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Thread: Not enough landing zones for returning garrisons

  1. #1
    Ruler of the Land Thejollyone's Avatar
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    Not enough landing zones for returning garrisons

    Obviously my island is neigh on packed to capacity with buildings, so I have had to utilize the space around my mayors house and make good use of it as a storehouse - but this is where the garrisons decamp after an adventure...

    So to keep getting the "not enough landing zones" message is a real pain and means I either have to manually decamp them further inland wherever I can, or ignore and wait until I start another adventure and do it then.

    Can we not have a floating pontoon for them to arrive on, or failing that, just allow them to leave on an adventure straight from the star menu without the need for decamping altogether?

    Or does anyone have better suggestions on this?

  2. #2
    Ruler of the Land
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    I think this limitation is usuable - no need to unmount troops from all and every generals after an adventure.

    What I don't get is how BB has supposed us to handle the Quartermaster General.. As that General can't do anything but transport troops between islands, it should appear as a ship instead of a 4x big garrison.

  3. #3
    Forum Explorer
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    Quote Originally Posted by SmurfAsH View Post
    I think this limitation is usuable - no need to unmount troops from all and every generals after an adventure.

    What I don't get is how BB has supposed us to handle the Quartermaster General.. As that General can't do anything but transport troops between islands, it should appear as a ship instead of a 4x big garrison.
    This has been suggested on the test server when it was first introduced. It's a shame they did not follow up on the idea. The only thing they said was it was an interesting idea.


    I totally agree that it should be a SHIP. Since the guy can't even attack. I don't see the purpose of him being on the land with a 'transfer button'. Maybe a transfer to different water spots around the island but he should not be taking up land space. It's 3x3 block - way too big.

    I wish they would fix the general's landing zone as well maybe a beach front area that they can land on that doesn't eat into our building space.

  4. #4
    Committed Clicker
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    I even moved a building out of the way to give the little rascals space... do they choose to use that nice empty square? no.

    At the very minimum they should have it so the generals go to the last space they occupied before going adventuring.
    "Your general was a tortoise!" ... "He will now amble back to his garrison as slow as his short reptilian legs will manage"

  5. #5
    Original Serf
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    Hi
    Is there a way to change the selected landing zone for returning generals?
    Best regards,
    Poetryboy

  6. #6
    Nifty Rihonia's Avatar
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    I really like the idea off making the QM a ship since it is only for transporting
    And also making Generals using the empyt spaces there is, instead off staying in starmeny
    Or as written above, someway to select the landing zones for generals

    So +1 from me

  7. #7
    Original Serf
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    Like the idea of the QM as a ship, would look cool at anchor off island +1 from me too

  8. #8
    Original Serf
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    Post

    +1
    Any improvement is better than now.
    Also, why do we have to wait for 15 or 30 mins for a gen to get to an adv.
    Would it really affect the game if this was removed?

    Thanks for listening

  9. #9
    Original Serf
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    +1
    Ship for QM feels right for Settlers.

  10. #10
    Nifty Kanagomi's Avatar
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    Nice. +1 to both (landing/QM ship)

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