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Last edited by peck_ed; 27.06.13 at 19:47.
A safe attack on the shaman camp is 125 recruits, 125 cannons. If you don't have cannons, it might be better to use two attacks, I haven't done the maths.
Edit:
150r, 50s, 50e will get you through losing about 20 soldiers. Obviously this isn't an optimized setup, but it's safe
Last edited by EctoRune; 27.06.13 at 13:43.
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where are the stones you need to click on ?
I used 100 Recruits, 20 Militia, 130 Cannoneers (2 rounds, 96R lost). 120 Recruits, 130 Cannoneers will probably do the trick also.
The camp with 80 Cultists, 60 Shadowsneakers, 50 Firedancers can be blocked using 180 Recruits (3 rounds, 100% chance of victory).
Place the blocking general next to the witch tower and the attacking general on the other side of the rocks (as close as possible) and send the attacker out first, followed by the blocker. You may want to let the attacker walk a few flags before sending out the blocker.
It might be possible to block the camp with 40 Shadowsneakers, 80 Firedancers, 80 Dancing Dervishes, but I haven't tried it.
I used a two wave attack. Wave 1: 100 Recruits; wave 2: 4 Recruits, 1 Elite Soldier, 135 Cavalry, 110 Crossbowmen (max. 104R lost).
Last edited by Illumion; 27.06.13 at 14:22.
You're most likely right. But for the most part, I prefer losing a few extra recruits and soldiers, rather than risk losing elites.
Until one of the simulators get the Shaman built in, perfecting an attack will be quite cumbersome.
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Players of all levels and experiences welcome. We like to teach.
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camp 12: 81R 18B 35E 116A (81R 6B - 81R 12B - 81R 17B)
Here is my attempt using a 200 Troop Gen with no blocks in camp order
abrev r-recruits, s-soldiers, b-bowmen, lb-Long Bowmen, e-elite
Sector 1
camp1 100 Scavenger 50 Ranger
Elite: 40r 40s 20e 100c
Sol: 40r 20s 40b 100c
Losses 40r 1s
Camp 2 80 Scavenger
Elite & Sol 20r 180c Losses 19r
Bandit Leader 50 Scavenger 50 Dog 80 Stone Thrower
Elite: 160r 40e losses 117r
Sol: 120r 80s losses 118r
_______________________________________________
Sector 2
Camp3 80 Scavenger 100 thugs
Elite & Sol 140r 40s 20b losses 140r 20s
Camp4 90 Scavenger 80 Rangers
Elite & Sol: 40r 40b 120c losses 35r
Camp5 80 Scavenger 80 Stone Throwers
Elite & Sol: 40r 40s 120c losses 34r
Bandit Leader 100 Scavenger 80 Guard dogs 1 Skunk
Elite: 80r 120e losses 70r
Sol: 80r 120s losses 71r
________________________________________
Sector 3
camp6 100 Scavenger 80 Guard Dogs
Elite 80r 20s 100e losses 68r
Sol: 80r 120s losses 69r
Camp7 100 Guard Dogs 80 Rangers
Elite & Sol: 100r 100s losses 75r
camp8 100 Scavengers 40 Guard Dogs 50 Stone Throwers
Elite: 140r 60e losses 128r
Sol: 140r 60s losses 129r
camp9 160 Thug
Elite & Soldiers 160r 40s losses 160r 16s
Bandit Leader 80 Scavengers 100 Rangers 1 One Eyed Bert
Elite: 120r 20e 60c losses 110r
__________________________________________________
Sector 4
camp10 60 Cultist 80 Shadowsneaker 60 Dark Priest
Elite & Sol 160r 40s losses 155r
camp11 80 Cultist 80 Fanatic
Elite & Sol 100r 100c
camp12 40 Shadowsneakers 80 Firedancers 80 Dancing dervishes
Elite & Sol: 1st Wave 200lb 2nd Wave 20r 180b
camp13 80 Cultists 60 Shadowsneakers 50 Firedancer
Elite & Sol 40r 160b losses 40r 107b
Bandit Leader 100 cultist 1 witch of the swamp 1 Mystical Shaman
Elite 40r 140e 20c losses 40r 84e
Sol: 120s 80b losses 110s
I'm sure it can still be tweaked for x-bows but was designed for a few of our lower guildies, but at least it's something.
Last edited by DrZux; 27.06.13 at 15:05. Reason: added image