
Originally Posted by
Brankovics
For god sake, why do you think so? Prices fluctuates of gamers own volition and it is a common behavior. There is no and should not be any morality in this. Instead of moralizing should be circumspect.
Firstly. It is rely on demand. Nearly all the products are consumable arbitrary amount, anyway. The exceptions are e.g. the books: they are not tradable and need only a certain amount. Whilst this amount could be well-planned, its resources are not so. Though resources are tradable, but theoretically could be a situation when no one need more, then rest become garbage and related buildings too. Insomuch as they more or less resource-intensive, would not be wise to let them remain for nothing, also replan and rearrange a half economic system when science system looks ready. So the gameplay balance...
Secondly. Map fragments price calculation was unequivocal on resources basis (gc+sausages), so it was nearly invariable before the sci.sys. When sci.sys came, the personal priorities, investments (to reduce resources) and so on made differences between gamers calculations, consequently prices started to differ, mostly got lower in TO, day by day slowly. So "those who very recently invested heavily in explorers" are as much a cause of changes, even if at first it does not seem to. So no cause to feel aggrieved.
Thirdly. I can't remember, anyone complained about price of water and marble at halloween event. Why? it was a good business nearly without risks? Market is such like this. Sometimes above, other times below. A few day price fluctuation is not the end of the world, nothing collapsed. The use and popularity of MF is changing, and will find its place in eco system soon, on all the TSO players' decision, like other stuffs did and do continuously.