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Thread: [Guide] corona88 adventure guides

  1. #271
    Pathfinder
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    Sandycove
    First block dont work,I cant sent to camp 5.

  2. #272
    Raving Rabbid Areop-Enap's Avatar
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    From Aladdin and the Beautiful Princess Guide:
    From G2 to camp 8 leader: 70 battle hardened sailor 200 mounted bowman 1 steersman
    78MS 72MM 120B (67-72-77MS)
    The camp in question got 200 Mounted Sailors in it, not Mounted Bowmen as written.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive

  3. #273
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    Good Morning guys. Meybe some one knows good guide Ali Baba and the treasure of knowledge ?? Cant find ..

  4. #274
    Original Serf
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    Newfoundland
    Thank you for your guides corona88!

    I did Tikki Island for the first time and found something to improve:

    From G8 to camp 4 leader: 60 lance rider 60 nomad 1 Uproarious Bull
    53R 1ES 145K (44-49-53R)
    I lost few cannons (31K) with this set up...

    Combat simulator is telling me to use 94R 1ES 145K (89-93-94R) instead. This set up has a small chance to lose 1ES.
    Last edited by VoittoOnninen; 23.09.16 at 08:59.

  5. #275
    Skilled Student
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    Quote Originally Posted by VoittoOnninen View Post
    Thank you for your guides corona88!

    I lost few cannons (31K) with this set up...

    Combat simulator is telling me to use 94R 1ES 145K (89-93-94R) instead. This set up has a small chance to lose 1ES.
    You are attacking the wrong camp. Look at image again for correct camps.

  6. #276
    Ruler of the Land TheVictorious's Avatar
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    Quote Originally Posted by corona88 View Post
    Aladdin and the oil lamp


    From G3 and G4 to camp 25: 250 cannon master 1 informant
    G3: 270Bowman (270B)
    G4: 72MS 198AM (36-72MS)
    About this part, another option is to using fast general (better use a draco) :

    From G3 and G4 to camp 25: 250 cannon master 1 informant
    G3: 200Long Bowman (200LB)
    G4: 72MS 198AM (36-72MS)

    Because keep 2 MG handy is faster to kill camps, you can send major generals. and LB losses not really hurt in the sake of save time.

  7. #277
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    Newfoundland
    Thank you Kodran, maybe someday i learn to read and even understand what i'm reading...

  8. #278
    Nifty
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    Northisle
    Just an update ...since BB have been playing around (tweaking) ...

    In Second thief ...you now only need an ROA to kill camp 16

  9. #279
    Jolly Advisor Amazony's Avatar
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    Quote Originally Posted by chaos51 View Post
    Just an update ...since BB have been playing around (tweaking) ...

    In Second thief ...you now only need an ROA to kill camp 16
    What are you trying to say? That RoA works and kill the camp wihout sending 100 r b4 to thin the herd of 80 dune marksman ?

  10. #280
    Nifty
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    Quote Originally Posted by amazony View Post
    what are you trying to say? That roa works and kill the camp wihout sending 100 r b4 to thin the herd of 80 dune marksman ?
    yup :-)))

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