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Thread: Economy overview and special buildings

  1. #1
    Ruler of the Land Thejollyone's Avatar
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    Economy overview and special buildings

    It would be handy to have things like silos added to the economy overview. That way we can ensure the rate of refilling the fields is in line with the rate of depletion from the farms.

    Also, why not add other buildings like the gem pits?

    Finally, any chance of getting the storehouses listed somewhere so we can check which ones need upgrading at a glance?

    I know there are bugs to be dealt with first etc, but looking at the bigger picture once that's done, these additions would be nice to see integrated somewhere along the line

  2. #2
    Original Serf
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    Also residences and noble residences etc so we can check on how many we have or if they need upgrading. Probably virtually all buildings, tbh...

  3. #3
    Ruler of the Land Thejollyone's Avatar
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    yep another good addition

  4. #4
    Enlightened Sage
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    Silos are already taken into account in field depletion.

    Residence/noble residence/storehouse counts is something totally separate, and something like what you seem to be suggesting has already been promised in past dev diaries.

  5. #5
    Ruler of the Land Thejollyone's Avatar
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    I cant see what you're saying regarding silos, as there is nothing in economy to tell you they are balanced. (Unless Im missing something?)
    Last edited by jollyfog2012; 06.08.13 at 16:52.

  6. #6
    Ruler of the Land lulu10093's Avatar
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    http://prntscr.com/1jqtph

    click the in econ look

  7. #7
    Ruler of the Land Thejollyone's Avatar
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    wow i never ever noticed that lol - ty guys

  8. #8
    Ruler of the Land Thejollyone's Avatar
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    so bread overview
    then field
    then it opens it up

    That is cool

  9. #9
    Ruler of the Land lulu10093's Avatar
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    yep

    but plus 1 on noble count etc

  10. #10
    Skilled Student
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    and have the building not producing anything (as in inventory full) not being counted as using materials ?

    they currently display their normal ressource consumption. only the stopped buildings are "greyed"

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