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Thread: Item count on provision house

  1. #1
    Glorious Graduate EternalPink's Avatar
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    Item count on provision house

    At the moment the provision house looks like this and when you are only queuing a few things it's not a huge problem



    But when you start queuing more stuff it begins to get quite confusing, at this point here the only way to tell how many items I have queued is to compare the construction time via mouse over



    So to make life easier for everybody that makes a goodly amount of buffs/deposit refills etc can we add a number to each item in the queue



    So if I want 50 baskets and 20 fish refills I know I should have 22 items queued and if I can see a different number then I know to add more or delete some

  2. #2
    Skilled Student kurgkurg's Avatar
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    ++++1

  3. #3
    Skilled Student
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    +1
    I agree with the post but modifications to pro. house and barracks for the same purpose have been suggested many times like providing a list of what is being produced, having the ability to make multiple stacks or getting rid of the 25 limit but i think nothing is going to happen. the developers want you to waste time with these things. Their aim is to make this game as time consuming as possible to make you use gems for speeding it up.

  4. #4
    Wordsmith Larili's Avatar
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    BiG + 1, If they ever do another balloon fest I would love to know how many times I clicked my mouse!

  5. #5
    Quartermaster Saraptheold's Avatar
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    +1 @Larili. If you do have the resources and do want/need the extra pumpkins, the Halloween version of the balloon click fest is already here.

  6. #6
    Nifty Herr_Pannenkoek's Avatar
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    The problem is not in the queue but rather in the way how the UI has been implemented. I would focus my energy re-implementing the UI rather than fixing the secondary problems caused by it.

    How about just rewriting the whole Provision house/Barracks UI? It should be similar to that in the trade house and allow players to enter a numerical value corresponding to the number of items they want to produce. See some discussion here.

    Pros
    - Less repetitive clicking in the Provision house
    - Less repetitive clicking when filling deposits
    - No more confusing infinite queues
    - Probably decreases lag. Compare sending million 1kb files instead of one 1Gb file.
    - Very easy to program. You have done it in the TO already.

    Cons
    - Someone could waste all his resources and have to wait for a week or two until he could produce anything in the provision house

    Pro rebuttal:
    - Add a cancel button

    Cons
    - None

    Or does this look too informative and comfortable?

    Last edited by Herr_Pannenkoek; 29.10.13 at 18:09.

  7. #7
    Nifty
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    Quote Originally Posted by Herr_Pannenkoek View Post
    (clip)
    This, for the love of goat, implement this the next thing you do.

  8. #8
    Forum Explorer
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    excellent suggestion

  9. #9
    Committed Clicker
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    If they ever implement Herr_Pannenkoek's suggestion all stacks of up to 25 in the star menu could then be merged. I'm sure that would save many server resources.

    To reduce clicks further, instead of clicking the star menu > item > mayor's house over and over, just 1 click to add resources to storage would save clicks too, or auto-add from mail.

  10. #10
    Nifty
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    I agree with the late most posters in here. Know that though, these issues have been covered a lot of times before (including in my own thread) so hopefully BB will already have taken note. Even though I doubt it. They seem more keen about releasing new content that nobody wants instead of fixing critical bugs.
    Check out my collection of suggestions to ease up the game. Please do provide me with your feedback in regards of it.

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