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Thread: Old Ruines, with reduced losses

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    Sep 2012
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    Northisle

    Old Ruines, with reduced losses

    Old Ruins
    Losses (best version): 260R 102C 95M

    Adventure Info:
    Player Level: 26+
    Difficulty: 4/10
    Number of Players: 1
    Duration: 3 days
    Where to get?: Adventure comes with Anniversary Quests

    No loot, only 5340 XP

    This guide contains setups for Crossbows or Longbows. You will need one normal general,
    but sending an extra general saves 4 hours waiting for recovery.

    All setups are based on the resources I needed to complete this adventure,
    however combat is based on chance, so the outcome differs (slightly) with every run.
    Also I calculate a bit tight, and don’t mind losing an extra soldier now and then,
    if you want to avoid that send a bit (1-5) more recruits in stead of higher level resources.

    I tried to optimize for losing a minimum of goldcoins. Hence I sometime prefer using militia in stead of soldiers.


    One NORMAL general, no blocks, Longbow,
    • Units needed: 303R 95M 190S 182C 165LB (935 units)
    • Units lost: 273R 102C 95M

    One NORMAL general, no blocks, Crossbow,
    • Units needed: 273R 95M 190S 182C 180XB (920 units)
    • Units lost: 260R 102C 95M


    Camp 1) 60 Scavengers, 60 Stone Throwers
    Normal general: 17R 1S 182C (15R)

    Camp 2) 60 Scavengers, 70 Guard Dogs
    Normal general: 40R 160S (40R)

    Camp 3) 60 Scavengers, 50 Stone Throwers
    Normal general: 17R 1S 182C (16R)

    Camp 4) 60 Scavengers, 1 One-eyed Bert
    Normal general: 1R 80C 119LB (no losses)
    Normal general: 1R 80C 119XB (no losses)
    After finishing camp 4 two additional missions will follow. Just follow the instructions on screen. Completing these missions is easier than reading this guide.

    Camp 5) 1 Croaker, 100 Grey Wolf
    Normal general: 10R 190S (7R)

    Camp 6 (80 Shadowsneakers, 80 Fanatics) can be skipped.

    Camp 7) 1 Witch, 80 Firedancers
    Normal general: Wave 1: 98R 102C (98R 102C) Wave 2: 35R 165LB (28R)
    Normal general: Wave 1: 98R 102C (98R 102C) Wave 2: 20R 180XB (15R)
    Normal general: 30R 170XB (30R 129XB)
    Cavalry is much cheaper than crossbow, so the last option is not adviced.

    Camp 8) 1 Witch, 80 Cultists
    Normal general: 85R 115LB (80R)
    Normal general: 70R 130XB (69R)

    Camp 9) 1 Night Spawn
    Normal general: 100M 100S (95M)

    All garrison setups have been simulated just a couple of times, using this simulator.
    Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
    Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

    All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
    I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
    That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...

    On the other hand, all garrison setups have also been made so that the risk of losing soldiers, longbows or crossbows is next to negligible.
    Due to this, some setups have more recruits/soldiers than strictly necessary.
    In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.

    Lots of thanks to Tage from whom I copied the style and a lot of phrases.
    Attached Images

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