I want to know if they have fixed the broken mechanic for the pumpkin fields this year. It would be rather bad of them to release the same broken mechanic once again this year.
I want to know if they have fixed the broken mechanic for the pumpkin fields this year. It would be rather bad of them to release the same broken mechanic once again this year.
thz Peanut1944 same here can't play when working at work far too busy fixing car's, ie working
The game resets all production timers in the morning. I think it's somewhere around 8 or 9. It did seems to more around a bit. This isn't that much of a deal for normal production since it only moves it about by a few minutes. Pumpkins took many many hours to produce so the reset of the clock each morning threw the entire thing completely off. It made buffing very difficult. They've had a full year to fix this problem and I would like to know if they have, for once, fixed something. They didn't even bother to apologise for it nor did they ever acknowledge its existence. All we got was a message from a community manager saying he would have a look at it and then nothing. It's things like these that really annoy me with this game. The devs don't even bother to admit that they screwed up.
due to the stupid amounts of resources needed to kill the golems after number 5 on the test server, i deleted the chain, i have also recommended to members of my guild on my own server that they do the same. Knowing how happy folks are on northisle to profiteer, it's a no brainer. i do hope that BB take note and make adjustments for the final release
Even the second one with 1200 Marble, 1200 Wheat and 4000 water to put down is quite cheap, and well worth the 20 pumpkins it will give.
If you want to profiteer, there's no reason to just outright cancel without killing a few.
i didn't mean the whole chain, just the part where it gets super mental, probably after number 4