Great news for the big levels, but...
I like to see a "chain-saw" (or something like this) buff, to remove the annoying bushes.
How will this add to the gameplay?
Building a balanced economy with a limited number of buildings, that's the challenge.
Last edited by Wreckless-; 04.10.13 at 17:21.
A good idea, allthough an extra Island would have been better
Onliest problem I see is that most rocks and mountains are surrounded with trees.
So the new space will not be able to be used optimal.
So why not a tree-removing buff?
And offcourse not all trees will be able to be removed, but we can miss some
Maybe 3 buffs again?
A: ( Goat) Removes plants (flowers and so on)
B: (Beaver) Removes 1 tree
C: (Elephant) Removes a small bush (3 to 5 trees)
Last edited by DutchDuty; 04.10.13 at 16:03.
I can't see any of the pics linked in the dev diary thread... Any reasons?
now i see them... dunno what was wrong but Chrome was reporting the file could not be found...
The mock up is very funny! Destroying a whole mountain, and on its place immediately velvety green lawn sprouts :-D What about the debris and dust? Will floating in the sky?
IMHO this solution to gain more places is pretty unimaginative and childish. There are already too many kind of buffs, premiums, all sort of wonders, what make one-dimensional the game: these are the limits, and these are the instruments to forget them -- you just have to click ad nauseam. So some kind "stone eating worms" should be used instead of fairytale-like "strong man buffs" (henceforth they should be dangerous after stones run out or on another areas, so needed a new type of specialists: worm-shepherd, and new homeland adventures: deworming). Or would be better, if the stone and marble mines were not endless, and mountains and rocks could be shipped bit by bit (also, on higher levels should face depletion of resources). Or should be a type of buildings could be builded on mountain (similarly to floating residence on water) or any specialist who can build on mountains. Or, the best, to obtain a second island, what firstly should be discovered by skilled explorers, then fight for it, and build a *new* economy from the ground up.
+1
As we can see, there are a lot of people, who are ready to devastate all on them island if have no place to expand, aiming just to the vague "became even bigger".
Good idea for us who have full islands i know the diary did say you can earn them through quests or get them in the black market that's the bit in thinking hmmmm about as it depends on their price also but still cool idea and yes to remove bushes or tree stumps at some point would also be appreciaited
Yes, more space is greatly needed (mine more for a balanced feng shui rather than lack of build spots per licence to be honest).
This kind of smells like a BB exploit the gem-buyers sort of thing though. A few extra spaces for quest completion, many more to satisfy those particular targeted vices as long as the player pays. More and better could have be done - every sector except 5 could be expanded by an easy 50% by expanding island without increasing the map scroll (the inane thing is, this would likely generate more revenue even if 6 extra segments were given for free).
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peck_ed
Last edited by peck_ed; 05.10.13 at 14:41.
"Your general was a tortoise!" ... "He will now amble back to his garrison as slow as his short reptilian legs will manage"