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Thread: [Guide] corona88 adventure guides

  1. #51
    Wordsmith
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    Quote Originally Posted by SillYcoNe View Post
    I think 1st wave with MMA should be 72C, not 72R.
    R not C
    i will change to 73R, now i see it's posible have only 1 round with 72R in 5/2200 simulations

    with 73R will be always 2 rounds

    http://prntscr.com/3h0grq
    Last edited by corona88; 07.05.14 at 13:13.

  2. #52
    Erudite Pioneer SillYcoNe's Avatar
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    You're right, adding 1R is much more economic than switching to C
    Sorry for the bother ...

  3. #53
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    Quote Originally Posted by SillYcoNe View Post
    You're right, adding 1R is much more economic than switching to C
    Sorry for the bother ...
    thanks for reporting
    it's hard to believe how 1R can change everything

  4. #54
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    Quote Originally Posted by SmurfAsH View Post
    After this event, we will probably be able to buy another one for about 7K gems.
    Quote Originally Posted by corona88 View Post
    I think will be same as for rarity provision house. Player who bought with presents can't buy another for gems.
    I was wrong
    it's possible to have 2 MMA per player. Now i can work on other adventure guide for player with 2 MMA.
    unfortunately i still don't have 2 mma. I will have for 6-7 days

  5. #55
    Ruler of the Land Thejollyone's Avatar
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    Bandit Nest with 2 x MMA final camp, replace the MG set up and use 2nd MMA with:

    67M 1E 90A 62K (max loss 65M)

    This can probably be improved up tho

  6. #56
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    Quote Originally Posted by jollyfog2012 View Post
    Bandit Nest with 2 x MMA final camp, replace the MG set up and use 2nd MMA with:

    67M 1E 90A 62K (max loss 65M)

    This can probably be improved up tho
    updated guide for bandit nest. For me is better use 2 mma on second leader.
    can save up to 100R
    Last edited by corona88; 13.05.14 at 17:31.

  7. #57
      Town Crier
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    From G3 and G4 to camp 3 leader: 1 metal tooth 50 guard dog 60 ranger 80 ranger
    G3: 1R (1R)
    G4: 70R 1ES 149k (49R - 60R - 70R)
    As the first MMA kills the Dogs, you can use a few Cav to make sure all the Rangers die before they get to attack, saving a few extra recruits and requiring less cannons:

    68R 1E 10C 141K

  8. #58
    Keen Commentor
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    ML is now better started on the left side, around 15R lower losses.
    100 Gunmen, 100 Petty Officers
    MMA 146R 54K (126R - 136R - 146R)
    I haven't tested if all 3 traps have to be killed, when you start from the left side.
    Edit: Tested now, and you still must kill all 3 traps, so not much gain, but no need to transfer.
    Last edited by Kris3457; 31.05.14 at 09:03.

  9. #59
    Ruler of the Land
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    Quote Originally Posted by corona88 View Post
    The Buccaneer Roundup major general
    With block
    For player who will make block
    max losses: 239R
    units needed: 239R 258C 1ES 206K 120XB

    ...

    Block, send G1, G2 and G3 right after each other:
    From G1 to camp 7: 200 caltrop
    55ES
    From G2 to camp 8: 200 caltrop
    55ES

    From G3 to camp 9 the red ship: 40 cannoneer 50 sabrerttler 2 crazy ship's cook 100 gunman
    49R 1ES 100C 120XB (49R)[/spoiler]
    You forgot to add 110 ES to units needed.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  10. #60
    Erudite Pioneer
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    Quote Originally Posted by corona88 View Post
    Tomb Raiders major general (+MMA)- without block

    Hi Corona88, Am I missing something somewhere ? I have position 4 in tomb raiders but can't place camps where you have them for block option. Did they change spot options ? http://prntscr.com/3vzlq3

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