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Thread: Silo wheat BUG!

  1. #1
    Original Serf
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    Silo wheat BUG!

    Hello!

    Playing on test server i found a strange thing .

    If you check the picture, there is a wheat thing on empty grass under the silo.I created this bugged field by destroying a normal field when the silo-settler went there to replenish it.After i destroyed that field, the settler keep going there and he added a wheat on empty grass.After that, i was able to move the silo on the same spot with the wheat .I enjoyed this bug on test server but i guess this is not allowed so that s why i post it here.. I have no idea if it is the same bug on the normal game but you guys should check it .Would be so awesome to actually use the same place for silo and wheat ..dreams i guess

    Have fun.
    Last edited by TheShortestName; 05.08.13 at 16:41.

  2. #2
    Ruler of the Land
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    this bug has been known for a long time, it only manifests itself on the test server.

  3. #3
    Original Serf
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    did not knew and i didn t tried on normal game .Still cool thing if we had silo on top of a field )

  4. #4
    Quartermaster
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    Is a farmer still able to access the phantom field when a silo is on top of that spot?

  5. #5
    Dedicated Scribe
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    Quote Originally Posted by Hairy View Post
    Is a farmer still able to access the phantom field when a silo is on top of that spot?
    Does it really matter if it only works on test, unless you are going to have fun playing with it over there?

  6. #6
    Jolly Advisor
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    Interesting sort of test server if it works differently to the live game. Fair enough while testing but from what you say this should have been eliminated from all game versions a while back.

  7. #7
    Original Serf
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    Quote Originally Posted by Hairy View Post
    Is a farmer still able to access the phantom field when a silo is on top of that spot?
    Yeh that was the funn part.. in this way silo travel time and farm travel time is the same ) so it s like unlimited farm/silo..you can even place the farm on the field near a storehouse and it will make the fastest farm travel time i guess.

  8. #8
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    Quote Originally Posted by Sto_Helit View Post
    Does it really matter if it only works on test, unless you are going to have fun playing with it over there?
    No, it doesn't matter at all. I was just fascinated that the game mechanics could let a farmer (or indeed any worker) walk through the front door of another building to gather resources there. (Even if it is only on test.)

    This gives me an idea. I have a noble res sitting right on top of a meat spot in S9, I'm gonna see if I can still add meat to it, & if a hunter can access it.

  9. #9
    Quartermaster
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    I was able to add meat to a covered deposit, and the hunter is able to use it. ~ So glad I spent 15 mins & 500 HWP to learn that...

    I'm not sure I wanna know what kind of animals a hunter is able to find underneath a noble res, rats I suspect.

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