There is chance for guide with Veteran General (250 man), and with max Longbows/Soldiers?
There is chance for guide with Veteran General (250 man), and with max Longbows/Soldiers?
Hi! I found possibility to use round block on camp 9, saving some recruits. You will need 1 normal General for block, and BHG for leader camp.
http://
send generals right after each other.
Setup:
Blocking general: 75S 125C [ - ]; (6-12 round, [8]); that is around 160sec.
BHG : 115R 5S 40C 40 XB [115R - 2S ]; (need 57 sec to reach camp)
All garrison setups have been simulated 9000 times, using simulator.
But as I am only human, errors might always appear.
Therefore, I recommend that you double-check all setups in the simulator, especially before trying an attack.
Last edited by Gubec_Beg; 27.06.13 at 23:36. Reason: picture is not visible
I know some of you have finished this already but thought this might help those who haven't and for when it is set again in the 4 week stage of the event.
1. No elites
2. No blocks.
3. Used a vet....ask me to do again if no vet and not sure.
4. Minimum losses possible
The easy bits
Stone wall between zones 1 and 2. Click on it and it falls apart. 2 sections.
Camp1 100 scavenger, 50 ranger. Use 50R, 200C. Lose 31 to 33R
Camp2 80 scavengers. Use 50R, 200C. Lose 16 to 18R
Camp3 (1st leader) 50 scavenger, 50 dogs, 80 stonethrower. Use 90R, 160S. Lose 89R to 90R, 1S
Move your general to the area between zones 2 and 3, near the tavern, and do zone 2.
Camp4 80 scavenger, 80 stonethrower. Use 30R, 200C, 20B. Lose 27 to 29R
Camp5 (2nd leader) 100 scavenger, 80 dogs. Use 70R, 180S. Lose 62 to 64 R
Now do the camps behind you in zone 3.
Camp6 100 scavenger, 80 dogs. Use 70R, 180S. Lose 62 to 64R.
Camp7 100 dogs, 80 rangers. Use 90R, 160S. Lose 74 to 77R
Camp8 100 scavenger, 40 dogs, 50 stone thrower.Use 90R, 160S. Lose 90R
Camp9 180 thugs. Use 130R, 120Xbows. Lose 120 to 122R
Camp10 (3rd leader) 80 scavenger, 100 ranger, 1 one eyed Bert. Use 50R, 140C, 60Xbow. Lose 46R
Then the hard camps
You can skip the camp with 80 cultists and 80 fanatics in it.
Camp11 60 cultist, 80 shadowsneakers, 60 dark priests. Use 110R, 140S. Lose 104 to 107R
Camp12 40 shadowsneakersa, 80 firedancers, 80 dancing dervish. Use 50R, 60B, 140Xbow Lose 50R, 40B
Camp13 80 cultist, 60 shadowsneakers, 50 firedancer. Use 110R, 140S. Lose 128 to 132R
Final camp 100 cultist, 1 witch of the swamp, 1 mystical shaman.
To beat this you need to send two waves.
1st wave 170R. Lose 170R
2nd wave 147R, 103S. Lose 72R.....and done!!
I did 1R block on last leader, if you want you can try, just get ready to call your general back if he got intercepted.
And ofcourse Tage is much better at this then me, see Tage's guide to "The shaman"
Spoiler
Last edited by Fexno; 28.06.13 at 07:48.
That's very nice Fexno, but what about people without Veteran general???
1.how'd you skip C3 and C4 ?
2.why skip. no reward if all camps isn't cleared
For all those looking for a guide on the shaman: see Tage's guide to "The shaman"