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Thread: No adventures in Guild Quests!

  1. #41
    Battle Hardened Contributor Mortallicus's Avatar
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    Guilds with 10-20 members, 8 Different Guild Quests None with adventures.
    Guilds with 21-35 members, 22 Diff Quests 14 with adventures
    Guilds with 35-55 members, 21 Diff Quests 17 with adventures mainly DP and IOP even for the level 46-50's and 1 Nords.
    Guilds with 56-100 members 14 Diff Quests, 11 with adventures including 2 with Black Knights and 1 Nords.

    We are a guild with a lot of 46-50s which I think is a good part of our problem. If we had the same breakdown as the up to 55 members it would be a lot fairer and if BB want to reduce our guild coins no problem we would actually be better off.

    BTW we have not yet kicked anyone for not doing the guild quests but we have lost good members because of the guild quests not finishing every day.
    Last edited by Mortallicus; 07.04.14 at 06:22.
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  2. #42
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    I'm sorry to tell this, but lvl46-50 having problems to get advs done are doing something wrong. Nords might be hard to get and BK used to be that as well (pre-RPH and the overflow of MF), but co-op and that shouldn't be any problems.
    You've been talking about finishing every day, but also about having to cancel; I think you better lower your ambitions to...maybe 2 days.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  3. #43
    Battle Hardened Contributor Mortallicus's Avatar
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    Quote Originally Posted by SmurfAsH View Post
    I'm sorry to tell this, but lvl46-50 having problems to get advs done are doing something wrong. Nords might be hard to get and BK used to be that as well (pre-RPH and the overflow of MF), but co-op and that shouldn't be any problems.
    You've been talking about finishing every day, but also about having to cancel; I think you better lower your ambitions to...maybe 2 days.
    You seem intent to say we are doing something wrong when i have shown the disparity between the different Guild Membership Levels. Why should a guild with 57 members suddenly have to do more expensive adventures and do them more often? Also its more likely to take 2 days to do a quest so you are getting less guild coins. This needs to be looked at.

    In my original post i asked for quests with 2 adventures to be scrapped thats all. I was not moaning about doing BK. But now i have seen a greater difference between the guild quests than I first thought and I cannot see the reasoning behind it. Knocking our 'expertise' in the game is unnecessary and unfounded. Maybe we have a guild of more active in real life members.
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  4. #44
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    Why should a guild with 57 members suddenly have to do more expensive adventures and do them more often?
    More members, higher levels -> more and better options to co-op and/or help each other.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  5. #45
    Battle Hardened Contributor Mortallicus's Avatar
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    I agree one member could make a huge difference but not that much You seem to be deliberately missing the point.

  6. #46
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    Quote Originally Posted by Mortallicus View Post
    I agree one member could make a huge difference but not that much
    Yes, it is...if we're talking about the leader or an officer.
    We have ranks. We can use them to more than just a status thing.
    You seem to be deliberately missing the point.
    Am I? What I see is you asking for changes to make it possible to all and every members to get their personal GQ done without any real co-op with other members and no interactions from leader/officers.

    I think you're missing the point - getting advs done are no big issue for lvl 46-50.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  7. #47
    Battle Hardened Contributor Mortallicus's Avatar
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    You know absolutely nothing just making assumptions about my guild and my members so your opinion has no validity whatsoever. You may not agree with me but at least read the posts properly. I shall bring the matter up again as I believe in it. Say something constructive and I will listen, I always welcome advice from people who are well informed and listen to others.

    I am asking BB to reconsider Guild Quests to make them a bit more palatable and fair for all types of players. Hard enough to keep interest but not as time consuming.

  8. #48
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    I said this earlier in the thread, but it seems like it bears repeating:

    Quests should have some level of challenge to them and, in my experience, the guild quests involving doing adventures are really the only ones that aren't solved with a few tedious mouse clicks. Whilst I agree that we could probably do with the 'experience two adventures' quests being removed and, most certainly, the number involving named adventures being reduced, as for the title of the thread I have to strongly disagree. 'No adventures in Guild Quests' is, in my opinion, a supremely bad idea, at least not without a drastic overhaul of what the other guild quests entail to make them something of a challenge, otherwise guild coins will become as common as water.
    Expanding on this, let's take a look at the list of quest tasks involved in the GQs and a cursory examination seems to show that most (if not all) of them consist of the following basic tasks:

    1. Pay some resources.
    2. Buy some resources.
    3. Produce some resources.
    4. Own/delegate some troops.
    5. Produce something in the PH.
    6. Fill a deposit.
    7. Place some buffs.
    8. Complete 1 or 2 adventures.

    The first three are, for the most part, laughably easy for the vast majority of guild members and barely worth mentioning. The only exceptions I can think of are when the resources required to be bought and/or paid are carriages/wheels and I have already posted ideas earlier in this thread about how these can be accomplished more easily by a guild as a whole.

    The next two are also subject to a different kind of controvesy, as they can involve some serious queue juggling in the Barracks/PH in order to complete. Beyond that issue though, they are generally quite simple to complete.

    The sixth and seventh ones can suffer from a similar problem as the previous two, but this is easily worked around by keeping one meat refill, one fish refill and a stack of platters, sandwiches and irmas in star at all times and queuing replacements in the PH as they are used to complete a GQ ready for the next time that type of task comes along.

    There is, therefore, little or no challenge involved in the vast majority of these quest tasks, so I am interested to hear specific ideas about what types of tasks, or modifications to existing tasks, could be introduced to replace the adventure requirements in order to avoid an even higher proportion of guild quests being accomplished with little or no effort on the part of the players.

  9. #49
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    Quote Originally Posted by Mortallicus View Post
    You know absolutely nothing just making assumptions about my guild and my members so your opinion has no validity whatsoever. You may not agree with me but at least read the posts properly. I shall bring the matter up again as I believe in it. Say something constructive and I will listen, I always welcome advice from people who are well informed and listen to others.

    I am asking BB to reconsider Guild Quests to make them a bit more palatable and fair for all types of players. Hard enough to keep interest but not as time consuming.
    If you had read this thread properly, you would know I think "Rewards should be based on difficulty of the quest."

    We have some slow-leveling 36-45 members, but still 2 advs for them is no big deal. Not compared to how the waiting (GQ) mechanism are (not) working. An inactive player shouldn't get a waiting GQ activated.
    If BB would change waiting GQ to be more of a sneak peek of next GQ (for those active at that moment) and when it's time for that new GQ, just let all active players get it; I guess you wouldn't have to think about kicking members because of GQ.
    Last edited by SmurfAsH; 08.04.14 at 02:25.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  10. #50
    Battle Hardened Contributor Mortallicus's Avatar
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    Just to make it clear I was asking for a reduction in the number of adventures to be done and specifically the experience 2. (wrongly I believed that Guilds with lower membership did not get adventures). But my argument that the quests should be fair for all guilds is still valid in my opinion anyway Because for other level 46-50's to get away without doing any adventure harder/more expensive than a IOP, Traitors and even Dark Priests because they are in a fewer member guild is not fair. Ours are asked at least twice a week often more to do Black Knights.

    I agree that greater rewards could well help for all guilds not just the bigger ones and I would back that idea totally as long as its right across the board. Though that might not make a lot of difference for us because we have many members who cannot 'make' the time and of course a few who would rather not do any guild quests at all (though higher rewards may make a difference). But I am sure we all have those. If BB could take away the two adventure type quests and create more single if they really want to it would at least help and of course for all guilds not just the big ones. I dont want my level 46+ members leaving to join a under 55 member guild because its easier to do IOP etc. and they would get more guild coins.

    I also think think the 80% of guild members to do guild quests is a bit high. Just one or two members less would help. 20 members out of 100 is quickly taken up with those that are not online because of holidays, moving home, work trips, health reasons etc. So we often complete up to one more member required only to have no one available to do the last one for up to 3 days. Last time we cancelled we lost guild quests until reset.

    Not all guilds are the same. Most of our members work and have young families. Another might have most members who are at home all day or can be online at work all day.

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