NB, you can do a couple of 1R blocks on camp 2 to get to camps 3 and 4. Attacking general should trail blocking general by 3 flags.
it's also possible to kill camp 7 with just 1 wave if you'd rather sacrifice militia instead of cavalry. 55R 85M 100C (losses 55R 70M)
someone know if it is possible do a block for the last 2 camp?
To block on camp with 1 wots, 80 cultists use: 80R, 20E, 100C (9-10 rounds); option with no E: 100R, 20S, 80C (7-10 rounds)
To block on camp with 1 wots, 80 firedancers use: 100E,100C (5-9rounds), option I used: 80S, 20E, 100C (5-8rounds); option with no E: 100S, 100C (5-7 rounds)
Setup for final camp that I used (without K) with those blocks is: 120R, 130S. Battle took 6 rounds. It worked fine for me but block on camp with firedancers is a bit risky and u may want to consider to kill it and use block only on one camp with cultists (or use better setup for final camp that wont last 6 rounds).
Last edited by Bolek; 28.06.13 at 21:50.
I did a block today on the final camps.
Owning a vet gen, i did it this way:
Blocking 1: 1 Witch, 80 Cultist: Normal Gen: 50R 50S 8-10 rounds
Blocking 2: 1 Witch, 80 FireDancer: Normal Gen: 100Cav 100Elites 6-8 rounds (if you dont have elites you can do 100S and 100Cav, it lasts 5-6 rounds)
Leader: Veteran: 120R 130 S 6 rounds
It was tight roundwise, but the vetgen solves that problem
Send the first general to block the Cultists , then wait a sec or two to send the second one.
When the generals (both) have passed 6 walking-dots, send the vet-general.
Last edited by Aelneri; 28.06.13 at 22:24.
Hi! There is a possibility to skip camp 6, which can save us 80-90R.
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Hope that helps someone
i just did block on wots and firedancersbut camp 6 and wots and cultists were destroyed before for block 100 cav 100E , attack 20m 60 s 120e(20m 38s) 6 rounds of fight, it is quite tight but as i had no camp 6 i could put gen straight against amps to attack it helped to count flags