PvP = Possible death of TSO
No PvP = Assured death of TSO
Imma go with a Yes on the PvP, please.
PvP = Possible death of TSO
No PvP = Assured death of TSO
Imma go with a Yes on the PvP, please.
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As long as there is an opt in or out I cannot see a problem. There is too much scaremongering over PVP when it can be done in so many ways that are actually great fun. I am confident no one will be able to wipe out another's island
I did think that the Chinese TSO is no longer part of this version and was sold off separately. So they have developed it themselves.
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Depending on how they implement PvP (or any system) it can be a game killer.
If they make it so it is not mandatory and has no negative impact on anyone not participating, then it could be a good thing.
Mort, it isn't just the principle of PvP though, anything they do do will be verylimited by Flash, the units we have available will make for a very stale contest too. It will be XBs vs Elites over and over, no variety or tactics. There are already plenty of PvP games out there, already set up to do it, kludging this is never going to compete with those, any appeal it might have will very soon wane.
I've already seen another online 'builder' type of game get absolutely ruined when they introduced a Guild vs Guild map, people have left in their droves, those remaining won't even take part in it any more, and many profiles now warn off newcomers, it has been that devastating.
With this game in its current state, the damage that could be done by the developers is truly scary. Already, their reuse of maps has broken existing adventure maps as they still cannot get to grips with making changes that don't affect things globally. Creating a non-playable map out of a playable one has deleted the Landing Zones from the original, and going the opposite way has also had unwanted side-effects.
This is already serious, but to realise just how disastrous this could be, just imagine if the current devs decided to create the End of The World event today.
That adventure map was a copy of the Home island. Fortunately, it was done competently when it came out. But today, with the evidence of all the Football, Easter/Co-op maps, it is quite likely that making a copy of that map, then altering it will have nasty knock on effects for the Home island. If they make the same mistakes as they have with the adventure maps, there is a strong possibility that Home Island will have no Landing Zones. Generals will never be able to leave Star menu, and any new player will come to a grinding halt once they've obtained Sector 4.
It is already happening, the changes made as they try to bodge PvP onto this have already had the side-effect of nerfing the towers' zones of influence. Just look at SFTR or Gunpowder, this is what happens when things that worked perfectly for years get messed with.
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It was good while it lasted.
Yes to PVP, it's optional and home island is safe. I hope it comes in some form of persistable wild zone where there's valuable exploitable resources to be had with some function to build defences.
As for the units, why else is there a new barracks and weaponsmith being trialled on test if new unit types won't be available?
Last edited by Baggis; 29.08.14 at 21:08.
The chinese pvp (arena) looks very simple with a ranking list, they use generals and yellow gems called topaz to buy troops with, and extra power?
(topaz can be bought in merchant)
at midnight (china) the guys with the most points/highest ranks gets rewards, thats it i guess.
(can be wrong since i translated the chinese text from their page... and then tried to understand the translation)
Last edited by Astraldimension; 30.08.14 at 02:10.