Ok, here is my very crude guide for MSE. Like this, your biggest delay will be getting one normal general to the island and moving it to the block.
In effect, you should take less than 45 minutes for MSE if you do it this way.
You will be using 4-5 combat buffs ( 3-4 Ranged Support and 1 Weak Potion) so this guide is only for those who want to gain buffs through premium lootswapping.
This guide is intended to minimize the overall adventure time, including the barracks time.
At worst, you will lose some 300-400 recruits and a couple soldiers, so you should be able to churn out troops as fast as you lose them (assuming you use Skunk on Barracks).
The troops are calculated so that in the paces where "2S" are mentioned, there is a small risk (0.5%) of losing these soldiers - so be prepared to lose some on rare occasions.
Troops needed:
For ultimate fast version, 3 veterans are required (attacking multiple camps in parallel) in which case you need to have roughly 600 cavalry and 250 cannoneers.
If you want to attack all the camps sequentially, the needed troops are:
449R 224C 30S 40E 199K
You are advised to take a maximum of 2 regular generals on this adventure so that you can start the subsequent adventure without needing to wait for the generals to return home.
Max losses are, depending on scenario:
- 449R (Witch poisoned)
- 369R 10S (Sneakers poisoned)
- 323R (Priests poisoned)
Sorry no pictures at the moment, will add later.
Please follow other guides on the block locations for the Witch camp (Boss #1).
Before you send troops:
Alternative 1: You don't have a steady loot partner who is using this guide.
1. Use 3-4 Ranged Support on the Shadow Spawn boss camp to the north to finish it off completely.
2. Use a weak point potion on the Witch camp.
Depending on what you hit, you may need to send extra recruits. If you get a good hit (Priests), you will be set with merely 325 recruits. Otherwise, a second general will be needed for the additional recruits.
If you have reapers and battle hardened generals to carry on the troops, call in the lootspotter "RTF" as soon as your veteran has arrived.
Otherwise, call in the lootspotter "RTF" as soon as your normal generals arrive. You will be ready to clean up before their fast general arrives.
The lootspotter can send 1R to attack the camp in S1 without cavalry.
Alternative 2: You have a steady loot partner who is also using this guide.
In this case, both of you should be starting the adventure at the same time and invite each other immediately.
1. Go to YOUR LOOT PARTNER's adventure and Use 3-4 Ranged Support on the Shadow Spawn boss camp to the north to finish it off completely.
2. Go to YOUR OWN adventure and Use a weak point potion on the Witch camp.
This eliminates the need to send troops to each other's islands, eliminating travel time overhead. It may well reduce the total adventure time to below 1 hour including the 45 mandatory minutes of travel time.
The killing section
Attack ONLY the camps listed.
S1:
70M 50B --> 37R 1E 210C 2K
80R 80LB --> 25R 1E 224C
S3:
80M 80B --> 49R 2S 1E 175C 23K
90M 90LB --> 69R 2S 1E 155C 23K (same setup used in S4 for the xbow camp)
Leader (80R 1BB) --> 50R 1E 199K
Position normal general for block as soon as he has arrived.
Position veteran general to kill the leader camp, same location can be used to kill crossbow camp.
S4:
90M 90LB --> 69R 2S 1E 155C 23K (same setup used in S4 for the xbow camp)
Witch Leader sector:
Block the 80M 80C 40B camp with normal general: 20S 40E 100C
Wait 3-4 seconds before moving out the Veteran to attack with boss camp.
NOTICE: The setup of troops depends on what the weak potion killed.
Option 1: Shadowsneakers are dead
1 Witch 100 DP: 70R 10S 1E 131C 38K
Option 2: Priests are dead
1 Witch 100 SS: 24R 1E 225K
Option 3: Witch is dead
100SS 100 DP: 150R 100K
There ya go. All done.