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Thread: [Guide] DT-Modification : Roaring Bull adventure

  1. #1
    Erudite Pioneer Duong_TonThat's Avatar
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    [Guide] DT-Modification : Roaring Bull adventure

    This is call Modification so I did use information from other guide to make this

    This guide required:
    -----1 Major gen, 1Vet gen and 4 normal gen-------or --------2 Vet gen and 4 normal gen
    -----Cannon
    -----No lagging
    -----No invitation during blocking WT1 and WT2

    ADDITION WT3: using MMA gen
    General B: MMA:1R
    General C: MJ :126R 1B 1Lb 1K 1C 1M 1S 1E 137Xbow
    OR
    General B: MMA :90R or 70B
    General C: VET :106R 1B 1Lb 1K 1C 1M 1S 1E 137Xbow


    This is quite complicate guide, need a lot of practice, I have NOT fail single block yet, unless i make mistake
    However if u not wish to take challenge, feel free to use other guide below
    http://img17.imageshack.us/img17/8092/x2gc.png
    http://forum.thesettlersonline.com/t...l=1#post224621



    Correction
    WT1: general B(bock): 1R 94S 105E












    ---------------------------------------------------------The END------------------------------------------------------







    Loot:
    Last edited by Duong_TonThat; 19.05.14 at 08:44.
    DT

  2. #2
    Quartermaster
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    Do not use this guide!

  3. #3
    Ruler of the Land peck_ed's Avatar
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    Quote Originally Posted by IndianKid View Post
    Do not use this guide!
    Why?
    I'm more than likely working right now.

  4. #4
    Erudite Pioneer Duong_TonThat's Avatar
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    Quote Originally Posted by IndianKid View Post
    Do not use this guide!
    it is hard block, very easy to fail, so only recommended for player want the challenge
    DT

  5. #5
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    1 Elite 94 Soldier 105 Elite in the second picture? How's that gonna work out?

    Edit: You mean 1 M (Militia!) 94 S 105 E
    Last edited by Sharpielein; 14.02.14 at 17:12.

  6. #6
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    This guide is VERY dangerous!

    Even though it worked for me like 3 times in a row, today the following happened:

    I did a perfect block on the 2nd witch tower and I did nothing wrong - the timing was absolutely perfect, the general B was just starting the attack when the Major entered the Red Zone, about 100 milliseconds earlier and he would have been intercepted - yet general B ended his battle before the Major, costing me 99 Elites and 50 Cavalry ...

  7. #7
    Ruler of the Land Fexno's Avatar
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    You have indeed a chance too lose the block

    In over 99.8% of the cases the block will last 100 seconds (4 rounds victory + 5 rounds defeat)
    In almost 0.2% of the cases the block will last 120 seconds (5 rounds victory)

    BUT there is a chance (<0.01%) that your block will only last 80 seconds. (4 rounds defeat)

    Your mayor will need 60 to 80 seconds to defeat the witchtower.
    So in worst case scenario he would have to start attacking the witchtower when general B starts his attack, which is impossible since you will still need to cross the "red area"

    So while it is easy to determine that a chance of less then 0.01% is neglectable, however in a block this is never a good idea.
    Of course as a player you can knowingly take the chance and hope for the best.

    Please note that guidemakers are human and can make mistakes just as easily as you can, so it is always advisable to check the setups in a combat simulator
    Last edited by Fexno; 19.02.14 at 18:27. Reason: fixed, forgot the 10 seconds needed for the actual round

  8. #8
    Skilled Student
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    Sanii, from the US server, is the author of this guide
    in his doc you can find the block videos https://docs.google.com/presentation....g39c1e33d_3_0

  9. #9
    Wordsmith
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    Quote Originally Posted by Fexno View Post
    You have indeed a chance too lose the block

    In over 99.8% of the cases the block will last 100 seconds (4 rounds victory + 5 rounds defeat)
    In almost 0.2% of the cases the block will last 120 seconds (5 rounds victory)

    BUT there is a chance (<0.01%) that your block will only last 80 seconds. (4 rounds defeat)

    Your veteran will need 50 to 70 seconds to defeat the witchtower.
    So in worst case scenario you only have 10 seconds (3 flags) of walk time which is already too short to cross the red area.
    (don't forget you also have to send your veteran to the camp, so the actual remaining walk time is even shorter)

    So while it is easy to determine that a chance of less then 0.01% is neglectable, however in a block this is never a good idea.
    Of course as a player you can knowingly take the chance and hope for the best.

    Please note that guidemakers are human and can make mistakes just as easily as you can, so it is always advisable to check the setups in a combat simulator
    50 to 70????

    my vet's(major) always need 110-130 seconds

  10. #10
    Ruler of the Land Fexno's Avatar
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    Quote Originally Posted by corona88 View Post
    50 to 70????

    my vet's(major) always need 110-130 seconds
    While I did forget the 10 seconds needed to complete the round, a major (or vet) with cannons only needs 60 to 80 seconds to defeat a witchtower from the moment his attack starts.

    The times you mention are close to the time needed for a major (or vet) without cannons, but that would be 90 to 130 seconds (assuming only 1 round is needed to defeat the enemy units)

    I updated the above post to prevent confusion
    Last edited by Fexno; 19.02.14 at 18:22.

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