Short description:
The production numbers of forresters in the economy overview are in most cases useless. If the ratio forresters and cutters is 3:2 while the distances to deposit and storehouses is roughly the same, it will often show large (1000+) negative numbers.
Screenshot:
This is a constructed setup on the test server to show what happens if no deposits need filling.
Possible cause:
The tree deposits are full, so the forresters production show 0 after completing their current cycle.
Prevention:
Try to keep the ratio of cutters and forresters around 2:3 and keep the travel distances roughly the same.
Workaround:
Pause some of your forresters for a while (like an hour or two), so your island get's some (partially) empty deposits. Afterwards you can start
Related:
Original thread(s): 1



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I start with 1 sleeping cutter and 3 active (and manned) forresters. And all deposits are filled.
The economy view looks like this (notice the 0 at the forresters production)
Now to double check let's put our cutter to work, the economy view immediately changes to:
If we wait till the cutter actually removes a tree from the deposits, the economy view changes to:
When the deposit is refilled it changes to:
The forrester with a production of 0 shows this in its building details: