always be prioritized. There is no such thing as "not knowing how to fix".
    Tell that to three different mechanics who stripped down and rebuilt the front suspension on my car to find out what was making a knocking noise. It's been deemed safe but is still making a noise when I put it on full lock.

  5. #15
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    Quote Originally Posted by Gytha_Ogg View Post
    Tell that to three different mechanics who stripped down and rebuilt the front suspension on my car to find out what was making a knocking noise. It's been deemed safe but is still making a noise when I put it on full lock.
    Yes, there's definitely a 'can't find it and run out of ideas on what might be causing it' option.

  6. #16
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    Quote Originally Posted by BobLurker View Post
    This wasn't even what I would call a bug. The code was working fine and the geos and mines were doing exactly what they were supposed to... it's just that they were doing it 100% of the time. All it probably will have taken (IMO, not a fact) is a quick change of one setting to get the %s working correctly again. Can't blame BB for making what will have been an easy fix, as others have said. Sure it rankles when longstanding bugs are still around, but, as others have said, it all comes down to how easy it is to replicate a bug. When it's easy to replicate the exact circumstances then sorting a bug is easy, but when a bug occurs in what appear to be almost random circumstances it becomes an absolute nightmare to find, never mind fix.
    Just like the 0% drops of granite from adventurers and explorers?

  7. #17
    Treasure Hunter
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    Quote Originally Posted by MuffinMule View Post
    Just like the 0% drops of granite from adventurers and explorers?
    If even true, no, they're not the same.
    We're talking about this bug being easy due to being perfectly, 100% reproducable, all of the time.
    I get granite reasonably regularly from adventures and explorers, and know many do. Clearly not affecting everyone.

  8. #18
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Quote Originally Posted by Thrade View Post
    If even true, no, they're not the same.
    We're talking about this bug being easy due to being perfectly, 100% reproducable, all of the time.
    I get granite reasonably regularly from adventures and explorers, and know many do. Clearly not affecting everyone.
    There was a specific maintenance last November which proved to be a game-changer for a lot of us.
    Chances to find granite fell to almost 0, and it's almost as if at that time, loot and explorer finds became 'fixed', in much the same way as the Guild Quests, where you always hit the same one, over and over.
    Almost as if your finds were 'set in stone' from that point on.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  9. #19
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    5 explorers and if I send them out every day on 24 hour searches by the end of the week about 20 searches yield granite for me.

  10. #20
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    it appears that from 100% chance they fixed it to 0%. my geo has lvl 2 of this skill, and he havent find a single one in last 30+ seaches..... WAI or ??

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