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Thread: Old ruins

  1. #1
    Ruler of the Land peck_ed's Avatar
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    Old ruins



    Description:
    Dark ruins glowing mystically, changing the appearance of buildings. This is the problem these people have to deal with. They could really do with a hand.

    Cost:


    Player level:
    26+

    Duration:
    72 Hours

    Difficulty:
    4/10

    Players:
    1

    Bandits:
    Unknown

    Loot:
    Unknown
    Last edited by Fexno; 21.05.14 at 18:48.
    I'm more than likely working right now.

  2. #2
    Ruler of the Land peck_ed's Avatar
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    Updates

    2013-06-27 - Create Guide - peck_ed
    I'm more than likely working right now.

  3. #3
    Ruler of the Land Thejollyone's Avatar
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    A general is in fact required.... once you have found the dead trees, it tells you to destroy all the camps...

  4. #4
    Skilled Student
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    beg to differ there mr pecked but gens are required for this one as u have to destroy camps. ive tried huffing and puffing but they didnt blow down

  5. #5
    Treasure Hunter
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    Old ruin camps... I'm level 50 and using a Vet, not sure if this also have different difficulty levels.



    There might be better combinations out there... I just did them quickly in this sim (http://www.settlersonlinetools.com/en/combat_simulator/)

    At own risk... simulate yourself if in doubt, and there might be typo's... Which I'll fix if you let me know about them...


    You have to click on the trees before attacking 1, 2, 3 and 4


    1 60 Scav+60Stone thrower___________ 30R, 200C, 20XB Lost 15R
    2 60 Scav+70 Guard Dog ____________ 70R, 180E Lost 41R
    3 60 Scav+50 Rangers ____________ 30R, 200C, 20K Lost 13R
    4 60 Ranger + 1 One Eyed Bert _______110 C, 60B, 60xb, 20K Lost 0

    Click on farm, residence, cutter


    Send 1R against "Huge Stone Wall" (thanx Grex - I just loaded my generals with 200/250 troops and sent them off)

    5 80 Shadowsneaker+80 Fanatic _________170B, 60xb, 20K Lost 103B
    6 1 WotS + 80 cultist_________________50R, 20E, 20C, 40xb, 120K Lost 50R and 1 ES (SIM showed 50R... I don't really mind the 1ES)
    7 1 WOTS +80 Firedancer_______________50R, 100B, 100K Lost 50R 97B
    8 1 Spawn of Hell _______________ 70R, 40E, 140K Lost 40R (SIM said 38R)




    Troops needed:
    140K
    244xb
    180E
    200C
    Roughly 220-240R
    Roughly 200-230B


    Trying to do the math + pestering people to get a set up for the mine, which has Croaker (Xmas adv) and 100Grey Wolf (SFTR) in it... The troops above are without taking that last camp into consideration. Will post set up when I get there...



    And NightEye came to the rescue

    9 1 Croaker +100 Grey Wolf________________ 5R, 1E, 244XB Loss 5R
    Last edited by BlueFairy; 27.06.13 at 18:50. Reason: updating

  6. #6
    Pathfinder
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    1R also took the walls down.

  7. #7
    Pathfinder
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    where's the second part ?

  8. #8
    Original Serf
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    Northisle
    Use some recs and elites on the croaker...i sent 100r/150elites lost 8rs...could be a better setup i suppose,but....

  9. #9
    Ruler of the Land peck_ed's Avatar
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    Quote Originally Posted by klickit View Post
    beg to differ there mr pecked but gens are required for this one as u have to destroy camps. ive tried huffing and puffing but they didnt blow down
    Indeed! Thank you, was me being lazy and doing a copy and paste from the others
    I'm more than likely working right now.

  10. #10
    Pathfinder
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    Quote Originally Posted by BlueFairy View Post
    7 1 WOTS +80 Firedancer_______________50R, 100B, 100K Lost 50R 97B
    8 1 Spawn of Hell _______________ 70R, 40E, 140K Lost 40R (SIM said 38R)
    I didn't like the look of Camp 7 (I only have up to xbows).

    So I did multiple 1r blocks on camp 7. I used 4 generals with 1r blocks... this was more than ample time to get past camp 7 with main attack at leader. Probably 2 r blocks would have been enough.

    That is - I sent 4 generala, each with 1R to camp 7 then sent my main attack to camp 8.

    [Camp 8: 160R 90S (120R)]
    Last edited by Treatid; 27.06.13 at 21:05.

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