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Thread: Fast Cpper Mines

  1. #1
    Erudite Pioneer
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    Fast Cpper Mines

    Wondered if anyone having a problem with finding fast copper mines.
    My Jolly Geologist supposedly finds fast mines 45% of time... it seemed to me that I rarely had more than 1 out of 3 or 4 or 2 out of 6. Been thinking for a couple f months, this week (being sad) I've recorded of 35 searches 13 so far are fast (in same period with 45% fast coal 5 of 11 are). I shall keep recording wondered if anyone else thought there might be a bug.

  2. #2
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    Your sample is too small to conclude anything. Statistically it's a simple binomial distribution.

    Let X be a random variable denoting the number of fast coppers in n number of searches:

    Probability of success on a single trial: 0,45
    Number of trials (n): 35
    Number of successes (x): 13

    P(X<=13)=0.2232

    Which means there's a 22.32% chance of experiencing 13 fast coppers or less in 35 searches. All in all... 1 in 4 players would experience what you did or something worse, which makes it not all that uncommon.

    This topic has been brought up countless of times btw. Let's say for the sake of argument, that the chance of fast copper was indeed less than 45%. What would that mean?

    1) Some programmer botched writing 0,45 in the code, when writing the formula.
    2) BB are lying to you about the chance of finding fast copper

    How likely does either of those sound to you?
    Last edited by Cephalad; 23.11.13 at 02:44.

  3. #3
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    Why are you people assuming that the 45% chance means that you have a 45% chance of finding a fast mine. What it means is that the whole server has a 45% chance. Ask yourself who has the best chance of getting the fast mines the player building level 1 mines or the player building level 5 mines who then has to dip into the pot more often.
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  4. #4
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    Quote Originally Posted by Dorotheus View Post
    Ask yourself who has the best chance of getting the fast mines
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  5. #5
    Ruler of the Land topgearfan's Avatar
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    unless you wait every time until all your mines deplete before finding new ones most of the time you will have less than 45% of fast mines. fast mines deplete faster (doh) and when searching for a new one theres again 55% chance that fast will be replaced by normal..
    Last edited by sk3l370n; 23.11.13 at 18:30.
    Was fighting windmills from Aug 2012 to Oct 2019.

  6. #6
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    Quote Originally Posted by Dorotheus View Post
    Why are you people assuming that the 45% chance means that you have a 45% chance of finding a fast mine. What it means is that the whole server has a 45% chance. Ask yourself who has the best chance of getting the fast mines the player building level 1 mines or the player building level 5 mines who then has to dip into the pot more often.
    I don't think you have actually looked at the text and tried to remember your high school statistics. The description reads:

    "Gives a 45% chance of finding copper that can be mined faster"

    That means 45% chance of finding fast copper in any given search

    There are no dependencies on how many you already have or how many the rest of the server has found. It's a completely independent statistical calculation. If it isn't then the text is misleading.

    It's just the same as flipping a coin except it's 45/55 and not 50/50.
    Last edited by Cephalad; 23.11.13 at 21:22.

  7. #7
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    I don't need high school statistics, I'm from the dark ages of computer science. I know the cunning maths computers use to give you the illusion that your PC knows how to carry out basic maths like subtraction.

    Any usage of the pseudo random number generator be it for a mine search or loot drop is server wide because it is the same pseudo random number generator for the whole server.
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  8. #8
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    Quote Originally Posted by Dorotheus View Post
    I don't need high school statistics, I'm from the dark ages of computer science. I know the cunning maths computers use to give you the illusion that your PC knows how to carry out basic maths like subtraction.

    Any usage of the pseudo random number generator be it for a mine search or loot drop is server wide because it is the same pseudo random number generator for the whole server.
    I'm not sure what you are getting at, but ofcourse the same generator is used for the entire server. Why would my geologist work with a different algorithm than yours? The point is that the algorithm has a 45% chance of spitting out fast copper in any given search. Nothing to do with my neighbour just having found two fast coppers or having lvl 1 or 5 mines or whatever you are talking about.

    If it's somethig else you mean then I'd love to hear your explanation, and if you're in computer science it should be easy enough for you to put up the math as well.

  9. #9
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    Computers can't generate true random numbers. What they do is take a seed number apply a formula to it and then use the result or part of it as a new seed number.
    Here's a simple one you can try with your calculator called Cos56. Pick a number from 0 to 99, this is your seed. Do COS seed on your calculator. The 5th and 6th digits of the result are your new seed. Keep repeating the process for a series of seeds. Now if the seed is less than 45 you have a fast mine. 45 and above a slow mine. Now comes the important bit, have a friend say Geo every now and then. When they say Geo you look at the the seed number and say Fast or Slow.

    On the server that seed number is being changed many times a second, using a formula more complex than the simple Cos56 above. Lets just say for the sake of argument 50 times a second. That's 4320000 times a day. If your sending your geo's out 6 times a day your taking a 1 in 720000 sample of the result, that's a very low sample rate to be using for statistical analysis.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  10. #10
    Keen Commentor EctoRune's Avatar
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    Quote Originally Posted by Dorotheus View Post
    Computers can't generate true random numbers. What they do is take a seed number apply a formula to it and then use the result or part of it as a new seed number.
    Here's a simple one you can try with your calculator called Cos56. Pick a number from 0 to 99, this is your seed. Do COS seed on your calculator. The 5th and 6th digits of the result are your new seed. Keep repeating the process for a series of seeds. Now if the seed is less than 45 you have a fast mine. 45 and above a slow mine. Now comes the important bit, have a friend say Geo every now and then. When they say Geo you look at the the seed number and say Fast or Slow.

    On the server that seed number is being changed many times a second, using a formula more complex than the simple Cos56 above. Lets just say for the sake of argument 50 times a second. That's 4320000 times a day. If your sending your geo's out 6 times a day your taking a 1 in 720000 sample of the result, that's a very low sample rate to be using for statistical analysis.
    Pointing the finger at pseudo-random generators in this case is utter nonsense. Sure, pseudo-random means that you could find patterns in the numbers spit out by the computer, but the numbers are spread over such a large number of players who build copper mines at such different times that the chance of this pattern lining up to consistently advantage certain players over others is astronomically improbable.

    This
    Why are you people assuming that the 45% chance means that you have a 45% chance of finding a fast mine. What it means is that the whole server has a 45% chance. Ask yourself who has the best chance of getting the fast mines the player building level 1 mines or the player building level 5 mines who then has to dip into the pot more often.
    Makes me think that perhaps you do need some high school statistics after all. Because the fault in the logic is so easy to spot that we'll leave it as a trivial exercise to the reader.


    To the OP: Cephalad has the right of it. What you've experienced is unfortunate, but actually more likely to happen than rolling the same number on a 6-sided die twice in a row.
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