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Thread: [Guide] Old Ruins Veteran Cannon Guide

  1. #1
    Glorious Graduate
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    [Guide] Old Ruins Veteran Cannon Guide

    For the double block please ensure both blocking generals have left their garrisons before sending the veteran.

    Thanks to pi314tyu for better setups for L1 and L2, and to Drunken_Abbott for pointing out a couple of typos... one of which could have been very costly (C instead of K)!



    Full size version here

    Close ups for block locations follow:

    Block 1


    Block 2
    Last edited by toastkid; 28.06.13 at 12:41.

  2. #2
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    Details of enemy camps:

    C1 60 Scavenger 60 Stone thrower
    C2 60 Scavenger 70 Guard dog
    C3 60 Scavenger 50 Ranger
    L1 60 Ranger 1 One-Eyed Bert
    L2 100 Wolf 1 Croaker
    C4 80 Shadowsneaker 80 Fanatic
    C5 80 Cultists 1 Swamp Witch
    C6 1 Swamp Witch 80 Firedancers
    L3 1 Night Spawn

    Details of new unit Croaker:

    Last edited by toastkid; 28.06.13 at 00:29.

  3. #3
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    Hi!

    Just Kill L1 with 100C 100XB (0 losses) and L2 with 5R 1E 244XB (5R losses)

    And u can spare some R also on other camps as well

    cheers

  4. #4
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    Hi pi314tyu

    Yes I forgot that L1 was no loss and that the R weren't needed, thanks I'll update the guide! The one cannoneer just serves to reduce the building destruction time but is not necessary as there is enough time in the block.

    Thanks for the setup for L2, I knew the losses were a lot less than 50R but it was getting pretty late when I finished it last night so forgot to look for a better setup! Xbows are definitely better than cannoneers with the Croaker having last strike!

    Thanks again

  5. #5
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    Hi, guide looks good, but I can't place my general at position X2, there is a road in the way. any ideas?

    nvm, seems to have disappeared now
    Last edited by cookingfat; 29.06.13 at 13:04.

  6. #6
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    Quote Originally Posted by cookingfat View Post
    Hi, guide looks good, but I can't place my general at position X2, there is a road in the way. any ideas?

    nvm, seems to have disappeared now
    I have the same problem with X2 placement, will just have to sim and attack as normal

  7. #7
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    Hi! nice guide. I have only one suggestion. It is possible to skip C4 and save 80-something recruits which I describe already on:

    http://forum.thesettlersonline.com/t...s/page3http://

  8. #8
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    Quote Originally Posted by Gubec_Beg View Post
    Hi! nice guide. I have only one suggestion. It is possible to skip C4 and save 80-something recruits which I describe already on:

    http://forum.thesettlersonline.com/t...s/page3http://
    Hi Gubec_Beg,
    You cannot do this if using the double block in the last attack, blocking these saves more troops than bypassing camp 4

  9. #9
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    but i don't have a vet

  10. #10
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    Quote Originally Posted by WizardofPos View Post
    I have the same problem with X2 placement, will just have to sim and attack as normal
    Unfortunately if paths remain the first block cannot be sent from the positions described. As long as the blocking and veteran general have more than 8 flags separation as they march the block should still work. Sefarin made a screenshot of an alternative position but unfortunately my PC crashed before I saved the link, and at present I can't get another adventure to retry.

    Quote Originally Posted by Gubec_Beg View Post
    Hi! nice guide. I have only one suggestion. It is possible to skip C4 and save 80-something recruits which I describe already on:

    http://forum.thesettlersonline.com/t...s/page3http://
    Thanks Gebec_Beg! It does look like it's still possible to do the double block skipping C4, but unless it becomes possible for me to get another adventure to try this myself I will leave my guide as is. For those that want to try it, djnelson99 has described an option on killste's thread here.

    Quote Originally Posted by NakaharaMisaki View Post
    but i don't have a vet
    Well this isn't the guide for you in that case I'm afraid! I would suggest looking at Metsjuku's guide here.

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