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Thread: new building: Potion master

  1. #1
    Glorious Graduate
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    Nov 2012
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    Newfoundland

    new building: Potion master

    In a building shaped like a potion flask, the potion master makes two potions:

    1) Speed : This will make the general travel twice as fast (like battle hardened general). If however, he is defeted, he must recover for 8 hours without possibility to use medi kit. When adventure is done, he is immobile for two days. (suggestion: 5 gems is used in the potion)

    2) Beserker potion: Will make the soldiers the general uses go beserk: with no regard for their own safety they just storm the enemy. Effectively this means that their HP is halved, but damage is doubeled. (suggestion: 8 gems are used in the potion)
    Last edited by KarstenL; 26.09.13 at 12:24.

  2. #2
    Quartermaster
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    I use a rigourous selection process that weeds-out potential recruits who may have any concerns for personal safety.

  3. #3
    Nifty
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    1) 15 min faster travel time at the expense of being immobile for 2 days?!
    2) That's interesting, but it would be wiser to have the ability to only make a stack or a set amount of troops berserk. This potion would make 250C really imba ^^

    General concern: Many high-leveled player are having issues with limited space. Potions could just as easily be created in the Provisions House and thus remove such an issue.
    Check out my collection of suggestions to ease up the game. Please do provide me with your feedback in regards of it.

  4. #4
    Ruler of the Land
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    Make fish deposits, make meat deposits, make retired bandit's, make baskets,make whatever event items are required for any event which is currently running. On top of that lot some players may also be making other of the Provision house items to sell. Already the provision house is being asked to produce more items than it was originally designed for. So I'm going to have to disagree about the statement that potions can be easily created in the Provisions house.

    How about making the potion master a gem brought NPC, once obtained he can only be found supping brew in the tavern. Once tasked with making a potion he heads off not to be seen until the potion is ready. Island rumour has it that he brews his potions on the small island to the south east of sector 1 though no man alive has seen him practicing his arcane practice.

  5. #5
    Glorious Graduate
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    Nov 2012
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    Newfoundland
    Quote Originally Posted by Erikber View Post
    1) 15 min faster travel time at the expense of being immobile for 2 days?!
    2) That's interesting, but it would be wiser to have the ability to only make a stack or a set amount of troops berserk. This potion would make 250C really imba ^^

    General concern: Many high-leveled player are having issues with limited space. Potions could just as easily be created in the Provisions House and thus remove such an issue.

    1) No: The advantage of the potion is that he'll be like the grim reaper: Double as fast travelling but also double as fast attacking. If he loses there is a penalty, and the speed potion also have a penalty when he is finished...

    2) The idea was to have a potion you gave a general (who dispersed it to the troops) so: only the troops under the general you give the potion will be effected (medi kit style)

    High level players normally can afford veteran general etc. This would be a possibility for low level players to get some advantages of high level .. for a price: Both gems and time. ... And yes: you could use the provision house, but I kind of like a building shaped like a potion glass D

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