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Thread: pumpkin fields

  1. #11
    Original Serf
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    Taupo, New Zealand
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    Sandycove
    That is standard behaviour for pausing production.

  2. #12
    Jolly Advisor
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    Feb 2012
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    Newfoundland
    yes part of the fun of playing is discovering, sharing and taking advantage of features/behaviours like this. You posted in Bugs/Technical issues but I for 1 would not want BB to waste time trying to change it.

  3. #13
    Flesh Eating Mushroom Keen Commentor SwampHen's Avatar
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    Australia
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    Sandycove
    This is normal for sleeping buildings. When you turn them back on, they produce immediately, and then the timer goes back to the beginning.

  4. #14
    Forum Explorer
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    Sandycove
    Quote Originally Posted by SwampHen View Post
    This is normal for sleeping buildings. When you turn them back on, they produce immediately, and then the timer goes back to the beginning.
    Just to be precise: so called overall or full production time consists three parts: production time, way to and back from deposit or work preparation/cleanup and transportation to storehouse and back. The transportation begins immediately after restart if you paused the building during production time or way to the deposit/work preparation, and after pausing elapsed the remained production time. Any other case the production time begins. If I'm not wrong, the buff takes effect on the end of production time. So settler have to be in when pausing.

  5. #15
    Pathfinder
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    Aug 2012
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    Newfoundland
    Yes, but I was under impression that when you pause the building you pause the production timer at the same time.

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