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Thread: [Dev Diary] Science System Update!

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    [Dev Diary] Science System Update!

    Science System update: more information about the upcoming skill tree for explorers!

    Dear Settlers,

    This developer's diary entry is related to a brand new Science System update: Skill tree for explorers!

    If you would like to read more about the Science System, just click here.


    The second skill tree will allow you to train the next type of specialists: Explorers. It will be possible to activate very useful skills for each individual Explorer. It means that you will receive an opportunity to up skill each of your Explorers in a different way. One might be your specialist for fast adventure searching, another one might be very lucky finding Granite etc. Below you will find a brief summary of all available Explorers’ skills.

    In addition, the second batch of the Science System will include a few additional quests.

    Please keep in mind that all skill names and effects may be changed in the final version.

    Required resource for the skills below: MANUSCRIPT
    Name: Fearless Hiker
    Effect: Shortens the search time for all adventures.

    Name: Lucky Detour
    Effect: Raises a chance to find Granite on Medium treasure searches.

    Name: Pilgrimage
    Effect: Shortens the search time for Long treasure searches.

    Name: Mountain Boots
    Effect: Shortens the search time for all treasure searches.


    Required resource for the skills below: TOME
    Name: Wild Determination
    Effect: Allows finding more Map fragments on Adventure searches.

    Name: Powder Sack
    Effect: Allows finding more Saltpeter on Extra-long treasure searches.

    Name: Offbeat Roads
    Effect: Raises chances of finding Titanium ore on Long treasure searches.

    Name: Extended Weekend
    Effect: Shortens the search time for Medium treasure searches.

    Name: Travel Expenses
    Effect: Reduces the cost of all Adventure searches.

    Name: Loot Wagon
    Effect: Allows finding more Granite on Medium treasure searches.

    Name: Sturdy Shovel
    Effect: Allows finding more loot on all Treasure searches.

    Name: Mistwalker
    Effect: Raises chances of finding Titanium ore on Long treasure searches.


    Required resource for the skills below: CODEX
    Name: Trouble-seeker
    Effect: Grants a certain chance to find an additional Adventure.

    Name: Hero Ore
    Effect: Allows finding more Titanium ore on Long treasure searches.

    Name: Sabbatical
    Effect: Shortens the search time for Extra-long treasure searches.

    Name: Pathfinder
    Effect: Shortens the search time for all Searches.

    Name: Sophisticated Pillager
    Effect: Grants a certain chance to receive an Adventure bonus quest.

    Name: Streetwise Negotiator
    Effect: Grants a certain chance for a Treasure bonus quest.

    Name: Travelling Erudite
    Effect: Allows the explorer to use "Artefact search" - as a result he finds buffs and items that improves your city's productivity.

    Name: Bean-A-Colada
    Effect: Allows the explorer to use "Rarity search" - as a result he finds rare resources.



    As communicated in the past, the Science System will be released in several batches. The batch featuring the skill tree for Explorers will be implemented on the test server very soon. Further skill trees (for generals and home island) will be implemented in the future. More information about this will be published later.

    Reminder:
    You can use the naming function (from batch 1) in order to identify your Explorers easier.

    Any feedback about this Dev Diary is welcome over here!

    Happy settling!

    BB_Alpaca
    Last edited by BB_Alpaca; 30.07.13 at 14:52.

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