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Thread: The shaman

  1. #41
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    There is chance for guide with Veteran General (250 man), and with max Longbows/Soldiers?

  2. #42
    Skilled Student
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    Quote Originally Posted by uvenlig View Post
    if you made it for the lower guildies, in your guild, wy did you make it with elite soldies, then ?

    If people doesn't have x-bows, then they don't have elites either ....

    otherwise, i think it's great work, you've done there
    Elite was for anyone in guild higher wanting guide as well, Soldiers was for lower, to clarify if you are lower follow the ones that state soldiers, if higher follow the one that says elite. TY for thanks my 1st guide

  3. #43
    Pathfinder Gubec_Beg's Avatar
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    Hi! I found possibility to use round block on camp 9, saving some recruits. You will need 1 normal General for block, and BHG for leader camp.

    http://

    send generals right after each other.

    Setup:
    Blocking general: 75S 125C [ - ]; (6-12 round, [8]); that is around 160sec.
    BHG : 115R 5S 40C 40 XB [115R - 2S ]; (need 57 sec to reach camp)

    All garrison setups have been simulated 9000 times, using simulator.
    But as I am only human, errors might always appear.
    Therefore, I recommend that you double-check all setups in the simulator, especially before trying an attack.
    Last edited by Gubec_Beg; 27.06.13 at 23:36. Reason: picture is not visible

  4. #44
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    I know some of you have finished this already but thought this might help those who haven't and for when it is set again in the 4 week stage of the event.

    1. No elites
    2. No blocks.
    3. Used a vet....ask me to do again if no vet and not sure.
    4. Minimum losses possible

    The easy bits

    Stone wall between zones 1 and 2. Click on it and it falls apart. 2 sections.

    Camp1 100 scavenger, 50 ranger. Use 50R, 200C. Lose 31 to 33R
    Camp2 80 scavengers. Use 50R, 200C. Lose 16 to 18R
    Camp3 (1st leader) 50 scavenger, 50 dogs, 80 stonethrower. Use 90R, 160S. Lose 89R to 90R, 1S

    Move your general to the area between zones 2 and 3, near the tavern, and do zone 2.

    Camp4 80 scavenger, 80 stonethrower. Use 30R, 200C, 20B. Lose 27 to 29R
    Camp5 (2nd leader) 100 scavenger, 80 dogs. Use 70R, 180S. Lose 62 to 64 R

    Now do the camps behind you in zone 3.

    Camp6 100 scavenger, 80 dogs. Use 70R, 180S. Lose 62 to 64R.
    Camp7 100 dogs, 80 rangers. Use 90R, 160S. Lose 74 to 77R
    Camp8 100 scavenger, 40 dogs, 50 stone thrower.Use 90R, 160S. Lose 90R
    Camp9 180 thugs. Use 130R, 120Xbows. Lose 120 to 122R
    Camp10 (3rd leader) 80 scavenger, 100 ranger, 1 one eyed Bert. Use 50R, 140C, 60Xbow. Lose 46R

    Then the hard camps

    You can skip the camp with 80 cultists and 80 fanatics in it.

    Camp11 60 cultist, 80 shadowsneakers, 60 dark priests. Use 110R, 140S. Lose 104 to 107R
    Camp12 40 shadowsneakersa, 80 firedancers, 80 dancing dervish. Use 50R, 60B, 140Xbow Lose 50R, 40B
    Camp13 80 cultist, 60 shadowsneakers, 50 firedancer. Use 110R, 140S. Lose 128 to 132R

    Final camp 100 cultist, 1 witch of the swamp, 1 mystical shaman.

    To beat this you need to send two waves.

    1st wave 170R. Lose 170R
    2nd wave 147R, 103S. Lose 72R.....and done!!

  5. #45
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    I did 1R block on last leader, if you want you can try, just get ready to call your general back if he got intercepted.

  6. #46
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    Quote Originally Posted by Gubec_Beg View Post
    Hi! I found possibility to use round block on camp 9, saving some recruits. You will need 1 normal General for block, and BHG for leader camp.

    http://

    send generals right after each other.

    Setup:
    Blocking general: 75S 125C [ - ]; (6-12 round, [8]); that is around 160sec.
    BHG : 115R 5S 40C 40 XB [115R - 2S ]; (need 57 sec to reach camp)

    All garrison setups have been simulated 9000 times, using simulator.
    But as I am only human, errors might always appear.
    Therefore, I recommend that you double-check all setups in the simulator, especially before trying an attack.
    Thank you Gubec_Beg , it works
    if you have vet then use this combination 60R 5E/s 125C 60XB [50R-53R]; (2 round) instead of BHG
    Last edited by Suleiman9; 28.06.13 at 06:52.

  7. #47
    Ruler of the Land Fexno's Avatar
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    And ofcourse Tage is much better at this then me, see Tage's guide to "The shaman"


    Spoiler

    Final camp:
    100 Cultist: 40 hitpoints (15-30 dmg, 80%)
    1 Witch of the swamp: 13000 hitpoints (400-600 dmg, 75%, Splash damage, First strike)
    1 Mystical shaman: 9000 hitpoints (200-500 dmg, 70%, Splash damage, Attacks weakest target)

    First wave: : 151 Recruits
    151 Recruits will kill 100 cultists:

    100 Cultists died
    151 Recruits died


    Second wave: 15 Recruits, 100 Bowmen, 135 Crossbowmen

    Simulation:
    1st round - first strike
    Witch of the swamp attacks Recruits: doing max 600 dmg and thus killing max 15 Recruits

    15 Recruits died


    1st round - normal units (assuming no Recruits survived)
    100 Bowmen and max 123 Crossbowmen attack Witch of the swamp: doing at least 13000 damage
    at least 12 Crossbowmen attack Mystical shaman: doing at least 1000 damage
    -
    Mystical shaman attacks Bowmen: doing max 500 dmg and thus killing max 50 Bowmen

    Witch of the swamp died
    50 Bowmen died


    2nd round - normal units (assuming 50 Bowmen killed)
    50 Bowmen and 135 Crossbowmen attack Mystical shaman: doing a lot more then 9000 damage
    -
    Mystical shaman attacks Bowmen: doing max 500 dmg and thus killing max 50 Bowmen

    Mystical shaman died
    50 bowmen died

    You are victorious!

    NOTE: all calculation for the Mystical shaman were done by hand, while double checking (where possible) with this simulator. At the time of writing the Mystical shaman only had 900 hitpoints in that simulator. Of course I used this setup on the final camp myself, and it went as expected.
    Last edited by Fexno; 28.06.13 at 07:48.

  8. #48
    Pathfinder Gubec_Beg's Avatar
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    That's very nice Fexno, but what about people without Veteran general???

  9. #49
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    1.how'd you skip C3 and C4 ?
    2.why skip. no reward if all camps isn't cleared

  10. #50
    Ruler of the Land Fexno's Avatar
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    For all those looking for a guide on the shaman: see Tage's guide to "The shaman"

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