Max losses (with E and XB):
204 Recruits, 20 Soldiers or;
140 Recruits, 29 Melitia, 20 Soldiers.
Graphic improvements by Melic.
Credits: Inputs from Melic, Chemick and SmogDude.
Overview:
Note: The 2 [1R] Blocks that appear below are ridiculously tight, that's why I deliberatly have placed
the veteran right behind blocking General even though it's strictly speaking 1 flag, this makes up for the 2,7-3 seconds you spend
sending off your Vet.
Even so there's hardly any time to spare, so be as fast as you can, and be prepared to withdraw your Vet if it gets intercepted.!
If you want to not just deal with the fuss you can kill Camp 2 straight out with the following settings:
[42R 130E+] or [43R 130S+], the Guide assumes you'll block however.
I'm not going to put anything in where you have to click stuff, because I assume you can do it.
If you have problems chant "Yes We Can" a few times and try again.
This Guide contain some few suggestions if you don't have a Veteran, but it's not a complete no vet guide.
First sector attack map1.
First kill Camp 1 and wait for your vet to return, then send General A and B right after each other.
Camp 1: {60Sc 60St}
Vet:
[12R 1E/S 237C]
Any:
[18R 1E 181C]
[19R 1S 180C] (Soldier)
Camp 2: {60Sc 70d} (Block)
[1R]
Camp 3: {60Sc 50Ra}
Vet:
[11R 1E/S 238C]
Any:
[17R 1E/S 182C]
For Alternative Double Block Check out SmogDude's excellent suggestion in the comment section.
First sector attack map2:
Send General A and B right after each other.
Camp 2: {60Sc 70d} (Block)
[1R] (due to suggestions in comment section this is no longer recommended instead use one of the two options listed below)
[12S 90C] (block) (you can put your Vet 1 flagback for this option, it eliminates the small risk of you getting caught if you send off an attack too fast)
[15E 69C] (block) (you can put your Vet 1 flagback for this option, it eliminates the small risk of you getting caught if you send off an attack too fast)
Camp 4: {60Ra 1Bert}
Any:
[84C+ 79XB+]
[84C 116LB] (Longbow version)
[100C 150XB] (Vopi's Overkill Version - requiers Vet)
Second sector attack map.
3 x {Wall.}
[1R+]
Camp 5:{100W 1Croaker}
Vet:
[5R 1E/S 244XB]
[5R 1S 1B 243LB] (Longbow)
Any:
[5R 1E/S 194LB/XB]
Third Sector attack map 1.
Camp 8: {1Witch 80FD} (Should probably be camp 7 but I messed up when I made the overview map so we're sticking to that!)
Vet:
[55R 20S 1E 150C 24XB]
[55R 21S 150C 24XB] (Soldier)
[110R 20S 100C 20LB] (Longbow)
Any:
1:[150R 50C] 2:[65R 1S 1E 75C 58XB]
1:[150R 50C] 2:[65R 2S 75C 58XB] (Soldier)
1:[120R 80C] 2:[30R 4S 42C 124LB] (Longbow)
Last sector attack map 2. (option 1)
Attack with General A, then wait for General A to move 2 flags and attack with General B (Vet)
Due to visual issues (general being covered by tree), General A actually moved 3 flags on the picture, but that's ok too, this isn't a tight block.
Camp 7: {80Cu 1Witch} (Block)
[85E] (min 200sec)
[80S 120C] (min 160Sec)
Camp 9: {1NS}
Vet:
[119R 131S] (80 sec)
[118R 132E] (80 sec)
[55R 29M 166S/E] (70 sec).
BHG/Reaper/other fast 200G:
[200S] (80 sec)
[53S 147E] (80 sec)
[40M 160S] (80 sec)
[60M 13S 127E] (80 sec)
Sinse there's decent time for the block with a Vet here's a different version of the last fight.
You'll reach the leader a bit later, but you can send generals right after each other rather than muck about with
having to look at how far General A got.
Last sector attack map 2. (option 2)
Send Generals A, and then B right after.
Camp 7: {80Cu 1Witch} (Block)
[85E] (min 200 sec)
[93S] (min 200 sec
[80S 120C] (min 160 sec)
Camp 9: {1NS}
Vet:
[119R 131S] (80 sec)
[118R 132E] (80 sec)
[55R 29M 166S/E] (70 sec).
BHG/Reaper/other fast 200G:
[200S] (80 sec)
[53S 147E] (80 sec)
[40M 160S] (80 sec)
[60M 13S 127E] (80 sec)
Please post your unconstructive critism below.
UPDATE: Alternative Ending, not directors cut.
Note: There's an option to block both camp 7 and 8 while attacking camp 9 but it requiers you to kill Camp 6 first,
I don't have the screen shoots to show you how to position your camps either, also it comes with a 0.1% risk of the block failing.
It does however Requiers Elite soldiers.
I'll post the garrison setups up for that, but as I've said no pictures so you have to figure it out for yourself (It's fairly easy to figure out if you just count the flags).
1 step:
Camp 6.
2 step the double block:
Camp 7: {80Cu 1Witch} (Block)
[85E] (min 200sec)
[80S 120C] (min 160Sec)
Camp 8: {1Witch 80FD} (Block)
[102E 98C] (120 sec (really a 0.1% of 100 second in which case you're screwed unless you have cannons)
Camp 9: {1NS}
Vet:
[119R 131S] (80 sec) (risky, but should still work)
[118R 132E] (80 sec) (risky, but should still work)
[55R 29M 166S/E] (70 sec). (Recommended) Including walking this will take just about 100 seconds