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Thread: [Guide] corona88 adventure guides

  1. #11
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    Wish for more guides Corona think Your guides is asum have used em With fairytales for long time now)

  2. #12
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    Lovely block on the SE corner of MSE, great guide - thank you

  3. #13
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    Thanks alot. Farway the best guides for little tailor.

  4. #14
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    The Siege major general guide (MG)


    Spoiler


    http://i.imgur.com/ehTTzN3.png
    http://prntscr.com/34xvm2

    only 1 block. more block is possible, but not worth

    per player
    max losses: 240R
    tested losses: 203R
    units needed: 240R 167K 264C 149XB 64ES

    player 1 guide

    G1 major

    General will be intercepted by camp 1 and 2, both camps will be destroyed without losses

    From G1 to camp 3 leader: 85 scavenger 65 stone thrower
    24R 1ES 245C (24R)


    From G1 to camp 5: 20 thug 60 ranger (general will be intercepted by camp 4 and camp will be destroyed with few R losses. don't retreat general)
    9R 1ES 260C (9R)

    From G1 to camp 6 leader: 40 thug 40ranger 1 skunk
    15R 1ES 244C 10XB (15R)


    G1 normal general, G2 major

    From G2 to camp 1: 20 roughneck 80 ranger
    5R 1ES 264C (5R)

    Block, send G1and G2 right after each other:
    From G1 to camp 2: 80 thug 40 ranger
    63ES 20C

    From G2 to camp 3 leader: 20 elite soldier 20 crossbowman 20 cannoneer 1 skunk
    20R 1ES 30C 149XB (20R)


    G1 major

    From G1 to Camp 1 watchtower: 15 ranger
    50C (-)

    From G1 to camp 2 watchtower: 15 ranger
    50C (-)

    From G1 to camp 3 siege vanguard camp: 50 guard dog 50 roughneck 50 ranger 1 one-eyed bert
    102R 1ES 167K (102R)

    From G1 to camp 4 siege command camp: 30 guard dog 30 roughneck 40 ranger 1 skunk
    65R 1ES 150k (65R)
    -----------------------------------------------------
    player 2 guide


    G1 major

    General will be intercepted by camp 1 and 2, both camps will be destroyed without losses

    From G1 to camp camp 3 leader: 85 scavenger 65 stone thrower
    24R 1ES 245C (24R)


    From G1 to camp 5: 20 thug 60 ranger (general will be intercepted by camp 4 and camp will be destroyed with few R losses. don't retreat general)
    9R 1ES 260C (9R)

    From G1 to camp 6 leader: 40 thug 40ranger 1 skunk
    15R 1ES 244C 10XB (15R)


    G1 normal general, G2 major

    From G2 to camp 1: 20 roughneck 80 ranger
    5R 1ES 264C (5R)

    Block, send G1and G2 right after each other:
    From G1 to camp 2: 80 thug 40 ranger
    63ES 20C

    From G2 to camp 3 leader: 20 elite soldier 20 crossbowman 20 cannoneer 1 skunk
    20R 1ES 30C 149XB (20R)


    G1 major

    From G1 to Camp 1 watchtower: 15 ranger
    50C (-)

    From G1 to camp 2 siege vanguard camp: 50 guard dog 50 roughneck 50 ranger 1 one-eyed bert
    102R 1ES 167K (102R)

    From G1 to camp 3 siege command camp: 30 guard dog 30 roughneck 40 ranger 1 skunk
    65R 1ES 150k (65R)
    Last edited by corona88; 18.03.15 at 18:40.
    BB don't understand their own game

  5. #15
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    The Whirlwind major general

    loot

    max losses: 972R 11M 105S or 1102R 50C per player (with MG + MMA 912R 11M 53S)
    + 1-4 player must destroy at least 2 right watchtower max losses 108R per watctower + losses for last camp 9M
    123S or 3 player 40C and 1 player 100R (MMA 11M 80S 129K (11M 64S - 11M 71S - 11M 80S or 1. MMA 1R (1R)
    2. MG : 131R 1ES 35C 76XB 27K (105R - 118R - 131R)

    units needed: 997R 11M 105S 227C 1ES 176K + units for watchtower and last 12 camp



    P4 can skip camp 1,2,4,5 and 6. P4 must wait until P1 destroy first leader camp, wall be removed and P4 will be able put general between camp 7 and 8
    P2 can skip 1, 4 and 5. P2 must wait until P3 destroy first leader camp, wall be removed and P3 will be able put general between camp 7 and 8


    camp 1: 100 Scavenger 100 Ranger.
    MG: 42R 1ES 227C (42R)
    MMA: 42R 1ES 177C (32R - 36R - 42R)

    camp 2: 120 Thug 80 ranger
    MG: 100R 1ES 119C 50K (100R)
    MMA: 95R 1ES 61C 63K (73R - 83R - 95R)

    camp 3 leader: 100 Scavenger 50 guard dog 50 ranger
    MG: 99R 1ES 170K (99R)
    MMA: 83R 1ES 100K (66R - 74R - 83R)

    camp 4: 200 Thug
    MG: 183R 1ES 86K (183R)

    camp 5: 50 Thug 50 guard dog 100 ranger
    MG: 140R 1ES 129K (140R)
    MMA: 112R 1ES 107K (87R - 99R - 112R)

    camp 6: 80 Thug 100 guard dog 20 ranger
    MG: 100R 1ES 169K (100R)
    MMA: 101R 1ES 118K (79R - 90R - 101R)

    camp 7 forward guard leader: 100 Thug 99 ranger 1 one-yed bert
    MG: 105R 1ES 120C 44K (105R)
    MMA: 103R 1ES 76C 40K (75R - 90R -103R)

    camp 8: 100 guard dog 90 Roughneck
    MG: 93R 1ES 176K (93R)
    MMA: 91R 1ES 128K (75R - 83R - 91R)

    camp 9: 70 guard dog 70 roughneck 50 ranger
    MG: 110R 1ES 159K (110R)
    MMA : 102R 1ES 117K (78R - 88R - 102R)

    camp 10 Inner fort: 1 metal tooth 50guard dog 60 roughneck 80 ranger
    MG: 11M 105S 1ES 153K (11M 105S)
    MMA: 11M 54S 156K (11M 38S - 11M 44S - 11M 53S)
    OR
    1: 50C (50C)
    2: 105R 1ES 89C 75K (105R)
    OR
    1. MMA 1R
    2: MG : 91R 1ES 90C 88K (64R - 77R - 91R)

    camp 11 watchtower: 200 stone thrower
    MG: 108R 1ES 161C (108R)
    MMA: 107R 113C (83R - 92R 104R)

    camp 12 fortified warehouse: 1 chuck 50 guard dog 100 roughneck 50 ranger
    MG: 9M 123S 1ES 137K (9M 123S)
    MMA : 11M 80S 129K (11M 64S - 11M 71S - 11M 80S)
    or
    1. normal gen 50C (50C)
    2. MG: 74M 1ES 65C 85XB 45K (74M)
    or
    1. MMA 1R (1R)
    2. MG : 131R 1ES 35C 76XB 27K (105R - 118R - 131R)
    or little cooperation (all watchtower must be dosteroyed)
    1.40C
    2.40C
    3.40C
    4. 101R 1ES 85XB 83K
    Last edited by corona88; 18.03.15 at 18:45.
    BB don't understand their own game

  6. #16
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    Lakeside Treasure major general
    loot

    Spoiler


    http://prntscr.com/34wqm2

    player 1
    max losses: 441R 57S or 519R 67B 12S
    tested losses: 420R 55S
    units needed: 441R 57S 63C 88XB 156K or 519R 67B 12S 70C 88XB 156K


    G1 major, G2 normal general

    From G1 to camp 2 bonechurch : 80 Cultist 40 Shadowsneaker 40 Firedancer
    84R 1ES 150K (84R)

    After player 2 destroy first bonechurch, your wall will be removed

    From G1 to camp 3: 40 cultist 40 shadowsneaker 40 dark priest
    63R 1ES 120K (63R)

    Block, send G2 and G1 right after each other:
    From G2 to camp 4: 100 cultist 50 shadowsneaker
    1R (1R)

    From G1 to camp 5 bonechurch: 100 cultis 50 dark priest 1 dark high priest
    131R 1ES 50C 88XB (131R)

    After player 2 destroy second bonechurch, your wall will be removed

    From G1 to camp 6: 70 cultis 50 shadowsneaker 10 firedancer
    49R 1ES 130K (49R)

    From G1 to camp 7: 100 cultist 50 snadowsneaker 20 dancing dervish
    113R 1ES 156K (113R)

    From G1 to camp 8 witch tower: 50 cultist 1 witch of the swamp 50 dark priest 1 dark high priest
    57S 1ES 63C 149K (57S)
    or
    1. 15R 67B (15R 67B)
    2. 63R 12S 1ES 70C 124K (63R 12S)
    ---------------------------------------

    player 2

    max losses: 520R 57S or 598R 67B 12S
    tested losses: 496R 56S
    units needed: 520R 57S 242C 88XB 156K or 598R 67B 12S 242C 88XB 156K


    G1 major

    From G1 to camp 1: 80 cultis 50 darkp riest
    27R 1ES 242C (27R)

    From G1 to camp 2 bonechurch : 80 Cultist 40 Shadowsneaker 40 Firedancer
    84R 1ES 150K (84R)

    After player 1 destroy first bonechurch, your wall will be removed

    From G1 to camp 3: 100 cultist 50 shadowsneaker
    53R 1ES 146K (53R)

    From G1 to camp 4: 40 cultist 40 shadowsneaker 40 dark priest
    63R 1ES 120K (63R)

    From G1 to camp 5 bonechurc: 100 cultis 50 dark priest 1 dark high priest
    131R 1ES 50C 88XB (131R)

    From G1 to camp 6: 70 cultis 50 shadowsneaker 10 firedancer
    49R 1ES 130K (49R)

    After player 1 destroy second bonechurch, your wall will be removed

    From G1 to camp 7: 100 cultist 50 snadowsneaker 20 dancing dervish
    113R 1ES 156K (113R)

    From G1 to camp 8 witch tower: 50 cultist 1 witch of the swamp 50 dark priest 1 dark high priest
    57S 1ES 63C 149K (57S)
    or
    1. 15R 67B
    2. 63R 12S 1ES 70C 124K (63R 12S)
    Last edited by corona88; 18.03.15 at 18:41.
    BB don't understand their own game

  7. #17
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    The Buccaneer Roundup major general



    ----------------------------------------------------------------------------
    For First part (first 3 camp)
    max losses: 127R
    tested losses: 119R
    units needed: 127R 1ES 258C 174K

    second part (camp 4-9) without block
    max losses: 328R (each mma can save 63R up to 3 MMA)
    units needed: 328R 258C 1ES 206K 120XB

    Total: (camp 1-9) without block
    max losses: 455R (each mma can save 63R up to 3 MMA)
    tested losses: 430R
    units needed: 455R 258C 1ES 206K 120XB
    -------------------------------------------------------------------------------

    Without block
    max losses: 239R (if you follow my suggestion about together part)
    tested losses: 210R
    units needed: 239R 258C 1ES 206K (120XB) only 1 player need XB for camp 9

    With block
    For player who will make block
    max losses: 239R
    units needed: 239R 258C 1ES 206K 120XB

    For other 2 players
    max losses: 190R
    units needed: 190R 258C 1ES 206K


    individual part

    From landizone attack all camps

    camp 1 : 100 sabrerattler 80 gunman
    MG: 20R 1ES 249C (20R)
    OR
    MMA:20R 1ES 199C (14-17-20R)

    camp 2 : 100 deckscrubber 20 sabrerattler 80 gunman
    MG: 11R 1ES 258C (11R)
    OR
    MMA:11R 1ES 208C (6-8-11R)

    camp 3 pirate fort: 40 cannoneer 120 deckscrubber 40 petty officer second class
    MG: 96R 174K (96R)
    OR
    MMA: 90R 130K (74-81-89R)

    Together part
    my suggestion: first player camp 4 and 7. second player camp 5 and 8. third player camp 6 and 9

    camp 4 : 100 caltrop 50 deckscrubber 50 gunman
    63R 1ES 206K (63R)
    or
    MMA: 1R (1R)
    any: 150C (-)

    camp 5 : 100 caltrop 50 deckscrubber 50 gunman
    63R 1ES 206K (63R)
    or
    MMA: 1R (1R)
    any: 150C (-)

    camp 6 : 100 caltrop 50 deckscrubber 50 gunman
    63R 1ES 206K (63R)
    or
    MMA: 1R (1R)
    any: 150C (-)

    For block, check spoiler
    Spoiler



    G1 and G2 normal general, G3 major

    First destroy 4,5 and 6 camp then put G1 and G2 on positions

    Block, send G1, G2 and G3 right after each other:
    From G1 to camp 7: 200 caltrop
    55ES
    From G2 to camp 8: 200 caltrop
    55ES

    From G3 to camp 9 the red ship: 40 cannoneer 50 sabrerttler 2 crazy ship's cook 100 gunman
    49R 1ES 100C 120XB (49R)


    camp 7: 200 caltrop
    45R 200K (45R)

    camp 8: 200 caltrop
    45R 200K (45R)

    camp 9 the red ship: 40 cannoneer 50 sabrerttler 2 crazy ship's cook 100 gunman
    MG: 49R 1ES 100C 120XB (49R)
    OR
    MMA: 45R 1ES 54C 120XB (33-40-45R)
    Last edited by corona88; 13.06.16 at 21:34.
    BB don't understand their own game

  8. #18
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    Quote Originally Posted by corona88 View Post
    The Whirlwind major general

    camp 2: 120 Thug 80 ranger
    MG: 100R 1ES 119C 50K (100R)
    ...
    camp 6: 80 Thug 100 guard dog 20 ranger
    MG: 100R 1ES 169K (100R)
    ...
    Blocking (Normal General):
    camp 2: with 120C 53E
    camp 6: with 55R 55E 70C

  9. #19
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    Quote Originally Posted by Johnny68 View Post
    Blocking (Normal General):
    camp 2: with 120C 53E
    camp 6: with 55R 55E 70C
    That guide is without block.
    The Whirlwind with block will be added in next few days, also is possible block watchtower and camp 8 and 9

    First i must finish guide for Raiding the Raiders and Tomb Raiders

  10. #20
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    Raiding the Raiders major general

    loot


    per player
    max losses: 477R
    tested losses: 442R
    units needed: 477R 104C 366ES 180K

    MG is better than MMA on all camps

    About first block: All 3 player must destroy harbor master in same time. http://prntscr.com/35aufk Follow instructions. P(layer)2 and P3 sendig block in same time. G1 and G2 after each other. P1 must wait until P2 (or P3) major leave garrison. Immediately after P2 major leave garrison send G1, after G1 leave garrison immediately send G2
    If 1 of players don't want make block. No problem other 2 player can make block, but they first need wait until player destoy harbor master. Also if 2 player don't want make block, 1 player can do alone but again he must wait until other two player destroy own harbor master
    If you want attack camp 3 send: 110R 160K (110R)

    Second block is normal block, every player is for himself. Don't worry about anything in second block. watchtower will start destroying before you attack leader camp, but block is safe http://prntscr.com/3588wf (all in same time only for print, you don't need do same)

    player 1


    general positions: http://prntscr.com/35ac08
    G1 normal general, G2 major

    From G2 to camp 1: 100 nomad 100 lance rider
    90R 180K (89R)

    From G2 to camp 2: 180 lance rider
    90R 180k (87R)

    Block, send G1 after Players 2 major leave garrison
    From G1 to camp 3: 150 nomad 50 riding amazonian guard
    46ES 104C

    Block, send G2 after your normal G1 general leave garrison http://prntscr.com/35b04l
    From G2 to camp 4 harbor master: 100 nomad 50 lance rider 48 riding amazonian guard 2 uproarious bull
    132R 1ES 137K (132R)


    general positions: http://prntscr.com/35aag9
    G1 and G2 normal general, G3 major

    Block, send G1, G2 and G3 right after each other:
    From G1 to camp 5 watchtower : 30 nomad 150 riding bowman
    91ES

    From G2 to camp 6: 50 nomad 150 riding amazonian guard
    175ES

    From G3 to camp 7 chieftain's tent: 49 nomad 100 cataphract 1 uproarious bull 50 composite bowman
    169R 100ES 1K (169R)


    player 2


    general positions: http://prntscr.com/35aibz
    G1 normal general, G2 major

    From G2 to camp 1: 100 nomad 100 lance rider
    90R 180K (89R)

    From G2 to camp 2: 180 lance rider
    90R 180k (87R)

    Block, send G1, and G2 right after each other: in same time as player 3
    From G1 to camp 3: 150 nomad 50 riding amazonian guard
    46ES 104C

    From G2 to camp 4 harbor master: 100 nomad 50 lance rider 48 riding amazonian guard 2 uproarious bull
    132R 1ES 137K (132R)


    general positions: http://prntscr.com/35b54f
    G1 and G2 normal general, G3 major

    Block, send G1, G2 and G3 right after each other:
    From G1 to camp 5 watchtower : 30 nomad 150 riding bowman
    91ES

    From G2 to camp 6: 50 nomad 150 riding amazonian guard
    175ES

    From G3 to camp 7 chieftain's tent: 49 nomad 100 cataphract 1 uproarious bull 50 composite bowman
    169R 100ES 1K (169R)


    player 3


    general positions: http://prntscr.com/35amxe
    G1 normal general, G2 major

    From G2 to camp 1: 100 nomad 100 lance rider
    90R 180K (89R)

    From G2 to camp 2: 180 lance rider
    90R 180k (87R)

    Block, send G1, and G2 right after each other: in same time as player 2
    From G1 to camp 3: 150 nomad 50 riding amazonian guard
    46ES 104C

    From G2 to camp 4 harbor master: 100 nomad 50 lance rider 48 riding amazonian guard 2 uproarious bull
    132R 1ES 137K (132R)


    general positions: http://prntscr.com/35adk0
    G1 and G2 normal general, G3 major


    Block, send G1, G2 and G3 right after each other:
    From G1 to camp 5 watchtower : 30 nomad 150 riding bowman
    91ES

    From G2 to camp 6: 50 nomad 150 riding amazonian guard
    175ES

    From G3 to camp 7 chieftain's tent: 49 nomad 100 cataphract 1 uproarious bull 50 composite bowman
    169R 100ES 1K (169R)


    click on raider's stash and finish adventure
    Last edited by corona88; 18.03.15 at 18:44.
    BB don't understand their own game

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