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Thread: Science is bit... expensive

  1. #21
    Glorious Graduate
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    I'm finding the whoole science system a bit counter productive, this game is tediously slow at best, by design, but now i have mines that run out faster than pre-science system meaning i have more tedious building to do everyday,

  2. #22
    Ruler of the Land peck_ed's Avatar
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    Quote Originally Posted by BAAAHHHHHJJJAAA View Post
    Has it definitely been confirmed that we will be able to skill gens and scouts in the future ?
    The Science System will consist of 4 skill trees. 3 of them correspond to each type of specialists (explorers, geologists, generals). The fourth tree will be related to your home island.
    Taken from here
    I'm more than likely working right now.

  3. #23
    Enlightened Sage
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    Quote Originally Posted by veganbot View Post
    I'm finding the whoole science system a bit counter productive, this game is tediously slow at best, by design, but now i have mines that run out faster than pre-science system meaning i have more tedious building to do everyday,
    Then don't upgrade them as much... Now copper can be mined faster, I don't need to upgrade the mines (saving me tools) and can still get the same production.

  4. #24
    Original Serf
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    I have upgraded only one geologist with 30 books, for 31 I need to be level 50 and that will not be so soon. I have 5 fast and 3 slow geos. My plan will be next: Only one geologist will be complete upgraded, but the others will be only up to higher deposit of marble, nothing more. Ok, maybe in the future I will add more books, but that depends of my mood

  5. #25
    Quartermaster
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    It seems like there is a cap:

    http://forum.thesettlersonline.com/t...929#post224929

    Based on the page an extra geologist maxed with 31 books- 15M-7T-9C will cost:

    185M, 33T, 9C

    4,440coins
    109,150 paper - 3,300c
    86,950 nibs - 10,440c
    21,270 Int Pap - 1,700c
    14,110 PT - 3,100
    5040AP - 7,500
    3600BF - 6,500

    So overall any maxed geologist will cost roughly 40,000coins + time to make all that... About 60 days worth buffed or 120 days unbuffed at lvl 5 making books 24/7 which is impossible because there is no building queue...
    Last edited by Driller7; 30.07.13 at 19:56.

  6. #26
    Skilled Student
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    I think science system should be limited/calculated per geologist ...
    When you upgrade one building - it doesn't increase cost to upgrade another building(s) of the same type, right ?
    So why upgrading one geologist - affects price to upgrade another geologist ? Do they cooperate ? No - each geologist is doing his job alone.

  7. #27
    Original Serf WippleWorm's Avatar
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    I have one Geologist skilled up with 21/31 books and another with 24/31 books and have noticed that it now takes 2 Manuscripts to produce 1 Tombe

    I dont even have an Advanced Papermill yet and don't think i will bother making one as the costs of producing a Codex are too prohibitive

  8. #28
    Ruler of the Land peck_ed's Avatar
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    Quote Originally Posted by WippleWorm View Post
    I have one Geologist skilled up with 21/31 books and another with 24/31 books and have noticed that it now takes 2 Manuscripts to produce 1 Tombe

    I dont even have an Advanced Papermill yet and don't think i will bother making one as the costs of producing a Codex are too prohibitive
    As far as I am aware the correct values are shown here to produce books
    Last edited by peck_ed; 26.08.13 at 09:11.
    I'm more than likely working right now.

  9. #29
    Pathfinder
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    May 2012
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    Sandycove
    Is this effectively just a tax then?

    Books etc wouldn't normally cost anything more to make as you possess more, the opposite in fact, so it seems the science system is a way to charge the more advanced players!

  10. #30
    Original Serf
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    my opinion about this upgrades, have only one of all types maximum upgraded(geologist, explorer and later general) at least that type of work I have done

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