to much for my likes, 500 a week, 1800 a month and 15k a year would make more sence.
Year description has to be significantly cheaper then 12xMonth, because you never know, do you even play whole year, and how many days you dont even log in...
to much for my likes, 500 a week, 1800 a month and 15k a year would make more sence.
Year description has to be significantly cheaper then 12xMonth, because you never know, do you even play whole year, and how many days you dont even log in...
I think this is a bad move by BB. It will only accelerate the rate some players reach the end game.
There must be another way to reward the active players without giving such an advantage to those buying certain in-game advantages.
This is similar to paying a few gems to boost your loot and has nothing to do with the previous path of upgrading your island and completing adventures for xp and loot.
It is a game changer, will affect all prices etc.
I have some serious concerns about this. I'll admit that I pay for gems (a fair bit). But paying for 'premium' account does not settle well with me. Until now, the use of gems mainly was to get rid of some of the tedium or to cater to the lazy (Silos, Watermills to avoid planting fields and wells all the time. Endless mines/Recycling/Deerstalker/etc. to spend less time finding/planting resources).
But now, it moves away from this 'less of a time sink' to a 'clear advantage': A 50% boost in XP/Loot for every adventure. Or another way to put it, non-premium account holders get 66% of the loot/XP that a premium user gets (a 33% disadvantage). This will create clear divide between those who 'play for free' and those who 'pay to win'.
That being said, I am certainly not adverse to a premium subscription, and would well consider handing over the same amount of money/gems. But I would prefer a different 'reward' for doing that. Some possible ideas would be:
-- Macros: 1 Click to buff 25 buildings
-- Standing Orders: Geologists automatically go find the specific resource when it is depleted (auto search copper mine when it runs out).
-- Governor: Capable of doing some of the minor tasks for us (plant well or farm, or rebuild copper mines) -- limited number of tasks that can be done.
-- Unlocked Build Queue: We can have the benefit of 6 items in our build queue
-- Buff Stacking: We can apply 2 buffs for twice the duration (2 baskets gets us 12 hours of buffing).
-- Extra Sell Slots: Rather than pay each time, we get a total of 2 free slots to sell items in.
-- Extra daily bonus: More/better goodies for playing daily
-- Extra daily quests: (This idea I did like!)
None of these give a real advantage over non-paying people (and therefore don't make us who pay feel like it is money that is making us win, rather than our skill or planning). But they give enough of a benefit (be it fun, or less tedium) for it to be worth subscribing to.
Therefore I implore BB to consider an alternative that is both fair yet inciting
Thank you.
I don't think it's 'pay-to-win', it's 'pay to speed up', and I think that's a fair advantage for Premium. If I want more XP I can either do more adventures as a non-premium player (which takes time) or get more XP per adventure as a premium player. If I want more resources to upgrade buildings quickly, I can either trade, do more adventures and buff my buildings as a non-premium player, or I can get more loot as a premium player, put up more trade offers with coin and gem options and use instant upgrades. Non-premium will take more time and effort, premium will be easier and quicker.
for a week even 300 gems are also too many let alone 800, we are all crazy
Last edited by pirla; 13.08.13 at 17:51.
I agree. the prices are a bit expensive.
800 gems per week is way to much. That is almost 20 euros per month... for a browser game... World of Warcraft is like 13 euros per month.
It still doesn't do anything for the already high level players, and the people who will benefit most will now hurtle towards the same brick wall whilst paying for the 'privilege'.
The use of the word 'premium' seems to fly in the face of logic, when our servers are still classed as "beta", and daily we battle against lag and bugs that should never even have left the test server.
BB, please stop bolting on extras, until you go back and address the issues that have plagued us for far too long. There is little point to any of this new stuff, when the basics still do not work properly.
lag, lockouts, missing items or duplicates (sometimes ghosted), inability to visit friends, quests that don't finish, and many more that have been highlighted ad nauseam on these very forums.
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.