Totally disagree about the fact that this is dangerous.
I've proposed this block quite long ago here: http://forum.thesettlersonline.com/t...l=1#post251233
And it is absolutely safe, at least to me.
Considering the probability of the major to lose ALL R and B and considering the probability where the block on both camps stands 100 seconds, there still are about 10 seconds of margin for the major to take down the tower.
The only dangerous case happens when one of the two blocks does NOT result in a victory, which is, however, insanely rare considering that there seriously is a probability UNDER the 1% of these blocks to fails. If these are considered risky blocks, every block proposed by tage must be considered dangerous then.
DT,
I always double-check and when I assign the wrong troops (which occasionally happens) I don't complain because I know what the root cause is.
There is a statistically insignificant chance of failure in the block.
To use an analogy: Just because you don't hit the jackpot 1000 times in the lottery doesn't mean there is no jackpot.
Statistically, the block turns sour about 1 in 400 or so, but it still can happen.
Many blocks on other adventures which have a zero percent chance of turning sour - and "can't happen" is a world's difference from "happens, though very rarely".
I have done over 40 RB myself, and I know when I mess up. But this isn't about messing up, this is about statistics.
The design permits inherent failure, that's a note of caution.
It's not prohibitive, though: if you sell the lootspots, you recoup the losses anyway. Just lessens the profits.
attack on last camp you just can go single Major with 210rec 60 cannon. + 1Rec block xD
There's a combined chance of slightly under 0.2% that this block fails as only one of the conditions have to be fulfilled the probabilities of each is summed.
I consider any and all blocks where there is even a single outcome out of 5000 simulations as risky. I do not make guides using risky blocks. Tweak it until there is no chance of failure at all, or work out something else.
Last edited by Saturnus72; 18.05.14 at 19:25.
The block is not 100% safe but it's not consider risky
Using this http://www.settlersonlinetools.com/en/combat_simulator/ show that win chance is 96-100% which lead to average 98%
As bri0sheje said u fail the block if u loss(less than 2% chance).
According to the chance if u do 100adv u fail 2 (THIS IS NOT TRUE)
I do more than 500 rb, have not fail yet.
This also not mean i wont fail but i believe the 2% chance of loss is based on the minimal attack of ur troop. Mean it's very rare to loss(or fail)
NOTE: this is not encourage u to do both block, just the discussion, The fact of fail chance does exit. feel free to skip the first block
Last edited by Duong_TonThat; 18.05.14 at 23:14.
DT