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Thread: [Feedback] More space on your home island

  1. #61
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    One has to take into account the limits of possibilities. What can not be solved on this space, will not succeed with few more space. And a nicely decorated island without trees... a matter of taste.

  2. #62
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    Quote Originally Posted by Brankovics View Post
    One has to take into account the limits of possibilities. What can not be solved on this space, will not succeed with few more space. And a nicely decorated island without trees... a matter of taste.
    This is patently false. This is literally as wrong as it's possible to be about something.

    If there's an issue that can't be solved because of a lack of space, then extra space is exactly what will make it succeed.
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  3. #63
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    Quote Originally Posted by EctoRune View Post
    If there's an issue that can't be solved because of a lack of space, then extra space is exactly what will make it succeed.
    Or must understand the limits and search another targets. I just mean building spaces can not be increased dinamically on a finite area. If an extremely growing economy stops due to the lack of building space, will reach the limits of growing with a further few space too. Even if pine forests are dispensable for higher level buildings, nor hard wood required for expert buildings, the mines and scinence system still require such resources. So without its production an economic system is very heavily reliant to trade. IMO this is a very high degree of uncertainty, does not meter what to buy: building materials or directly products. Ok, such system can work well under intensive control, on high maintanence costs. Seems to be better terms with the limits, strive for balance and build a working-alone system, or at least minimize the need for intervention.

    The only possibility of dinamically increase the production area is some kind colonization on more islands. It should be relation with PvP, otherwise it gets boring, confusing and hard to handle. If it comes, the number of islands could be almost infinite. In such case the other players intentions and acts give the limits. But then a reliable economic system is much highly recommended...

  4. #64
    Keen Commentor EctoRune's Avatar
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    Quote Originally Posted by Brankovics View Post
    Or must understand the limits and search another targets. I just mean building spaces can not be increased dinamically on a finite area.
    I don't know what you mean by dinamically, but the fact of the matter is, more space is a good thing. An improvement doesn't have to be perfect, or solve all possible issues, to be worth doing. Clearing cliffs is a good first possibility, but there are plenty other good ideas. There's no reason it wouldn't be possible to expand the islands by implementing the ability to build dikes or synthetic islands and bridges. There's no good reason area should be finite.


    Quote Originally Posted by Brankovics View Post
    If an extremely growing economy stops due to the lack of building space, will reach the limits of growing with a further few space too.
    So what? Being able to grow to size x+a bit is still better than being locked at x.

    Quote Originally Posted by Brankovics View Post
    Even if pine forests are dispensable for higher level buildings, nor hard wood required for expert buildings, the mines and scinence system still require such resources. So without its production an economic system is very heavily reliant to trade. IMO this is a very high degree of uncertainty, does not meter what to buy: building materials or directly products. Ok, such system can work well under intensive control, on high maintanence costs. Seems to be better terms with the limits, strive for balance and build a working-alone system, or at least minimize the need for intervention.
    This is pointless hand wringing. You need a grand total of one source of each type of wood on your island to have full production. All the rest could be removable with no adverse effects. You could even allow foresters to start up new deposits to make sure nobody ever loses the ability to produce wood.


    Quote Originally Posted by Brankovics View Post
    The only possibility of dinamically increase the production area is some kind colonization on more islands. It should be relation with PvP, otherwise it gets boring, confusing and hard to handle. If it comes, the number of islands could be almost infinite. In such case the other players intentions and acts give the limits. But then a reliable economic system is much highly recommended...
    That's a ridiculous claim. Increasing building room could be done in any number of ways. Integration with a PvP system would be interesting for those of us who like the idea of PvP, but disastrous for the very large part of the player base who want nothing to do with PvP.

    I don't understand why you keep posting these weird, incoherent criticisms of other people's suggestions. Are you just here to be contrarian?
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  5. #65
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    May be dreaming, but the fact is the area is finite at the moment. And one should term with facts. And exuse me, till now, I didn't write it is pointless what you force, but now. You are dreaming, and don't want understand the nature of limits. More space wil not break the limits. "No good reason", "being able to grow" etc. means you don't want play *this* game. You want the game of endless possibilities, but anyhow this is a game of limitations and how to solve them.
    Last edited by Brankovics; 16.10.13 at 09:56.

  6. #66
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    Quote Originally Posted by EctoRune View Post
    I don't understand why you keep posting these weird, incoherent criticisms of other people's suggestions. Are you just here to be contrarian?
    Please focus on the essentials, to the content, and refrain from personal attacks. It is just childis.

  7. #67
    Keen Commentor EctoRune's Avatar
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    Quote Originally Posted by Brankovics View Post
    May be dreaming, but the fact is the area is finite at the moment. And one should term with facts. And exuse me, till now, I didn't write it is pointless what you force, but now. You are dreaming, and don't want understand the nature of limits. More space wil not break the limits. "No good reason", "being able to grow" etc. means you don't want play *this* game. You want the game of endless possibilities, but anyhow this is a game of limitations and how to solve them.
    Are you serious? This is the suggestions forum. This is where we post what how we would like to see the game improved. If "well that's not how this game is" is a valid argument against a suggestion, then nothing will ever change.

    "I would like to see an improvement to the interface so I don't have to click so many times in the provision house"
    "Well that's too bad. Stop dreaming and term with the facts(????) This is a game of clicking in the provision house over and over again. If you want a game where you don't have to click several thousand times in the provision house for special events, that means you don't want to play *this game*. You want the game of no provision house clicking. But this is a game of provision house clicking, and how to click it."

    What a joke.
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  8. #68
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    Time to put an end to this discussion before it becomes to personal.

    EctoRune obviously thinks it would be an improvement to get more space so that's a valid suggestion.
    Brankovics's opinion on this suggestion is that it would make balancing your island less important and thus the game less interesting.

    Leave it at that please, both opinions are just as valid.

  9. #69
    Nifty
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    If the limited building space is a gameplay thing then fine, I'd like to clear out those ugly tree stumps just visually out of the way. And yeah I'd lose some tree deposits but so what, I have like a million of them.

  10. #70
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