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Thread: [Guide] corona88 adventure guides

  1. #191
    Skilled Student
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    Links to sectors 3,4,5 and 6 in the Archipelago seems to be "dead"?

  2. #192
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    Quote Originally Posted by Nastynono View Post
    Links to sectors 3,4,5 and 6 in the Archipelago seems to be "dead"?

    Quote Originally Posted by corona88 View Post
    arhipelago

    I will clean only first two sector with exist units for sector 3, 4, 5 and 6 i will use elite units
    I still don't have all elite units. i don't want to post anything before i test on live server or before one of my friends check everything.
    not sure when will be because of event. event will slow my progress. Also not sure did i will wait besieger.
    lvl 56 i will be in first week on event
    BB don't understand their own game

  3. #193
    Nifty
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    Thanks for guide, if you would like do 1r blocks but dont have major or cannons you can replace major with mma with 60R 75 M 85 E
    ( RB last tower)

  4. #194
    Original Serf
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    Newfoundland
    Big thanks to Corona88, fine work

  5. #195
    Flesh Eating Mushroom Keen Commentor SwampHen's Avatar
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    Thanks corona Loving your SLT and BLT guides.
    Deathcap - The Flesh-Eating Mushroom from the Create-An-Enemy Contest 2013

  6. #196
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    Quote Originally Posted by jpo86 View Post
    Thanks for guide, if you would like do 1r blocks but dont have major or cannons you can replace major with mma with 60R 75 M 85 E
    ( RB last tower)
    i'm still doing only guides with cannons, major, mma.....
    have only two guide where you don't need cannons, but in one is because of guild quest and in second cannons are not important.


    thanks everyone for support
    BB don't understand their own game

  7. #197
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    guide
    reserved

    Spoiler

    Sinbad and the besieged city


    Swordsman=S, Mounted Swordsman=MS, Knight=K, Marksman=M, Armored Marksman=AM, Mounted Marksman=MM, Besieger=B
    for normal units i use full name

    recommended for faster playing: 2 MG 2 vet, 3 MMA, 3 champion, 1 fast gen and 5 normal gen

    max losses:
    tested losses:
    units needed: MS K 250AM 530MM 262B 445Recruit 10Bowman 50cavalry


    with champions
    max losses: 1579MS 151K 2B 445Recruit 10Bowman
    tested losses: 1475MS 142K 445Recruit 10Bowman
    units needed: 1900MS 250K 250AM 530MM 262B 445Recruit 10Bowman



    general position: http://prnt.sc/edlf90
    G1 and G3 normal gen, G2 major (anslem or vargus) G4 major, G5 MMA


    From G2 to camp 1: 80 Sailor 80 Mounted Sailor 80 Boatswain
    22MS 218K 30B (18MS 40K - 19MS 44K - 21MS 48K)
    or
    vargus: 35MS 110MM 35B (30-32-35MS)

    From G4 to camp 2 leader: 200 Battle Hardened Sailor 1 Steersman
    43MS 200MM 27B (32-38-42MS)

    From G5 to camp 3: 120 Sailor 120 Petty Officer 2nd Class
    MMA: 220MM (-)

    Block, send G1 and G2 right after each other:
    From G1 to camp 4: 120 Mounted Sailor 120 Cannon Master
    195MS 5AM

    From G2 to camp 5 leader: 250 Boatswain 1 Captain
    270MS (82-110-120MS)
    or
    anslem: 150MS (82-88-102MS)
    or
    vargus: 76MS 104B (56-70-75MS)

    Send G3 and G4 after G1 reach black circle dot
    From G3 to camp 6: 100 Mounted Sailor 120 Boatswain
    131MS

    From G4 to camp 7 leader: 100 Sailor 120 Petty Officer 2nd Class 1 Mutineer
    20MS 230MM 20B (10-17-20MS)



    G1 and G2 major, G3 anslem (optional) and G4 vargus (optional)

    From G1 to camp 8: 250 Cannon Master
    250AM (-)

    From G2 to camp 9: 120 Mounted Sailor 120 Battle Hardened Sailor
    45MS 115MM 110B (39-41-44MS)

    From G1/G4 to camp 10: 80 Sailor 90 Mounted Sailor 80 Boatswain
    25MS 213K 32B (20MS 40K - 22MS 44K - 24MS -48K)
    or
    vargus: 38MS 110MM 32B (33-35-37MS)

    From G2 to camp 11 leader: 100 Battle Hardened Sailor 120 Mounted Sailor 1 Mutineer
    65MS 70MM 135B (50-59-64MS)

    From G1 to camp 12: 80 Battle Hardened Sailor 90 Mounted Sailor 80 Cannon Master
    37MS 170AM 63MM (32-34-36MS)

    From G2/G3 to camp 13: 120 Mounted Sailor 120 Boatswain
    270MS (55-58-63MS)
    or
    vargus: 52MS 70B (46-49-51MS)
    or
    anslem: 17MS 38K 95B (16MS 37K)

    From G1 to camp 14: 60 Battle Hardened Sailor 60 Cannon Master 60 Petty Officer 2nd Class 60 Mounted Sailor
    36MS 22AM 212MM (22-27-35MS)

    From G2 to camp 15 leader: 120 Battle Hardened Sailor 120 Mounted Sailor 1 Captain
    92MS 125AM 53MM (69-85-91MS)

    From G1 to camp 16: 200 Battle Hardened Sailor 60 Mounted Sailor
    47MS 60AM 163MM (41-43-46MS)

    From G2/G3 to camp 17 leader: 250 Mounted Sailor 1 Steersman
    82MS 188B (71-77-81MS)
    or
    anslem: 49MS 101B (48MS)


    general position: https://prnt.sc/gzz0yn
    G1, G2, G5 and G6 normal gen, G3 veteran, G4 and G8 major, G7 fast gen, G9 MMA, G10 Nusala

    From G8 to camp 18: 270 Petty Officer 2nd Class
    270MM (-)

    From G4 to camp 19 leader: 200 Battle Hardened Sailor 50 Mounted Sailor 1 Captain
    122MS 50AM 98MM (884-112-121MS)

    From G4 to camp 20 leader: 150 Mounted Sailor 90 Cannon Master 1 Captain
    40MS 150AM 80MM (35-37-39MS)

    From G8 and G9 to camp 23: 200 Battle Hardened Sailor 60 Boatswain
    MMA: 1Recruit (1Recruit)
    MMA: 50Cavalry (50cavalry)
    or
    MMA: 1Recruit (1Recruit)
    nusala: 1Recruit (1Recruit)

    Spoiler

    block, send all generals right after each other:
    From G1 to camp 21: 200 Battle Hardened Sailor 11-24 Boatswain
    200MS

    From G2 to camp 22: 80 Battle Hardened Sailor 90 Mounted Sailor 80 Petty Officer 2nd Class
    200MS

    From G3 and G4 to camp 23 leader: 260 Cannon Master 1 Mutineer
    G3: 250Recruit (250Recruit)
    G4: 40MS 230AM (20-35-40MS)

    From G5 and G6 to camp 25 will be intercepted by camp 24: 50 Sailor 70 Battle Hardened Sailor 70 Mounted Sailor 70 Boatswain
    G5: 1recruit (1Recruit)
    G6: 200MS

    From G7 to camp 25: leader: 260 Battle Hardened Sailor 1 Mutineer
    100MS 54MM 116B (74-92-100MS)

    block, send G5, G6, G7 and G8 generals right after each other:
    From G5 and G6 to camp 22 will be intercepted by camp 21: 50 Sailor 70 Battle Hardened Sailor 70 Mounted Sailor 70 Boatswain
    G5: 1recruit (1Recruit)
    G6: 1recruit (1Recruit)
    G7: 1recruit (1Recruit)

    From G8 to camp 22: leader: 260 Battle Hardened Sailor 1 Mutineer
    100MS 54MM 116B (74-92-100MS)

    block, send all generals right after each other:
    From G1 to camp 23: 200 Battle Hardened Sailor 11-24 Boatswain
    200MS

    From G2 to camp 24: 80 Battle Hardened Sailor 90 Mounted Sailor 80 Petty Officer 2nd Class
    200MS

    From G3 and G4 to camp 25 leader: 260 Cannon Master 1 Mutineer
    G3: 250Recruit (250Recruit)
    G4: 40MS 230AM (20-35-40MS)




    general position: http://prnt.sc/edn03w
    G1, G3 and G4 normal gen, G2 and G5 major

    From G2 to camp 26 leader: 150 Sailor 100 Battle Hardened Sailor 1 Mutineer
    55MS 215MM (32-48-54MS)

    block, send all generals right after each other:
    From G1 to camp 27: 70 Battle Hardened Sailor 90 Mounted Sailor 70 Boatswain
    198MS

    From G2 to camp 28 leader: 270 Petty Officer 2nd Class 1 captain
    60AM 210MM (-)

    From G3 to camp 29: 150 Battle Hardened Sailor 100 Petty Officer 2nd Class
    200MS

    From G4 to camp 30: 70 Battle Hardened Sailor 60 Petty Officer 2nd Class 70 Boatswain 70 Cannon Master
    200MS

    From G5 to camp 31 leader: 200 Mounted Sailor 50 Cannon Master 1 captain
    53MS 100AM 117MM (47-49-52MS)



    general position: http://prnt.sc/ednagr
    G1, G3 and G4 normal gen, G2 veteran, G5 fast gen, G6 and G7 major

    From G7 to camp 32: 120 Battle Hardened Sailor 150 Mounted Sailor
    55MS 95MM 120B (48-50-54MS)

    From G6 to camp 33 leader: 50 Battle Hardened Sailor 50 Mounted Sailor 100 Petty Officer 2nd Class 1 Steersman
    36MS 234MM (27-31-35MS)

    From G7 to camp 34: 70 Stick-wielding Ape 50 Alpha Ape
    1MS 140AM 129MM (-)

    From G6 to camp 35: 100 Battle Hardened Sailor 70 Mounted Sailor 100 Boatswain
    30MS 136K 104B (25MS 51K - 27MS 55K - 30MS 60K)

    block, send all generals right after each other:
    From G1 to camp 36: 60 Stone-throwing Ape 60 Alpha Ape
    174MS

    From G2 to camp 37: 130 Sailor 130 Mounted Sailor
    35MS 165MM 50B (30-32-35MS)

    From G3 to camp 41 will be intercepted by 38: 80 Alpha Ape 60 Nervous Ape
    175MS 18AM

    From G4 to camp 39: 200 Battle Hardened Sailor 60 Petty Officer 2nd Class
    200MS

    From G5 and G6 to camp 40 leader: 200 Sailor 60 Petty Officer 2nd Class 1 Captain
    G5: 190Recruit 10Bowman (190Recruit 10Bowman)
    G6: 57AM 213MM (-)

    From G7 to camp 41 leader: 80 Stick-wielding Ape 100 Nervous Ape
    65MS 145MM 60B (60-62-64MS)



    general position: http://prnt.sc/edntar
    G1 normal gen, G2 major, G3 anslem (optional)

    From G2/G3 to camp 42: 200 Battle Hardened Sailor 70 Mounted Sailor
    53MS 70AM 147MM (47-50-53MS)
    or
    anslem:50MS 10AM 90B (45-46-49MS)

    block, send all generals right after each other:
    From G1 to camp 43: 100 Mounted Sailor 70 Boatswain 70 Cannon Master
    1Recruit (1Recruit)

    From G2 to camp 44 leader: 200 Battle Hardened Sailor 70 Mounted Sailor 1 Steersman
    85MS 70AM 75MM 40B (74-80-84MS)


    general position: http://prnt.sc/edns2u
    G1 normal gen, G2 major, G3 MMA

    From G2 to camp 45: 70 Battle Hardened Sailor 70 Mounted Sailor 70 Petty Officer 2nd Class
    20MS 250MM (16-17-20MS)

    From G2 to camp 46: 200 Battle Hardened Sailor 40 Mounted Sailor
    34MS 30AM 206MM (28-30-33MS)

    From G3 to camp 47: 80 Sailor 70 Petty Officer 2nd Class 70 Cannon Master
    70AM 150MM (-)

    From G2 to camp 48: 70 Battle Hardened Sailor 70 Mounted Sailor 70 Boatswain 40 Cannon Master
    56MS 129K 85B (47MS 35K - 51MS 38K - 55MS 42K)

    From G2 to camp 49: 40 Sailor 200 Petty Officer 2nd Class
    250MM (-)

    From G3 and G2 to camp 50 leader: 200 Battle Hardened Sailor 20 Petty Officer 2nd Class 1 Steersman
    G3 MMA: 1Recruit (1Recruit)
    G2 52MS 12K 206B (44MS 8K - 49MS 10K -52MS 12K 2B)

    LS camp for ls buyer 7R for kill

    block, send all generals right after each other:
    From G1 to camp 51: 110 Battle Hardened Sailor 110 Mounted Sailor
    180MS 15AM

    From G2 to camp 52 leader: 200 Mounted Sailor 50 Petty Officer 2nd Class 1 Mutineer
    73MS 160MM 37B (58-67-73MS)

    Last edited by corona88; 20.11.18 at 19:24.
    BB don't understand their own game

  8. #198
    Wordsmith
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    Storm recovery scenario


    loot:

    1 slot: 1x elixir
    2 slot: 1x machine oil
    3 slot: 1x barazek
    4 slot: 400 granite deposit refill
    5 slot: nothing or An Invitation to a Royal Wedding or A Little Panda or An Intriguing Coin
    6 slot: 500 star coins or 1000 platinuim ore or 1000 mahogany wood
    7 slot: 17 300 XP



    Total resources needed: 450 beans, 300 granite, 1000 grout, 300 saltpetre, 185 gunpowder, 320 iron bar, 1350 wheat, 6000 water, 2600 pinewood log, 600 hardwood log, 250 exotic wood log, 200 pinewood planks, 400 hardwood planks, 200 exotic wood planks, 600 marble, 150 stone,
    total items needed: 9 seed, 9 fertilizer, 10 small, 6 medium and 5 big dynamite, 11 stinky potion., 11 decomposer, 16 shovel, 20 poison, 2 noble kit, 2 tavern kit, 4 residence kit, 1 school kit, 1 sticky fluid
    level requirement: 42

    fail condition mean if that condition met. scenario will be canceled and you will lose your resources and you will not receive any loot except XP

    This is way how i playing scenario. of course you can play on any way, but remember there are some fail conditions. you don't need to follow my tips.

    quest 1
    Spoiler

    picture of dead crops
    Spoiler

    you need to collcet 9 dead crops and make 9 deeds and 9 fertilizer. deeds you must make in normal PH. after you make them you need to use in scenario. you have 9 sport to buff with both buff. not posible to make mistake and easy is to spot place.

    TIP: ai visit scenario and in 30-60 seconds collect only visible dead crops. then back to home island and put in PH seeds for amount crops which i collected. then i back to scenario and try to find all dead crops

    quest 2
    Spoiler

    For this quest we need 10 small, 6 medium and 5 big dynamite.
    rock position
    Spoiler

    how to use dynamite
    Spoiler

    Just destroy all rocks

    quest 3
    Spoiler

    quest 3 fail condition
    Spoiler

    picture of glowing herbs and stinky mushroom
    Spoiler

    you need to collect 11 glowing herbs and 11 stinky mushroom. then in PH you need to make 11 decomposer and 11 stinky potion. don't use any of them

    TIP: in 30-60 second collect only visible glowing herbs and stinky mushroom. then back home and put in PH decomposer and stinky potion. then back to scenario to find rest

    quest 4
    Spoiler

    quest 4 fail condition
    Spoiler

    For this quest you need 11 decomposer, 11 stinky potion, 20 poison and 16 shovel. poison make in normal PH. this quest it's little tricky, you must carefully use your buffs.
    we have four different buffs and four different enemies for every enemies one of buff type
    for rats - poison http://prntscr.com/91n0q4
    for debris - shovel http://prntscr.com/91n0yj
    for brittle wood - decomposer http://prntscr.com/91n1oi
    for worms - stinky potion http://prntscr.com/91n1c8

    you must you exactly in that way, if you use on different way quest will fail and scenario will be canceled and you will lose your resources and you will not receive any loot.

    TIP: after you make all buff for this quest put in rarity PH 2 noble kit, 2 tavern kit and 1 school kit. put in normal PH 4 residence kit.

    quest 5
    Spoiler

    quest 5 fail condition
    Spoiler

    For this quest we need 2 noble kit, 2 tavern kit , 4 residence kit and 1 school kit
    Here you must be very careful on which space you put which buildings. This is some kind of puzzles

    my solutions: (it's possible few different ways, but you must be careful about fail condition)
    Spoiler


    quest 6
    Spoiler

    picture of flower
    Spoiler

    We need to collect 2 flowers and make sticky fluid in PH. then use sticky fluid in scenario
    Last edited by corona88; 18.12.15 at 15:32.
    BB don't understand their own game

  9. #199
    Original Serf
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    VLT camp 7 sector 4

    Quote Originally Posted by corona88 View Post
    The Valiant little tailor

    Sector 4

    From G8, G10 and G1 to camp 7: 80 royal longbowman 40 royal cavarly 30 royal militia
    G8: 200B (200B)
    G10: 200B (200B)
    G1: 100R (36R)
    or use smal catapult on camp 7 (you also can sell ls for kill with catapult. you will save 400B and 36R)



    max losses in sector 4: 148M 978R 1275B
    If you use 2 mma with 200 bows each, then both mma will be killed, but no troops left in camp, so 1r and any gen will finish it off.
    Have done it a few times now with same result.

    Sorry if already mentioned before

  10. #200
    Pathfinder stojanche's Avatar
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    Just to notice, Master of Defense General doesnt work for that ls with 1r

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