His initiative (normal) and accuracy (80%) are the same as a regular veteran, his average damage is 160 instead of the previous average of 96, and he has loads more hit points.
I don't see how there could be any danger of losing more troops than a standard vet gen.
ok hairy so what about the ninja bhg how does he work? like a normal bhg just more hit points as the last strike stuff means nothing to me
I really think since these new generals are only 1 of 201 or 251 troops sent into battle, that unless they were able to do serious damage they will have almost no effect on battles compared to current generals.
The ninja guy's splash damage would be nice if he did serious damage, but he doesn't. He'll only hit 2 or 3 bandits per round, and his contribution is so small I don't think his initiative really matters.
I think he's effectively a regular BHG with a cannon, ie behaves like a battle-hardened general / cannoneer combo.
With lots of hit points, and even with the double fight speed of the leg vet, he might be more useful for 1r blocks than a tavern slowb with 1r.
Last edited by Hairy; 29.09.13 at 19:45.
ah ok thank you
So you get 100th of the XP as star coins? No thank you BB
Could we please have an update on when we may have the ability to use these star coins? Since it was rolled out to testing everything has gone extremely quiet.
All sorts of "new" features are in development it would seem, but no mention of star coins.