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Thread: [Tool] FastSim V5.0 [update]- New simulator for settlers online

  1. #201
    Pathfinder
    Join Date
    Jul 2016
    Posts
    8
    World
    Sandycove
    Would you make separate Max troops option for each general in a multiwave best attack simulation please. Usually the last wave goes all out with max number of troops and that will speed up such simulations (a lot).

  2. #202
    Glorious Graduate
    Join Date
    Oct 2012
    Posts
    105
    World
    Newfoundland
    Just a note that the Evil Stepmother in the final castle on Snow White has the wrong attributes:

    The sim shows (with 3x Overrun skilled) the HP as



    But found out (with the loss of some MM), that she has more:


  3. #203
    Quartermaster EasyTarget1's Avatar
    Join Date
    Oct 2016
    Location
    UK
    Posts
    267
    World
    Northisle
    Problem where the screen size changes and you have to scroll across to select different options.

    eg

    You have to be using different skill sets for each general. Goes wrong after 3. Reset the 3rd skill set and all is fine.
    Have fun!

  4. #204
    Quartermaster EasyTarget1's Avatar
    Join Date
    Oct 2016
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    UK
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    267
    World
    Northisle
    Major lag today, maintenance or something?
    Have fun!

  5. #205
    Original Serf
    Join Date
    Apr 2015
    Posts
    19
    World
    Newfoundland
    I tried to make second guide with skilled generals.

    http://settlersonlinemaps.com/aventu...&LangCode=10#1

    It is hard to simulate loses in editor, but it works.
    How am I doing it?
    • I made sims in simulator
    • Than I setup units in editor
    • After sharing (because sharing maps will recaulculate all atacks) I have to reedit all atacks (setup more units for a while, click simulate, get right results, set unit number back and click save).

  6. #206
    Ruler of the Land Xibor's Avatar
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    Sep 2014
    Location
    New Zealand
    Posts
    2,258
    World
    Sandycove
    Nice effort - I'll give it a go a few times and see how it works out. Thanks
    Sorry, but I've slept since then...

  7. #207
    Treasure Hunter
    Join Date
    Mar 2012
    Posts
    230
    World
    Northisle
    Being able to name you skill trees instead of "skill 1" and "skill 2" would be nice

  8. #208
    Ruler of the Land Xibor's Avatar
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    Sep 2014
    Location
    New Zealand
    Posts
    2,258
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    Sandycove
    Either I'm missing something, but on a multi-wave attack it appears that all enemies are killed each wave. I would think the first wave would show just the enemy losses from that wave, the 2nd would show the remaining enemies as the starting point and then the losses from that wave and so forth. As it is, there's really no way to tell how many each wave kills so it's no help to see if you can trim a little out of certain waves.

    (experimented)
    On the Valiant Little Tailor, boss camp with 2 giants, I usually send 3 waves - and the 3 wave has only the giants to deal with. According to this calculator I could make the 2nd wave (Dracul with level 3 juggernaut) only 1 recruit and it would still work out. The result wasn't even close. I had to waste another general to get rid of the remaining enemies to get to just the giants. Either I'm seriously misunderstanding how multiple waves work with this calculator, or something else is wrong.
    Last edited by Xibor; 13.06.17 at 23:50. Reason: Experimented
    Sorry, but I've slept since then...

  9. #209
    Quartermaster EasyTarget1's Avatar
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    Oct 2016
    Location
    UK
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    267
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    Northisle
    Yeah it would be good having that feature, but the combat log shows what happens when.
    Have fun!

  10. #210
    Community Manager
    Ruler of the Land BB_Saqui's Avatar
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    Aug 2016
    Posts
    1,790
    World
    Newfoundland
    Thanks for keeping this updated!

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