Hi all
What do you think about clearing some rocks in adventures so that you can have new paths?
Or better yet
To have adventure where you had to clear path for some devilishly silly block with 3 or 4 gens, just to save troops.
Hi all
What do you think about clearing some rocks in adventures so that you can have new paths?
Or better yet
To have adventure where you had to clear path for some devilishly silly block with 3 or 4 gens, just to save troops.
Well, first block isn´t supported from BB´s side, so the last idea is only if the first idea gets to game. And most of the new adventures are made so you only have one path to the main camp. So i do belive thats inteended from BB´s side to make us block less.
But seen from a players view then i like the idea. May get some kind of demolitian unit that can blow things up thats in our way. With a chance of killing themself instead of doing what they are asked.
"How good bad music and bad reasons sound when we march against an enemy"
Nietzsche
Yes, block and lock are "user invented technologies" what make the adventures losses less than game designers calculated or intended. I think, Tropical Sun shows, what the devs answer: given pathes, given order; rocks and forests are only scenery.