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Thread: [Guide] Shaman (event) Veteran - No Cannons

  1. #1
    Nifty
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    [Guide] Shaman (event) Veteran - No Cannons

    Shaman - Event Adventure

    Graphic improvements by Melic.


    Updated with imput from SirLoxley, konjanik and Tage(Se below)

    NEW UPDATE: Now with a LB version for people who don't have Xbows. (you still need a Veteran)

    This is a bit messy, but I made it as I went along, so that's what you get.
    You'll loose a couple of S og E (depending on what you got).

    All Blocks are done with a regulare General!
    And all attacks on leader camps are done with a Veteran!

    Hope it's helpfull.

    You need 1 Veteran General, and 1 Normal General.

    Units needed:
    815R, 185E, 178C, 20B, 149XB (with E)
    Roughly same with S, except you need 230C, and mayhaps a few more R.

    Max losses:
    815R 18B couple of Es (E version)

    Remove the rocks and move 1 normal General and 1 venteran east to attack Sector 2 here:

    Attacking Sector2:

    Send Normal General first and then follow with Vet.
    {80Sc 80St} (Block)
    [1R 174C] 140 sec min (0.3% for 120)

    {100Sc 80d 1Skunk}
    [65R 185E] (Veteran)
    [66R 184S] (Soldier version)

    Then move back west to deal with Sector 1 here:
    Attacking Sector 1.

    Send Normal General first and then follow with Vet.

    {80Sc} (Block)
    [80R] min 120 sec.
    [140C] min 140 sec.

    {50Sc 50d 80St}
    [96R 154E] (Veteran)
    [97R 153S] (Soldier version)

    Sector3:
    Next sector I broke up in 2 bits, there's really no other reason for it than I thought it would be neater, you could probably save some time by skipping ahead and use the
    placement from part2.

    Attacking Sector3 (placement of Vet irrelevant, I just put it as close as possible:


    {100Sc 80d}
    [67R 183E/S] (Veteran)

    {100d 80Ra}
    [84R 116E/S+] (Can use normal general here)

    {100Sc 40d 50St}
    [95R 155E] (Veteran)
    [96R 154S] (Soldier version)

    Part2 of attack on Sector 3

    Send Normal General first and then follow with Vet.

    {160T} (Block)
    [91S 92C] or
    [101E 40C]

    {80Sc 100Ra 1Bert}
    [48R 1E/S 140C 61XB] (Veteran)

    [62R 1S 138C 49LB] (Veteran, Longbow version)

    Again I broke the last bit up in 2 parts, for no particulare reason other than that it felt easier at the time.
    The placements in part 1 is irrelevant, actually you should skip ahead and place the camps as they are in part2.
    But I made this guide as so mistakes occured.




    {60Cu 80Sh 60DP}
    [109R 141E]

    {40Sh 80FD 80DD}
    [80R 1E 20B 149XB]

    1st wave:[123R]
    2nd wave:[80C 170LB] (Longbow version, notice 2 round, first wave can be done by any general).

    Part 2:

    Send Normal General first and then follow with Vet.

    {80Cu 60Sh 50FD} (Block)
    [1S 41E 152C] (120 Sec)
    [43S 155C] (120 Sec) (Soldier version)

    {100Cu 1Witch 1Shaman}
    [100R 14S 136E] (70 sec, gives you more time but you will loose soldiers) (Veteran)
    [157R 93E] (80 sec) (Veteran)
    [158R 92S] (80 sec) (Soldier Version)

    Authors note: I know I left out the bits where you have to click on stuff,
    but I figured there really isn't a need for a guide when it comes to that.

    If anyone want to make an overview on 'how many troops are needed' and 'max casulties' for S version, feel free.

    Please post your unconstructive critism below.
    Last edited by Vopicus; 29.06.13 at 08:54.

  2. #2
    Ruler of the Land lulu10093's Avatar
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    for them with no elites or cannons but have vets and xbows this was how i did mine

    camp 1 50R 200C
    max 37R die
    camp 2 50R 200C
    max 20R die
    leader1 250R
    max 100R die

    camp 3 through rocks
    250R
    max 170 die
    camp 4 40R 210c
    max 35R die
    camp5 next to rocks
    220C 30R max 27R die
    leader2
    100R 150S
    max 67R die



    camp6 S3
    70R 180S
    max 65R die
    camp7
    150R 100S
    max 85R die
    camp 8
    150R 100S
    max 118R die
    camp9
    250R max 175 die
    leader3
    100R 100c 50xb
    max 81r die

    s4
    camp 10
    250r max 130 die
    camp 11 next to trees
    50R 200c
    max 49r die
    camp 12 right hand side
    100r 150s
    max 100r 71s die
    camp 13 left hand side
    150r 100s
    max 124r die

    170R + 150R and 50S takes the last camp down in The shaman

  3. #3
    Nifty
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    My guide works for people with Vets, but no Elites too.

    I included a Soldier Version.

  4. #4
    Skilled Student
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    Quote Originally Posted by Vopicus View Post
    {100Cu 1Witch 1Shaman}
    [158R 92S] (60 sec) (Soldier Version)
    Did this, 6 rounds of fight, 158R 2S losses.

  5. #5
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Vopicus View Post
    Please post your unconstructive critism below.
    Naw, I think I'll refrain from that...

    Nice to see you got the attack route from sector 2 to sector 1 included.

  6. #6
    Nifty
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    SirLoxley, Yeah I made an error there.

    it's an 80 second fight. (they both are) and there's a risk of loosing Es and S in small quantities.

    I'm not sure why I got the numbers wrong but thanks for pointing it out.

    @Tage.
    So is your done yet, I only posted this because I couldn't find one you made.

  7. #7
    Pathfinder
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    Quote Originally Posted by Vopicus View Post
    Shaman - Event Adventure

    Attacking Sector 1.

    Send Normal General first and then follow with Vet.

    {80Sc} (Block)
    [80R] min 120 sec.

    {50Sc 50d 80St}
    [96R 154E] (Veteran)
    [97R 153S] (Soldier version)
    You can block with 132C here. Likely to last longer. Better for players without veteran.

  8. #8
    Nifty
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    Blocking with 132C have a minimum time of 80 seconds, and avrage of 100 seconds

    Blocking with 80R have a minimum time of 120 sec (and avr time of 120 seconds too)

    But I assume you ment 138C, it however does have a 0.5% risk of only lasting 100 seconds, but most of the time it will give you 140-160 seconds.

    Another option is 2E 130C which only comes with 0.1% risk of lasting 100 seconds
    Will add it to the guide.

    Thank you for your imput.
    Last edited by Vopicus; 28.06.13 at 21:43.

  9. #9
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Vopicus View Post
    @Tage.
    So is your done yet, I only posted this because I couldn't find one you made.
    Yes, but it's already disappearing 4 pages back in Killste's thread, here.




    Quote Originally Posted by Vopicus View Post
    Blocking with 132C have a minimum time of 80 seconds, and avrage of 100 seconds

    Blocking with 80R have a minimum time of 120 sec (and avr time of 120 seconds too)

    But I assume you ment 138C, it however does have a 0.5% risk of only lasting 100 seconds, but most of the time it will give you 140-160 seconds.

    Another option is 2E 130C which only comes with 0.1% risk of lasting 100 seconds
    I'm using 140C for that particular block, normally lasting at least 140 seconds, and having a < 1% chance of lasting 120 seconds:


  10. #10
    Nifty
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    Cheers Tage, edited.

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