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Thread: Trade window - Show Unit price column

  1. #1
    Pathfinder
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    Lightbulb Trade window - Show Unit price column

    The current trading window makes it impossible to compare offers from different players with different units.

    Is 60 coins for 5000 mead better than an offer of 70 coins for 6000 mead?
    I suck at doing math in my head and I would rather spend time actually playing the game than sitting with a calculator.

    Please add a (sortable) column to the trade window where you can see the unit price of what you buy. If it's not possible to add a new column then a tooltip would be OK.

    Another thing I thought would be handy:
    Make an option at the search box where you can specify if what you are searching for is something you wish to sell or buy.
    If I search for "Coins" I get both types of deals when I might only want one of them.

  2. #2
    Quartermaster
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    Excellent suggestion.
    Also, we need a filter for buying ànd selling.

  3. #3
    Original Serf
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    but there is no set unit price the price is set by the seller ?

  4. #4
    Ruler of the Land Fexno's Avatar
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    Quote Originally Posted by wellybob View Post
    but there is no set unit price the price is set by the seller ?
    Yes the price is set by the seller, however you can still make it easier for the buyer to compare 2 offers of the same kind.

    Using the example given by AndosDK the Unit Price column would show the following:
    When selling 5000 meat for 60 coins: 83.333
    When selling 5000 meat for 70 coins: 71.429

    When we reverse the trades it would show:
    When selling 60 coins for 5000 meat: 0.012
    When selling 70 coins for 5000 meat: 0.014

    This becomes more useful when comparing these offers:
    4955 meat for 62 coins: 79.919
    6495 meat for 79 coins: 82.215
    Last edited by Fexno; 02.12.13 at 14:59.

  5. #5
    Forum Explorer
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    Oh, yes. Same old sigh. It looks like the unit price in supermarkets shelves

    Quote Originally Posted by Fexno View Post
    This becomes more useful when comparing these offers:
    4955 meat for 62 coins: 79.919
    6495 meat for 79 coins: 82.215
    Yes, this would be useful, but problem with it, the usual amount and prices (also payments) are on a big scale. So how many decimal places would be optimal? For example water or fish for GC two or three decimal is not enough; while granit for water has one already too many. And buffs, building deeds... The above example live version is:

    50,000 water for 209 GC = 0.004 (0.00418)
    40,000 water for 180 GC = 0.004 (0.0045)
    35,000 water for 21,950 fish = 0.627 (0.62714285...)
    30,000 water for 18,800 fish = 0.627 (0.626...)
    ...
    101 granit for 19,999 fish = 198.009 (198.0099...)
    ...
    1 Bag of Rainbow Snow for 3,000 granit = 3,000.000
    etc.

    So, sorting on rate is pointless, unless every item is same on both side, e.g. filtering both offer and cost columns---in which case you may miss some good opportunity. If you want make the best deal, you must and have to calculate some exchange rates (what's better: Y fish or Z gc for X water? -- depends on your own gc/fish rate)...
    On other hand the first you search is the amount. Who cares how much fish asked for 100, 200 or 512 water, if you want buy 50,000 quckly? IMO the really important is to choose which column you filter (offer or cost) avoiding too long lists. This can be done by one checkbox, while filtering both columns takes a lot of clicks, a bigger panel, complicates the use of TO, what should be lightweight and quick.
    Last edited by Brankovics; 02.12.13 at 21:20.

  6. #6
    Pathfinder
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    TSO can quickly calculate from the returned deals which unit scale to show.
    If you are interested in buying water for gold coins it could instead of showing 0.004 show that 1000 water costs 4.18 GC.
    The game basically moves up the unit scale into a sensible scale that is easily comparable (by looking at all other offers of that type) and then show what the scale is as well.
    It could be a user setting.

  7. #7
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    Quote Originally Posted by AndosDK View Post
    It could be a user setting.
    Nowhere per user settings in TSO, nor in chat colors, what is a pain for lot of us...

    Beyond that everyone calculates this way, an automatic unit scaling is not so obvious: let see the one fishes for lot of gold And there are such one-lot-buffs (aunt's basket, fishfood etc.) what usually contain 25, 2500 -- or something below: what should be the usable unit scale?

    One more viewpoint. Resellers take advantage of the sorting on rates. If you buy one or two lots, it is not a big loss accidentally pay a little bit more. After a while you get practiced enough, and if you have an own limit, every better rated purchase is a gain. But a reseller is hunting for the cheapest lots, doesn't meter the amount, to maximizing him/her profit later, when costs get higher. IMHO it is a good practice let them work a little for it.

    Other idea to make an easy-to-find "fair prices list", what shows the median or average rates of completed TO trades, let say, in the last 24 hours. Such list could be a guidance as well for sellers and buyers, beginners and experts, in TO and trade channel too. (Also we could meter what everyone knows: nobady cares retro skins )

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