Ullus i'm spanish, hehe i'm not german, so german is very hard for me too .
There is a big error in settlerssimulatoonline that i have commented before. In multiwave attacks it gets the worse attack of the first general and use it as base for 2nd general, thats fully wrong.
In my case I do the real simulations for all combats (Yes, it is slower , because I have to simulate all generals the 10ktimes, while settlersonlinesimulator doesn't these simulations).
What is the problem with this kind of simulations?, after simulations, you use the troops for the worse case possible, this is not real, for example, for 3 waves you will get the worse case for
2200*2200*2200 combinations (2k2 is the max number of simulations in that simulator)
In my case you run 10k real and full simulations. I can do this because as i said mine is coded in low level and i have the speed to make it.
Thanks for the feedback, i will include close to everything that you said, a lot of them are in the todo list already , i have been a bit busy lately improving the guide editor and viewer and i'm coding also an android application that i will release soon.
My time is a bit limited too since i have 2 children with less than 3 years and 2 jobs , but i will have time for this for sure .
One of the first things that i have in mind is the rounds graphics that you showed . It is very important for blocks.