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Thread: [Tool] FastSim V5.0 [update]- New simulator for settlers online

  1. #121
    Quartermaster EasyTarget1's Avatar
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    This is probably to much to ask as you are working so much but when using "Dynamite!" could the south islands be added

    Not that you can blow anything up but the blocks are very useful for planning layout.

  2. #122
    Keen Commentor
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    Newfoundland
    Quote Originally Posted by CrazyGuy77 View Post
    I have been using your simulator and it is quite good. Good job man.
    I found some problems with it:
    Unit Value does not update after registering (and is not using that predefined values in registered user page). Instead it uses values:
    Recruit 1
    Militia 2
    Soldier 3
    Elite Soldier 7
    Calvary 3
    Bowman 1
    Longbowman 1
    Crossbowman 3
    Cannoneer 9
    (i got that when testing with 100 of each -? there are no decimal form registered page)
    (also when i changed values to numbers like 11-99 they were remembered on page but not used in calculation).

    2nd:
    I have barracks lvl 3 and my barracks times are different from simulator:
    NAME YOUR_time MY_time
    Recruit 60 60
    Militia 80 160
    Soldier 160 240
    Calvary 160 240
    Bowman 240 80
    Longbowman 240 160

    thx, keep up good work

    I will check in a bit . Thanks for the tips

  3. #123
    Keen Commentor
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    Quote Originally Posted by EasyTarget1 View Post
    This is probably to much to ask as you are working so much but when using "Dynamite!" could the south islands be added

    Not that you can blow anything up but the blocks are very useful for planning layout.
    Sorry i dont have the original

  4. #124
    Quartermaster EasyTarget1's Avatar
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    On the adv outlaws, camp A4 is not noted as a leader camp.

  5. #125
    Original Serf
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    Apr 2015
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    Newfoundland
    Excelent JOB with your simulator!

    I have some ideas how it could be improved. I will edit this comment allways I have new IDEA
    Could you:
    • Add comments directly into the editor (two language versions)? If I will add comments using "Comment current atack" and delete some atack in Editor, my coments will be pointed to bad atack number like here: http://settlersonlinemaps.com/aventu...LangCode=10#19
    • Add reach place marks (arrow with comments) into the editor? I would like to show directly on map when send next general (timed atack) or I would like to comment where to throw arrow..
    • Could you allow to change general order in editor? Sometimes I need to switch places and I have to reedit all queue.
    • Could you allow to move atack pages? EXAMPLE: I have idea for new map guide and I need to start on another page. I need to move page 1-7 to the end and star with page 8. http://settlersonlinemaps.com/aventu...9&LangCode=2#8
    • Could you add links to screenshot simillar like youtube? I am adding block details in comments and duplicating the guide will not duplicate comments http://settlersonlinemaps.com/aventu...&LangCode=10#1
    • Could you allow creator of the guide to delete / edit comments?
    • I would like to be able to sort results http://settlersonlinemaps.com/fastsi...sec=6&fbater=4
    • I would like to be able to mass run 10k simulation on all simulation results
    • When I use 10k SIM I am no more able to send chosen setup into SIM to do optimization and I lose nice graph with rounds %.
    • Allow me to open EDITOR directly from avdenture (like CLONE THIs GUIDE) when I am logged in.
    • Allow me to switch to marks instead of generals in editor too (better to place generals)
    • Add SPACER general (which is not counted in adventure - same with do nothing) into the editor to show players how to setup generals. Sometimes it is confusing or add something which will add comments how many flags should be between generals.
    • General with DO NOTHING status should not be included in list (needed generals) - example I will add MMA with DO NOTHING status like an option in atack to decrease loses (but is not necessary to use MMA). Example: http://settlersonlinemaps.com/aventu...8&LangCode=2#5
    • General´s skill tre confirmed. Think about it how to implement it. I think your SIM have great advantage. In editor you can make guides for regular generals and alternate for upgraded General in same way.
    • Cannot right click on GUIDE to open it in new TAB / WINDOW. Could you allow this feature? http://settlersonlinemaps.com/aventu...=87&LangCode=2 Even SHIFT or CTRL does not works.
    • Sometimes I need to add one or more MMA/NUSALA/DRACUL +1R in front of actual generall setup to SIM, if it will improve attack setup. If I want to do it, I have to change all generals (G1,G2,G3....). It is possible to move general setup from first tab to second/third tab (or at least copy setup from previous general).
    • Could you publish BEST ATACKS in seconds too? It is better for reading and comparing.
    • http://prntscr.com/em6fmy
      Could you add info of losses for each atack?
      Could you add Troops alive after each round into Simulation result (sum)?




    BUGS:
    • Sometimes SIM doesnot works properly http://prntscr.com/e8n2gw
    • Could you FIX Vargus? When I duplicate adventure, Vargus has maximal loses everywhere. Edit: (Fixed ??)
    • Intercept losses calculation does not meet the real losses http://settlersonlinemaps.com/aventu...&LangCode=10#6 It counts only one camp.
    • You have mistake in Oil Lamp. Leader camp is missing. http://settlersonlinemaps.com/aventu...LangCode=10#16
    • SIM does not works when you are simulating for two generals. I do first atack with MMA+1R and second atack simulate. http://settlersonlinemaps.com/fastsi...6=180&T_1_10=1
      ERROR... EDIT: I think I have found why. In cache stayed previous setup for first general even I cleared all.
    • Missïng important informations in EDITOR for some units (first strike, attack weakness - 1001 nights)
    • Cannot edit my older guide - not in list, even the guide really exist! EDIT: Sometimes I have in my list older guide, sometimes not. I think I must click on "VER TODAS LAS AVENTURAS" to show older guides, right?
    • Nusala in SIM does not works - she gives atack weaknes to all units (shoting)
    • Allow losses of this troops doesnot works (edit: sometimes)
    • Just a Fresh Wound - bad recovery time. Should be 1:24 (not 1:36)
    • Mistake in a camp http://settlersonlinemaps.com/aventu...&LangCode=2#18. Correct setup is http://prntscr.com/el3n50
    • http://settlersonlinemaps.com/fastsi...4131&Gh_1=2083
      You miss skills of enemy units in SIM
      • Horseman - First Strike
      • Mounted Bowman - first strike
      • Mounted Sailor - First strike
      • Boatswain - first strike
      • Cannon Master - last strike
      • Mutineer - first strike
      • Captain - Last Strike !!!
      • Greedy Thief - last strike
      • Silly Thief - last strike
      • Scarred Thief - first strike
      • Sneaking Thief - first strike
      • Alpha Ape - last strike
      • Nervous Ape - first strike
      • Stone-throwing - first strike


    If you wana contact me, leave the message here: http://forum.tsotesting.com/members/512669-LosAngel
    Last edited by LosAngel; 23.03.17 at 14:56.

  6. #126
    Pathfinder
    Join Date
    Jun 2016
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    Northisle
    Great work on the new features. I love it!

  7. #127
    Pathfinder
    Join Date
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    Northisle
    Hi,
    you are failing calculating losses with Vargus against grey wolves in the forest in Stealing from the rich.

  8. #128
    Original Serf
    Join Date
    Oct 2016
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    Newfoundland

    Best attack has more of a troop type than i have (listed)

    http://settlersonlinemaps.com/fastsi..._5=40&E_1_24=0

    I only have 10, but lots of the results have 20 Militia in them.

    Not sure why

  9. #129
    Pathfinder Training_Angel's Avatar
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    My only suggestions is that you add a help page for people wanting to know what all the selections mean. I've learned to use by trial and error, but I still don't know what processes and results number means.

    Also, is it possible to set the best attack simulation to tell the system you don't want to lose more than XX number of troops even if you want to use more than XX number of troops? I ask because I see you've put a lot of work in this and I love using it more than any guide now. Since I have no clue what my request involves, in terms of work for you, I won't say that you 'should' do this or that.

    However, a simple guide of the simulator would be nice. Even if all you do is have it come to this page, hotlinked to a specific post, it would be helpful.

    Still, thanks for the sim!
    Last edited by Training_Angel; 27.01.17 at 10:20.

  10. #130
    Keen Commentor t00tie's Avatar
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    Northisle

    2 gens 6 camps

    I like this sim and thought I'd try out simming multiple camps after finding this fast wots guide
    http://forum.thesettlersonline.com/t...a-based-guides

    Here's a link to my setup which works for the first gen nusala
    settlersonlinemaps.com/fastsim.php?MapaID=9&LangCode=2&G_1_214=63&T_1_69= 165&E_1_16=50&E_2_16=60&E_3_63=60&E_3_21=40&E_4_16 =120&E_5_16=80&E_5_21=60&E_6_16=100&E_6_40=1&E_6_2 1=99

    When I try to add the mma I'm not allowed to select a camp for him to attack, I want to select camp 6 but all are greyed out / non-selectable.

    In the combat list for nusala it says she attacks with 165r on every camp, this is incorrect, I wish it would say how many (min-max) she attacs with for each camp.

    EDIT: For Nusala only it also shows that no Dark Priests are killed in the final tower. Nusala always seems to get to the tower and if she attacks it she will definitely kill the weakest dark priests first, this seems to be a serious bug.
    Last edited by t00tie; 29.01.17 at 17:23. Reason: added bug report

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