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Thread: timer on moving buildings

  1. #11
    Quartermaster
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    Jul 2012
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    Newfoundland
    how can u put this stuff in a game like this...is this a joke? making this gane worst every diary?

  2. #12
    Pathfinder
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    Northisle
    so many usefull stuff I could think on getting to the game and you come up with something totally useless, worst than that, one more annoying feature that makes me get on my nerves managing my island. Once again BB, keep up the [removed] ideas.

    wolfmith,

    Your language is totally unacceptable, please read the forum code of conduct before posting again.

    Sinister-King
    Last edited by Sinister-King; 17.11.13 at 13:49.
    Quote Originally Posted by Baggis View Post
    The Germans have 3x gem happy hour..... we have an Alpaca!

  3. #13
    Keen Commentor Splotch's Avatar
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    Mar 2012
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    Newfoundland
    I've just encountered this when moving a Deerstalker, Farm and a few other bits.

    I have to say it was truly awful... I moved the first building and then went to move the next one but saw I had to wait a whole minute!? I decided that while I was waiting for the second coming I would have a quick scoot around my island looking for collectiables, go through my mails, go and send a few attacks on my running adventure, check the trade office and list some sales, refill my deposits, make sure I was buffed up properly, went and made a brew and by that time about thirty minutes had passed... So I moved the next one.

    So, myeah, it's not a problem.

  4. #14
    Raving Rabbid
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    Sandycove
    Perhaps those people moaning about waiting... wait for it... 1 whole minute might want to consult the thread on the locked zone bug to read about players with levels in the high 40s losing their entire island to this bug.

    If, like me, you'd had the Locked Zone Bug, 3 times (thankfully fixed by the 2am script each time) then you'd welcome this change.

  5. #15
    Pathfinder
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    Sandycove
    well said jim

  6. #16
    Architect of the Empire
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    Sandycove
    Have to agree with Jim, it might be annoying but losing your entire Island would be devastating. Maybe in time they can shave it down to 30 secs and you probably wouldn't even notice.

  7. #17
    Keen Commentor Splotch's Avatar
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    Newfoundland
    Makes me think that no-one read past my first two sentances. *smirk*

  8. #18
    Raving Rabbid
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    Sandycove
    makes me think that you assume my post was a comment on yours *smirk*

  9. #19
    Treasure Hunter
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    Germany
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    Newfoundland
    I find it annoying... as I'm doing another rebuild.

    Waiting a minute between each building becomes a pain in the whatsit when you have a lot of them to move. In theory I am happy if it means that locked zones won't happen. However, as my latest locked zone was 2 days ago, this has obviously not solved it. (Was not my 1st locked zone, don't expect it to be the last)

    Also - BB says that the the reasons for locked zone occurring are not known, neither the temporary locked zones that get fixed with night script or the ones where people need to have their island reset. I see no reason to assume that fixing the problems with moving silo's or other gem bought buildings will fix the permanent "lock". I do hope they fix all of them, the current timer has not fixed the temporary lock out, so - thumbs down from me so far

  10. #20
    Wordsmith Larili's Avatar
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    Sandycove
    I find it annoying... as I'm doing another rebuild.
    Do you not see the irony there?

    The quick movement of buildings was one of the reasons the bug occurred, but I recall there were other issues that caused it too, building on un-demolished but exhausted fields/ wells was another, again, is it just me or do I see a pattern of impatience and the cutting of corners, saving of a click or two perhaps?
    TSO is a slow game, like it or not, I can't help thinking that if you spent more time researching/visiting friends, other successful set-ups become apparent and you can plan ahead with what you like as your island grows, mass movement of buildings would be less necessary. I know as BB introduces more new buildings, especially larger and with awkward footprints, we are forced to do a little re-arranging. The developers would be wise to consider the wider implications of doing this in building design for the future.
    BB has at least come clean and informed us that this is a `work around' ( at last !), hopefully that means they are not relying on it totally and are working on a proper fix ...time will tell. I still think that 60 seconds between moves is nothing, you could still move 30 before your geo got back from a marble search, or BB could put up the cost of moving buildings so you are less tempted to use it, which do you prefer?

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