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Thread: [Guide] corona88 adventure guides

  1. #171
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    Quote Originally Posted by haunted1 View Post
    dear corona88 congratulations for your guide
    I found an improvement for the last attack, the last MMA can be used during the attack against the last witch tower in order to reduce the recruit losses.
    MMA has to be placed next to Major as the following image shows.

    http://prntscr.com/88ey2e


    (1) First MMA attacks the witch tower with 1R
    and then your block proposal has to follow

    (2) Second, from G1 to camp 6: 90 nomad 60 lance rider 50 cataphract
    1R (1R)

    (3) Third from G2 to camp 7: 110 nomad 40 riding amazonian guard 50 cataphrast
    1R (1R)

    (4) Fourth from G3 to camp 8 witch tower: 70 nomad 100 lance rider 30 cataphract 1 uproarius bull
    MG: 130R 1ES 139K (102-116-130R)

    All four attacks have to send right after each other.

    In my image MMA is just in front of the Major. Both can utilize the window offered from the two normal generals 1R attacks
    too risky, especially for adventure which players play multiple times per day
    BB don't understand their own game

  2. #172
    Pathfinder
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    Quote Originally Posted by corona88 View Post
    too risky, especially for adventure which players play multiple times per day
    why risky? I played roaring bull more than 70 times (7-8 daily average) and I have 100% success
    But even if it fails (I dont think so - theoretically speaking) the only loss is 1R and the block automatically SWITCHES TO YOUR GUIDE, SWITCHES TO THE ATTACK YOU PROPOSE

    Is your guide risky?

    PS I suggested my attack proposal to many other players (we are all 50 lvl-quite experienced allow me to say) the feedback is that they have 100% success
    Last edited by haunted1; 03.09.15 at 12:51.

  3. #173
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    Newfoundland
    BK guide would be a bit faster by attacking S2 from landing zone as well.
    I use these positions but I think it could be adapted to include your s2 attack rather than my
    Maj E→4: 120R 2S 2E 137K

    Send the Major/MMAs when Tavern Gen get to red square

    A, B & C all sent to s1 leader camp
    Then D and E to S2 (no need to wait)

  4. #174
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    guide
    reserved

    test phase - don't use
    Spoiler


    One step ahead

    Swordsman=S, Mounted Swordsman=MS, Knight=K, Marksman=M, Armored Marksman=AM, Mounted Marksman=MM, Besieger=B

    for normal unit i use full name

    can play with: 1 major, 1 vet, 1any, 1MMA, 2 normal gen

    recommended for faster playing and lower losses: 1 major, 1 veteran, 7 any, 4 normal gen, 3 MMA and 3 champions

    without champion
    max losses: 952Recruit 125Bowman 425MS 231K
    tested losses: 952Recruit 125Bowman 397MS 225K
    units needed: 952Recrut 125Bwoman 450MS 235K 235AM 270MM 230B
    resources needed: 1000 coins, 300 advanced paper

    with champions
    max losses: 954Recruit 125Bwoman 442MS
    tested losses: 954Recruit 125Bowman 391MS
    units needed: 954Recruit 125Bwoman 450MS 235AM 270MM 230B
    resources needed: 1000 coins, 300 advanced paper


    general position: https://prnt.sc/fuviwp
    G1 normal gen, G2 vet G3 major, G4 and G5 any, G6, G7 and G8 MMA

    From G3 to camp 1: 300 sailor
    30MS 240MM (21-25-29MS)

    From G3 to camp 2: 200 boatswain
    270MS (33-35-37MS)
    or
    anslem: 150MS (23-24-26MS)

    From G3 to camp 3: 150 sailor 150 boatsswain
    22MS 186K 62B (18MS 79K - 20MS 84K - 22MS 89K)
    or
    vargus 67MS 113MM (58-62-66MS)

    From G4 and G3 to camp 4: 150 petty officer second class 200 cannon master
    G4: 200recruit (200R)
    G3: 200AM 70MM(-)

    From G5 and G3 to camp 5: 400 petty officer second class
    G5: 145Recruit (145R)
    G3: 270MM (-)

    From G6, G7, G8 and G3 to camp 6 leader: 100 boatwsain 1 steersman 1 mutineer
    G6 MMA: 1Recruit (1R)
    G7 MMA: 1Recruit (1R)
    G8 MMA: 82K (82K)
    G3 MG: 35MS 235AM (17-28-32MS)
    or
    vargus: 58MS 122AM (40-52-58MS)

    From G3 to camp 7: 100 sailor 100 mounted sailor
    30MS 135MM 35B (23-24-27MS)
    or
    anslem: 14MS 114MM 22B (14MS)

    From G3 to camp 8: 250 battle hardened sailor
    31MS 239MM (25-27-30MS)

    block, send all generals right after each other:
    From G1 to camp 9: 150 battle hardened sailor 100 boatswain
    200MS

    From G2 and G3 to camp 10 leader: 350 petty officer second class 1 mutineer
    G2: 125Recruit 125Bowman (125R 125B)
    G3: 40MS 229MM 1B(20-36-40MS)



    general position: https://prnt.sc/fuvl8w
    G1 and G2 normal gen, G3 any gen, G4 major, G5 and G6 any gen

    From G5 and G4 to camp 11 sailor 175 petty officer second class
    G5: 114Recruit (114R)
    G4: 270MM (-)

    From G6 and G4 to camp 12: 200 sailor 100 cannon master
    G6: 200Recruit (200R)
    G4: 100AM 170MM (-)

    From G4 to camp 13: 200 sailor 200 battle hardened sailor
    54MS 216MM (47-49-53MS)

    block, send all generals right after each other:
    From G1, G2 and G3 to camp 14: 150 boatwsain 150 cannon master
    G1: 1Recruit (1R)
    G2: 1Recruit (1R)
    G3: 1Recruit (1R)

    From G4 to camp 15 leader: 100 mounted sailor 1 steersman
    40MS 230B (30-35-39MS)
    or
    anslem: 25MS 125B (24-24-25MS)


    general position: https://prnt.sc/fuvnty
    G1 and G2 normal gen, G3 any, G4 major G5 any gen (G6-G9 only if you play with champions)


    From G5 and G4 to camp 16: 100 sailor 200 cannon master
    G5: 160Recruit (160R)
    G4: 200AM 70MM (-)

    From G4 to camp 17: 100 sailor 100 battle hardened sailor 100 boatswain
    44MS 70K 156B (38MS 51K - 41K 55MS - 44MS 60K)
    or
    G6 nusala: 1Recruit (1R)
    G7: 1Recruit (1R)
    G8: 1Recruit (1R)
    G9: 1Recruit (1R)
    vargus: 30MS 21AM 129MM (24-26-29MS)

    block, send all generals right after each other:
    From G1, g2 and G3 to camp 18: 50 sailor 100 mounted sailor 100 petty officer second class 100 cannon master
    G1: 1Recruit (1R)
    G2: 1Recruit (1R)
    G3: 1Recruit (1R)

    From G4 to camp 19 leader: 150 battle hardened sailor 50 mounted sailor 1 captain
    60MS 52AM 158MM (40-54-59MS)

    From G4 to camp 20 treasure frigate: 150 battle hardened sailor 50 cannon master 30 treasure
    14MS 80AM 176MM (10-11-13MS)

    Last edited by corona88; 12.07.17 at 18:22.
    BB don't understand their own game

  5. #175
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    Quote Originally Posted by Gavona View Post
    BK guide would be a bit faster by attacking S2 from landing zone as well.
    you sure is faster? is long way to back major in garsion after he destroy leader 2. also long way to put him on position for next group of attack.

    EDIT: for full Bk guide with 4 mma this can work, if i use mma for both leaders. will need to make some changes, because need slow general for first dc. also second major will save some time

    good idea
    Last edited by corona88; 10.09.15 at 12:55.
    BB don't understand their own game

  6. #176
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    arhipelago

    I will clean only first two sector with exist units for sector 3, 4, 5 and 6 i will use elite units
    Cleaning sector on home island is not adventures, you don't need to clean faster is possible, because you don't get anything if you are fast. for new buildings you need to play a lot, so is not problem if we need few days per sector

    possible loot (it's only 1 slot for loot, except from boss camps is licenses and star coins)
    200 or 500 granite
    50 or 75 or 100 or 150 or 200 mahagony wood
    100 or 150 mahagony planks
    10 or 25 or 50 grout
    100 or 150 or 500 platinum ore
    400 exotic planks
    150 or 200 or 250 star coins (only from boss camps)
    3 licences (only from boss camps)

    quick link sector 1 sector 2 sector 3 sector 4 sector 5 sector 6



    sector 1

    X1, X2 and X3 is position for general is not important on which put which general

    Normal units

    From X1 (X2 and X3) camp 1: 150 horseman
    9x MMA 1R (mean send nine times mma with 1R)
    when left 70 or less horseman send
    MG: 170R 100K (130-156-170R)

    From X1 (X2 and X3) camp 2: 190 sword clasher
    250B (250B)
    250B (250B)
    50R 220C (9-28-47R)


    From X1 (X2 and X3) camp 3: 90 dune marksman, 90 horseman
    8x MMA 1R (send mma with 1R until you kill all dune marksman and have less than 70 horseman in camp
    after you have less that 70 horseman in camp)
    MG: 170R 100K (max 170R)

    if you want destroy camp for skip
    Spoiler

    From X1 (X2 and X3) to camp for skip: 100 sword clasher 100 horseman
    MMA 1R 11x
    200B (200B)
    135B (135B)
    any gen 1R to destroy empty camp


    Boss camp is possible to attack only from X1 positions
    From X1 to camp 4 leader: 120 horseman 1 shrewd thief
    6x mma with 1R
    170R 100K (140-150-170R)

    sector 2


    normal units

    camp 5: 100 sword master 100 horseman
    11x MMA 1R (to kill all horseman)
    205R 65B (205R 65B)
    60R 50M 160K (60R 31M-60R 38M-60R 50M)

    camp 6: 200 sword wielder
    270B (270B)
    270B (270B)
    160R 110B (160R 110B)
    105M 1ES 164K (91-99-105M)

    camp 7: 40 sword clasher 80 dune marksman 80 horseman
    14X mma 1R (until you kill all dune marksamn and horseman)
    100R 170C (71-85-97R)

    Spoiler

    camp skip 1: 110 horseman 80 sword wielder
    12x MMA 1R
    120R 150K (max 120R)

    camp skip 2: 100 dune marksman 100 sword wielder
    7x mma with 1R to kill all dune marksman
    105M 1ES 164K (91-99-105M)


    camp 8 leader: 100 sword clasher 100 dune marksman 1 smart thief
    7x MMA 1R (to kill all dune marksman)
    270B (270B)
    100R 100K (42-63-81R)

    camp 9: 200 sword wielder
    270B (270B)
    270B (270B)
    160R 110B (160R 110B)
    105M 1ES 164K (91-99-105M)

    camp 10 leader: 100 sword clasher 100 horseman 1 mysterious thief
    11x 1R MMA
    270B (270B)
    50B (50B)
    50R 200K (25-50R)


    sector 3

    elite units

    camp 1: 80 horseman 80 desert marksman 50 sword clasher
    3x MMA 1R
    25MS 230MM (15-17-20MS)
    or
    9x MMA 1R (to kill all horseman)
    200 MM (-)
    or
    35MS 200MM (28-28-31MS)

    camp 2: 200 stone cannom
    200AM (-)

    camp 3: 50 horseman 100 sword master 70 dune marksman
    5X MMA 1R (to kill all dune marksman)
    45MS 50AM 175B (39-41-43MS)

    camp 4: 100 sword wielder 110 horseman
    7x MMA 1R
    27MS 50AM 193MM (25MS)
    or
    63MS 110AM 97MM (55-58-61MS)

    camp 5: 100 sword clasher 100 desert marksman
    250MM (-)

    camp 6: 100 sword master 100 mounted bowman
    10x MMA 1R
    25MS 60K 185B (18MS 41K - 19MS 50K - 21MS 59K)

    camp 7: 100 sword clasher 120 stone cannon
    120AM 150MM (-)

    camp 8: 60 sword clasher 60 desert marksmen 60 mounted bowman
    9x MMA 1R
    200MM (-)

    camp 9: 80 sword master 80 desert marksmen 80 mounted bowman
    28x MMA 1R (to kill all dester marksmen and mounted bowman)
    11S 259MM (8-9-10S)

    camp 10 leader : 200 horseman 1 snooty thief
    5x MMA 1R
    80MS 190B (65-72-77MS)
    or
    10X MMA 1R
    60MS 210B (44-52-56MS)
    or
    100MS 170B (81-89-95MS)

    camp 11 leader: 100 sword clasher 1 grayed thief 100 stone cannon
    250MM (-)


    sector 4

    elite units

    camp 1: 120 sword wielder 120 desert marksmen
    1. 250 bowman (250B)
    2. 250 bowman (250B)
    3. 160 bowman (160B)
    4. 270MM (-)

    camp 2: 70 sword clasher 70 mounted bowman 70 horseman
    8x MMA 1R (to kill all horseman)
    150K 120B (51-54-59K)
    or
    50MS 60K 140B (42MS 48K - 46MS 54K - 50MS 59K)
    or
    85S 60K 125B (70S 49K - 78S 55K - 84S 59K)

    camp 3: 190 sword clasher
    270MM (-)

    camp 4: 70 horseman 70 desert marksmen 80 sword wielder
    20X MMA 1R (to kill all horseman and desert marksmen)
    270MM (-)
    or
    8x MMA 1R
    14MS 86K 150B (10MS 70K - 11MS 78K - 12MS 85K)


    camp 5: 220 horseman
    12x MMA 1R 4x dracula 1R (send dracula/mma and until is 100 or less horseman in camp)
    200MS (32-35-38MS)

    camp 7: 110 sword master 110 mounted bowman
    8x MMA 1R (only send to kill 48-56 mounted bowman)

    For block positions
    Spoiler

    general positions: http://prntscr.com/99w4s3


    block, send all generals right after each other:
    From G1 to camp 6: 200 sword master
    153MS 47B

    From G2 camp 7: 100 swordmaster 54-62 mounted bowman
    200MS

    From G3-G7 to camp 8 leader: 110 sword wielder 100 dune marksman 1 sneaking thief
    G3 MMA: 1R
    G4 MMA: 1R
    G5 MMA: 1R
    G6 MMA: 1R
    G7: 45MS 225MM (32-37-42MS)
    or
    3x MMA 1R
    55MS 215MM (44-48-53MS)
    or
    2X MMA 1R
    70MS 200MM (56-61-66MS)

    sector 5

    elite units

    camp 1: 30 desert marksman 100 horseman 100 sword wielder
    18x MMA 1R (to kill all desert marksman and horseman )
    5MS 265MM (2-2-3MS)

    camp 2: 120 mounted bowman 120 sword clasher
    20x MMA 1R (to kill all mounted bowman)
    200MM (-)

    camp 3: 230 sword master
    90MS 180B (81-85-89MS)
    or
    250Bowman (250B)
    250Bowman (250B)
    65MS 205B (57-60-64MS)

    camp 4: 80 mounted bowman 80 desert marksman 70 sword clasher
    13x MMA 1R (to kill all mounted bowman)
    270MM (-)

    camp 5: 80 mounted bowman 80 horseman 80 sword clasher
    22xMMA 1R (to kill all mounted bowman and horseman)
    200MM (-)
    or
    9x MMA (to kill all horseman)
    270K (56-62-68K)

    camp 6: 120 horseman 50 sword wielder 50 desert marksman
    13x MMA 1R (to kill all horseman)
    270MM(-)

    camp 7: 230 sword clasher
    270MM (-)

    camp 8 leader: 140 stone cannon 100 sword wielder 1 Treacherous Thief
    32MS 140AM 98B (25-29-31MS)

    camp 9: 120 sword master 120 horseman
    13x MMA (to kill all horseman)
    20MS 220MM 30B (16-18-19MS)

    camp 10: 150 sword clasher 80 stone cannon
    80AM 190MM (-)

    camp 11: 130 mounted bowman 120 sword clasher
    21xMMA (to kill all mounted bowman)
    200MM (-)

    if you want block camp 13 and 14 check spoiler
    Spoiler





    camp 12: 50 mounted bowman 100 sword wielder 100 desert marksman
    8xMMA 1R (to kill all mounted bowman)


    block, send all generals right after each other:
    From G1 to camp 12: 100 sword wielder 95-100 desert marksman
    100AM 100MS

    From G2 to camp 13: 110 word master 130 desert marksman
    200MS

    From G3 to camp 14 leader: 230 dune marksman 1 Scarred Thief
    7M 243MM (3-5-6M)


    camp 12: 50 mounted bowman 100 sword wielder 100 desert marksman
    8xMMA 1R (to kill all mounted bowman)
    250B (250B)
    170B (170B)
    270MM (-)

    camp 13: 110 word master 130 desert marksman
    26xMMA 1R (to kill all desert marksman)
    15MS 255MM (11-12-14MS)


    camp 14 leader: 230 dune marksman 1 Scarred Thief
    7M 243MM (3-5-6M)

    sector 6

    elite units

    camp 1: 150 horseman 100 sword master
    16x MMA 1R (to kill all horseman)
    15MS 255MM (8-9-11MS)

    camp 2: 100 stone cannon 100 sword clasher 50 mounted bowman
    8x MMA 1R (to kill all mounted bowman)
    100AM 150MM (-)

    camp 3: 130 desert marskamn 120 sword wielder
    MMA 220Bowman (220B)
    MMA 220Bowman (220B)
    MMA 180Bowman (180B)
    270MM (-)
    or
    24x MMA 1R (to kill all desert marskamn)
    10MS 260MM (5-6-7MS)

    camp 4: 250 horseman
    20x MMA 1R
    100MS 150MM (19-21-23MS)
    or
    12x MMA 1R
    100MS 150MM (45-48-51MS)
    or
    100MS 150MM (85-89-84MS)

    camp 5: 150 horseman 120 dune marksman
    100MS 150MM (49-53-57MS)

    camp 6: 120 sword master 120 stone cannon
    40MS 120AM 110MM (31-33-35MS)

    camp 7: 60 sword master 60 stone cannon 60 hosreman 60 mounted bowman
    16x MMA 1R (to kill all hosreman and mounted bowman)
    5MS 60AM 205MM (3-3-4MS)

    camp 8: 120 stone cannon 150 sword wielder
    40MS 120AM 110MM (31-33-36MS)

    camp 9: 80 horseman 80 sword clasher 80 mounted bowman
    22x MMA 1R (to kill all hosreman and mounted bowman)
    150MM (-)

    camp 10: 80 hosreman 80 sword wileder 80 sword clasher
    9x MMA (to kill all hosreman)
    10MS 260MM (3-4-5MS)

    camp 11: 120 hosreman 70 dune marksman 80 stone cannon
    50MS 80AM 140MM (39-42-46MS)
    or
    17x MMA 1R (to kill all horseman and dune marskamn)
    100AM (-)

    camp 12: 90 hosrman 90 desert marksman 90 sword wileder
    10x MMA 1R (to kill all hosreman)
    200Bowman (200B)
    100Bowman (100B)
    270MM (-)

    camp 13 leader: 90 mounted bowman 90 stone cannon 90 sword master 1 greedy thief
    14x MMA 1R (to kill all mounted bowman)
    200Bowman (200B)
    200Bowman (200B)
    200Bowman (200B)
    200Bowman (200B)
    8MS 262AM (5-6-7MS)
    or
    14x MMA 1R (to kill all mounted bowman)
    250Swordsman (250S)
    250Bowman (250B)
    8MS 262AM (4-6-7MS)
    Last edited by corona88; 03.01.16 at 23:49.
    BB don't understand their own game

  7. #177
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    Smart use of MMA! IMO this is the best guide if you do not want to loose too many troops. Also you could catapult your way through many of those if you prepared in advance and want the new islands asap.

  8. #178
    Forum Explorer Killste's Avatar
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    reading your guide, I regret leaving game when mmas were able. Only have 2 at the moment...

    "I remember old times when we had to go level 50, no rewards, nothing in there, only destination"

    How To Adventure

    How to join a Guild

  9. #179
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    welcome back killste!

  10. #180
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    Its seems that bandit camp placing is changed, at least in sector 2. I have different placing.

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