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Thread: timer on moving buildings

  1. #21
    Original Serf
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    Sandycove
    At first I has an issue with this as I did not know it was being implemented (maybe I need to check the forum more often). With that aside, Perhaps this idea may solve a lot of peoples problems add a pop up countdown move timmer. This way people can move a building, go search some collectables, while still being able to know when they can move the next building. just an idea. or maybe players can PIN the move screen so they can watch for the move icon to change to color.

  2. #22
    Treasure Hunter
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    I can understand that some people find it ironic that I do not like the feature as I'm in the middle of moving stuff, again However, as I've still had locked zone, I do not consider this introduction to be working very well. Who knows, maybe I would have had more locked zones without it, it's hard to tell

    I've played this game a while, and have a fairly full island, but I intend to fill it up with more:P There are 15 extra building licenses to be had with bean stalks for starters, so need a more efficient way of placing my current buildings. No more water mills in a cluster, they now go where their shape dictates I can fit them in.

    Apart from the gold tower almost all the new buildings have an awkward shape to fit in on an island that is already fairly crammed with stuff. As long as BB keep introducing buildings that have a different footprint than the standard 2x2 they should be able to foresee that this will cause people to move buildings more, not less.

    The magnificent residence has a T-shape which means that there are limited options... The fairy tale castle has a 4x4 footprint.... The proposed Epic workyard 5x4. The storehouse is 3x2. Not everyone will want the new buildings, but for those that do, a large scale move of production is likely to happen if you've played a while. It is rarely sufficient to just move 1 or 2 current buildings to be able to place one of the new ones.

    It would be great if this change meant no more locked zones, but it does not, so I still consider it a nuisance.

  3. #23
    Quartermaster
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    Jul 2012
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    Newfoundland
    Please make the CD for moving buildings 15-30 sec please...1 min its very annoying.

  4. #24
    Erudite Pioneer
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    I would like to contradict some of the things said here (and not only).

    The shape of the dark castle allows for collectibles to hide _inside_ as the mid point on the SW side can have road entering or a tree. Having noticed that, I have moved _one_ DC and got a crashed zone. Repeatedly. Then I asked a friend to test that. Worked repeatedly, both under chrome and FF. Gave up on collectibles, it is not worth the trouble.

    The script catches that and I/we got our zones back the next day, every time.

    Moving one DC can get a crashed zone.

    Since we get this moderating feature I suggest:
    1. Add DC to the list of deeds that should be moved 'at your own risk' i.e. avoid it during ls.
    2. Soften the claim towards '' the timer may reduce the number of crashed zones"
    3. Since we are here, the script that fixes the crashed zones messes up many things - most notably the trees, as if the cutters work but not the planters, 3-4 sectors get deforested. Someone might want to have a look at that.

  5. #25
    Forum Explorer
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    And also would be very kind, if we could move a building a half away, instead of moving it twice...
    Last edited by Brankovics; 28.11.13 at 09:59.

  6. #26
    Pathfinder
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    Just noticed this today..
    What an annoying thing to add.. This is definitely one of the worst new features that has been implemented.

    Does anyone of BB have something to say on this?
    Like, is this temporary until the locked zones bug is fixed?

  7. #27
    Glorious Graduate IMarduk's Avatar
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    been having same issue ^^

    hopefully it part of a failsafe for the past ... zone errors x)

    ♥♥♥ Thank You BB_Ravel and Dantesama! ♥♥♥

  8. #28
    Erudite Pioneer
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    I think the thing that annoys people most, and drives people to make nasty comments, is the lack of communication. Some have said this was due to a zone lock issue. I have read every changelog and every announcement and I did not see the reason or even a mention for this.

    I do admit I may have missed it somehow. Could some kind soul link me to the post about this, or that even mentions the reason for creating this delay?

    As for my personal thoughts. I do find it highly annoying, but its no big deal. When I intend on moving stuff now I ensure I have other things to do, so that way I can use the delays to do other things and make better use of the time. That way its not as annoying as simply sitting there staring at it and thinking evil thoughts...hehe. Oh and I have never had a zone lockout, so no idea what that is, perhaps I need to play this game longer to experience that. Only been playing for 3-4 months so I could be seen as a newb.

  9. #29
    Quartermaster
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    You complained about your toy, now mama took it away.

  10. #30
    Ruler of the Land Fexno's Avatar
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    Fortunately it's only temporary

    Quote Originally Posted by BB_Ravel View Post
    Move buildings:
    The function was deactivated on short notice due to a critical bug that could lead to locked zones.
    We are working on an hot fix and we will keep you posted.

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